Player Matchup

Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
AzzVaro
Discordia
Gold I
Level 123
God Stats
1W - 1L
1,947 SR
Queue Stats
107W - 111L
1,774 MMR
Party 3
Xbalanque
Xbalanque
Gold IV
N3yL
Xbalanque
Gold IV
Level 117
God Stats
5W - 3L
1,534 SR
Queue Stats
21W - 21L
1,558 MMR
Party 2
Achilles
Achilles
Platinum I
Shibisu_
Achilles
Platinum I
Level 154
God Stats
2W - 4L
1,404 SR
Queue Stats
46W - 45L
1,955 MMR
Party 3
Arachne
Arachne
Platinum IV
Vosek
Arachne
Platinum IV
Level 141
God Stats
21W - 14L
1,687 SR
Queue Stats
163W - 150L
1,776 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,614 SR
1,713 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,369 SR
1,733 MMR
Bastet
Bastet
Platinum III
LaGsTeP
Bastet
Platinum III
Level 89
God Stats
12W - 12L
1,598 SR
Queue Stats
127W - 116L
1,741 MMR
Party 1
Xing Tian
Xing Tian
Gold II
LeSirma
Xing Tian
Gold II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,641 MMR
Solo
Merlin
Merlin
Platinum III
Møreh
Merlin
Platinum III
Level 207
God Stats
2W - 0L
1,153 SR
Queue Stats
152W - 128L
1,801 MMR
Solo
Pele
Pele
Platinum IV
Shyrano22
Pele
Platinum IV
Level 115
God Stats
15W - 9L
1,475 SR
Queue Stats
266W - 249L
1,772 MMR
Party 1
Hachiman
Hachiman
Gold III
cyzzz
Hachiman
Gold III
Level 103
God Stats
1W - 0L
1,116 SR
Queue Stats
39W - 36L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 3 / 1
6,814
487
1,427
10,471
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
AzzVaro
Discordia
12
0 / 5 / 1
6,722
480
4,901
8,120
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
N3yL
Xbalanque
13
2 / 3 / 2
8,015
573
8,119
10,432
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Shibisu_
Achilles
14
2 / 3 / 0
8,066
576
11,406
15,964
15,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Vosek
Arachne
11
2 / 3 / 2
7,128
509
8,046
16,552
11,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
BakasuraThorAresMartichoras

VS

Bans
KaliSun WukongAo KuangTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
LaGsTeP
Bastet
15
6 / 0 / 3
8,984
642
7,795
12,765
5,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
LeSirma
Xing Tian
12
1 / 1 / 8
7,692
549
4,738
9,556
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Møreh
Merlin
14
5 / 0 / 4
8,911
637
6,871
5,967
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
14
3 / 2 / 3
9,214
658
11,573
15,992
6,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
cyzzz
Hachiman
13
2 / 3 / 2
8,071
577
6,302
8,358
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
17
17
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
L
Discordia
AzzVaro
Discordia
0
5
1
0.1
W
Bastet
LaGsTeP
Bastet
6
0
3
7.5
W
Xing Tian
LeSirma
Xing Tian
1
1
8
5
W
Merlin
Møreh
Merlin
5
0
4
7
L
Xbalanque
N3yL
Xbalanque
2
3
2
1
L
Achilles
Shibisu_
Achilles
2
3
0
0.67
W
Pele
3
2
3
2.25
L
Arachne
Vosek
Arachne
2
3
2
1
W
Hachiman
cyzzz
Hachiman
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,899
Damage
37,279
61,539
Taken
52,638
41,327
Mitigated
24,904
15,332
Healing
17,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,427
357
0
2,721
10,471
7,869
0
2,054
8,390
35,989
0
L
Discordia
AzzVaro
Discordia
4,901
221
0
552
8,120
2,497
0
2,521
5,598
50,598
0
W
Bastet
LaGsTeP
Bastet
7,795
2,007
0
4,599
12,765
5,295
0
1,906
10,859
0
80,449
W
Xing Tian
LeSirma
Xing Tian
4,738
504
0
1,636
9,556
7,471
0
1,508
8,048
23,044
0
W
Merlin
Møreh
Merlin
6,871
285
0
2,246
5,967
2,395
0
2,659
3,308
73,021
0
L
Xbalanque
N3yL
Xbalanque
8,119
3,729
0
3,719
10,432
3,725
1,035
782
9,650
0
67,801
L
Achilles
Shibisu_
Achilles
11,406
2,488
0
2,632
15,964
15,330
0
1,511
14,433
0
64,548
W
Pele
11,573
3,491
0
5,927
15,992
6,924
331
911
15,081
0
78,148
L
Arachne
Vosek
Arachne
8,046
4,463
0
5,708
16,552
11,906
0
4,668
11,859
0
45,844
W
Hachiman
cyzzz
Hachiman
6,302
4,809
0
2,761
8,358
2,819
0
254
8,104
0
56,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
42,872
442
Minions Killed
514
0
Camps Cleared
0
1,396,185
Distance Traveled
1,546,280
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,814
487
57
4
0
237,385
2
L
Discordia
6,722
480
87
6
0
285,438
2
W
Bastet
8,984
642
116
8
0
372,186
2
W
Xing Tian
7,692
549
30
2
0
299,195
2
W
Merlin
8,911
637
132
9
0
277,658
3
L
Xbalanque
8,015
573
112
8
0
274,129
0
L
Achilles
8,066
576
109
8
0
295,896
3
W
Pele
9,214
658
135
10
0
315,297
0
L
Arachne
7,128
509
77
6
0
303,337
0
W
Hachiman
8,071
577
101
7
0
281,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role