Player Matchup

Ganesha
Ganesha
LTROLOLOLOLOL
Ganesha
Level 35
God Stats
8W - 4L
1,665 SR
Queue Stats
149W - 140L
1,476 Elo+
Party 1
Arachne
Arachne
Mr_Oglesby84
Arachne
Level 124
God Stats
4W - 9L
1,514 SR
Queue Stats
248W - 285L
1,359 Elo+
Solo
Chaac
Chaac
NomNom_Cookies
Chaac
Level 61
God Stats
23W - 27L
1,466 SR
Queue Stats
309W - 352L
1,358 Elo+
Party 2
Fenrir
Fenrir
nomnom_icecream
Fenrir
Level 7
God Stats
2W - 6L
1,205 SR
Queue Stats
87W - 112L
1,150 Elo+
Party 2
Ix Chel
Ix Chel
tvalb
Ix Chel
Level 42
God Stats
4W - 4L
1,564 SR
Queue Stats
17W - 20L
1,470 Elo+
Party 1
Team Averages
Level 54
1,483 SR
1,362 Elo+

VS

Team Averages
Level 37
1,522 SR
1,467 Elo+
Thoth
Thoth
Banelorf
Thoth
Level 28
God Stats
0W - 1L
1,288 SR
Queue Stats
40W - 55L
1,600 Elo+
Solo
Ix Chel
Ix Chel
Ilegal_Retakes
Ix Chel
Level 36
God Stats
2W - 3L
1,587 SR
Queue Stats
4W - 7L
1,593 Elo+
Solo
Chiron
Chiron
Ros4s
Chiron
Level 46
God Stats
1W - 2L
1,578 SR
Queue Stats
151W - 156L
1,369 Elo+
Solo
Artio
Artio
YoureAvictim519
Artio
Level 49
God Stats
6W - 6L
1,704 SR
Queue Stats
66W - 77L
1,433 Elo+
Solo
Nu Wa
Nu Wa
icy_klb_ttv
Nu Wa
Level 27
God Stats
82W - 88L
1,451 SR
Queue Stats
153W - 214L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
15
2 / 2 / 13
9,212
837
10,743
13,670
12,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Mr_Oglesby84
Arachne
14
1 / 2 / 9
8,084
735
2,502
6,907
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 0 / 6
9,171
834
6,514
8,578
7,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

15
6 / 1 / 6
8,589
781
7,129
10,249
4,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
tvalb
Ix Chel
16
3 / 0 / 5
9,155
832
8,997
8,875
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Banelorf
Thoth
16
2 / 3 / 0
8,584
780
7,884
7,418
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 5 / 3
7,178
653
6,809
7,357
3,132
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Ros4s
Chiron
14
2 / 0 / 0
7,768
706
3,900
6,664
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 1
7,502
682
5,364
13,731
13,179
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 1
7,354
669
10,400
10,244
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
18
Kills
5
5
Deaths
18
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
Banelorf
Thoth
2
3
0
0.67
L
0
5
3
0.3
W
Ganesha
2
2
13
4.25
W
Arachne
Mr_Oglesby84
Arachne
1
2
9
2.75
W
6
0
6
9
L
Chiron
Ros4s
Chiron
2
0
0
2
L
0
5
1
0.1
L
1
5
1
0.3
W
6
1
6
9
W
Ix Chel
tvalb
Ix Chel
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,885
Damage
34,357
48,279
Taken
45,414
32,171
Mitigated
26,135
9,847
Healing
4,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Banelorf
Thoth
7,884
446
0
0
7,418
3,040
552
3,384
3,926
40,927
0
L
6,809
923
175
435
7,357
3,132
200
3,182
4,057
14,198
0
W
Ganesha
10,743
851
0
1,561
13,670
12,955
466
8,404
4,942
27,813
0
W
Arachne
Mr_Oglesby84
Arachne
2,502
1,848
20
720
6,907
3,965
1,108
4,319
2,450
0
21,265
W
6,514
397
0
1,740
8,578
7,282
922
4,736
3,754
0
36,631
L
Chiron
Ros4s
Chiron
3,900
525
106
2,011
6,664
2,731
0
3,002
3,534
0
18,297
L
5,364
799
739
1,489
13,731
13,179
0
6,248
7,303
14,116
0
L
10,400
3,077
0
0
10,244
4,053
68
3,326
6,854
27,618
0
W
7,129
1,752
0
1,740
10,249
4,685
888
5,633
4,332
0
17,963
W
Ix Chel
tvalb
Ix Chel
8,997
881
1,240
2,826
8,875
3,284
740
6,331
2,344
41,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,211
Gold Earned
38,386
251
Minions Killed
216
0
Camps Cleared
0
1,230,748
Distance Traveled
940,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,584
780
78
7
0
196,864
0
L
Ix Chel
7,178
653
25
2
0
159,249
0
W
Ganesha
9,212
837
12
1
0
245,443
0
W
Arachne
8,084
735
35
3
0
209,535
0
W
Chaac
9,171
834
82
7
0
282,446
0
L
Chiron
7,768
706
49
4
0
183,340
0
L
Artio
7,502
682
17
2
0
203,461
0
L
Nu Wa
7,354
669
47
4
0
197,672
0
W
Fenrir
8,589
781
31
3
0
256,946
0
W
Ix Chel
9,155
832
91
8
0
236,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role