Player Matchup

Sylvanus
Sylvanus
BenderBurton
Sylvanus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 62L
1,498 Elo+
Solo
Janus
Janus
Hawk111
Janus
Level 148
God Stats
6W - 6L
1,408 SR
Queue Stats
10W - 7L
1,554 Elo+
Solo
Lancelot
Lancelot
Nikkurh
Lancelot
Level 51
God Stats
53W - 166L
1,224 SR
Queue Stats
159W - 300L
1,315 Elo+
Solo
Jing Wei
Jing Wei
Ov Twork
Jing Wei
Level 65
God Stats
3W - 5L
1,562 SR
Queue Stats
433W - 413L
1,449 Elo+
Solo
Osiris
Osiris
SkilledSkitzo
Osiris
Level 155
God Stats
0W - 1L
1,748 SR
Queue Stats
37W - 28L
1,575 Elo+
Solo
Team Averages
Level 101
1,488 SR
1,478 Elo+

VS

Team Averages
Level 95
1,545 SR
1,475 Elo+
Chernobog
Chernobog
 
Chernobog
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MoodyAnubis
Anubis
Level 105
God Stats
90W - 78L
1,502 SR
Queue Stats
212W - 236L
1,422 Elo+
Solo
Tyr
Tyr
Neptune18
Tyr
Level 87
God Stats
4W - 14L
1,375 SR
Queue Stats
107W - 99L
1,421 Elo+
Solo
Mercury
Mercury
gamekiller509
Mercury
Level 62
God Stats
5W - 3L
1,704 SR
Queue Stats
31W - 18L
1,625 Elo+
Solo
Chronos
Chronos
假装在努力
Chronos
Level 106
God Stats
17W - 11L
1,647 SR
Queue Stats
429W - 438L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BenderBurton
Sylvanus
10
2 / 0 / 0
6,358
530
4,792
7,371
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Janus
Hawk111
Janus
11
0 / 1 / 1
5,891
491
4,076
5,778
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Nikkurh
Lancelot
1
0 / 0 / 0
3,797
316
0
0
0
Jing Wei
Ov Twork
Jing Wei
11
1 / 2 / 1
6,611
551
5,614
8,425
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 0
6,601
550
5,375
13,604
10,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
1 / 1 / 1
6,508
542
6,000
8,266
3,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
11
0 / 1 / 1
6,498
542
3,346
6,890
3,207
10
0 / 0 / 1
6,073
506
2,554
5,924
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
12
2 / 2 / 2
6,951
579
3,036
9,359
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 1 / 0
7,508
626
8,015
8,268
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
5
Kills
6
6
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
1
1.5
L
Sylvanus
BenderBurton
Sylvanus
2
0
0
2
L
Janus
Hawk111
Janus
0
1
1
0.5
W
Anubis
0
1
1
0.5
W
0
0
1
0.5
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
L
Jing Wei
Ov Twork
Jing Wei
1
2
1
0.75
L
2
3
0
0.67
W
Mercury
2
2
2
1.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,857
Damage
22,951
35,178
Taken
38,707
20,649
Mitigated
16,688
14,444
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
6,000
3,859
0
3,921
8,266
3,112
618
719
7,547
0
54,335
L
Sylvanus
BenderBurton
Sylvanus
4,792
2,031
444
3,579
7,371
5,601
0
1,468
5,903
24,582
0
L
Janus
Hawk111
Janus
4,076
0
0
1,742
5,778
1,718
0
1,878
3,900
51,127
0
W
Anubis
3,346
0
0
4,549
6,890
3,207
0
4,655
2,235
56,536
0
W
2,554
383
135
1,978
5,924
3,895
0
2,059
3,865
0
21,590
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Ov Twork
Jing Wei
5,614
4,763
0
2,903
8,425
2,918
0
0
8,425
0
48,756
L
5,375
1,712
0
5,776
13,604
10,412
0
7,441
5,589
0
45,878
W
Mercury
3,036
2,082
0
622
9,359
3,367
0
1,435
7,924
0
56,756
W
8,015
1,591
0
1,955
8,268
3,107
744
0
8,268
52,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
33,538
253
Minions Killed
403
0
Camps Cleared
0
912,847
Distance Traveled
1,221,087
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,508
542
98
8
0
203,230
0
L
Sylvanus
6,358
530
34
3
0
230,469
0
L
Janus
5,891
491
83
7
0
223,439
4
W
Anubis
6,498
542
96
8
0
210,541
4
W
Tyr
6,073
506
32
3
0
292,083
1
L
Lancelot
3,797
316
0
0
0
577
0
L
Jing Wei
6,611
551
84
7
0
224,271
1
L
Osiris
6,601
550
52
4
0
234,091
0
W
Mercury
6,951
579
81
7
0
289,082
0
W
Chronos
7,508
626
96
8
0
226,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role