Player Matchup

Ymir
Ymir
CheetoMamba
Ymir
Level 64
God Stats
4W - 1L
1,688 SR
Queue Stats
311W - 311L
1,446 Elo+
Solo
Ix Chel
Ix Chel
EzekielHBennetts
Ix Chel
Level 119
God Stats
2W - 1L
1,915 SR
Queue Stats
349W - 342L
1,396 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PicaDourada
Cu Chulainn
Level 89
God Stats
2W - 6L
1,439 SR
Queue Stats
249W - 271L
1,476 Elo+
Solo
Discordia
Discordia
diegoderivea
Discordia
Level 148
God Stats
23W - 9L
1,526 SR
Queue Stats
455W - 465L
1,487 Elo+
Solo
Hercules
Hercules
wolf_ASSASSIN_46
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,232 Elo+
Party 1
Team Averages
Level 87
1,614 SR
1,407 Elo+

VS

Team Averages
Level 109
1,448 SR
1,489 Elo+
Anhur
Anhur
ComicFountain65
Anhur
Level 148
God Stats
2W - 3L
1,293 SR
Queue Stats
141W - 152L
1,435 Elo+
Solo
Nox
Nox
DotHD
Nox
Level 124
God Stats
4W - 8L
1,309 SR
Queue Stats
623W - 557L
1,569 Elo+
Solo
Chronos
Chronos
Mechanically27
Chronos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,409 Elo+
Solo
Ullr
Ullr
TaCaZoO
Ullr
Level 213
God Stats
5W - 4L
1,636 SR
Queue Stats
448W - 471L
1,534 Elo+
Solo
Terra
Terra
mA5023
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 14
9,557
869
11,557
16,085
18,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 0 / 10
8,888
808
8,829
4,150
1,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
PicaDourada
Cu Chulainn
15
4 / 3 / 11
9,805
891
6,774
11,539
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
diegoderivea
Discordia
16
9 / 2 / 9
10,080
916
21,705
6,058
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 10
8,326
757
3,795
10,533
9,629
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
7,370
670
5,324
10,678
5,213
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
DotHD
Nox
16
4 / 4 / 5
8,750
795
8,006
9,011
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 6
7,314
665
9,330
13,174
5,845
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
TaCaZoO
Ullr
13
2 / 2 / 6
7,524
684
6,916
9,866
4,545
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
mA5023
Terra
13
1 / 5 / 6
7,795
709
2,826
14,624
12,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
21
Kills
10
10
Deaths
21
54
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
L
2
5
4
0.8
L
Nox
DotHD
Nox
4
4
5
1.63
W
3
0
10
8
L
1
5
6
0.8
W
Cu Chulainn
PicaDourada
Cu Chulainn
4
3
11
3.17
L
Ullr
TaCaZoO
Ullr
2
2
6
2.5
W
Discordia
diegoderivea
Discordia
9
2
9
6.75
L
Terra
mA5023
Terra
1
5
6
0.8
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,660
Damage
32,402
48,365
Taken
57,353
43,799
Mitigated
33,102
19,920
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,557
925
317
1,557
16,085
18,400
365
7,481
8,604
16,412
712
L
5,324
2,664
464
447
10,678
5,213
0
8,271
2,407
0
8,585
L
Nox
DotHD
Nox
8,006
178
712
719
9,011
4,533
0
7,203
1,808
21,295
0
W
8,829
1,390
7,907
2,510
4,150
1,826
1,867
2,425
1,725
26,330
0
L
9,330
2,760
1,195
2,035
13,174
5,845
0
10,478
2,696
19,202
0
W
Cu Chulainn
PicaDourada
Cu Chulainn
6,774
1,479
207
1,724
11,539
11,570
1,656
3,307
8,232
0
16,815
L
Ullr
TaCaZoO
Ullr
6,916
3,526
992
2,856
9,866
4,545
0
7,475
2,391
0
16,805
W
Discordia
diegoderivea
Discordia
21,705
289
1,059
739
6,058
2,374
2,058
2,657
3,401
35,364
0
L
Terra
mA5023
Terra
2,826
820
2,232
2,056
14,624
12,966
0
9,715
4,909
4,515
0
W
3,795
355
494
3,406
10,533
9,629
587
4,292
6,241
1,885
2,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,656
Gold Earned
38,753
95
Minions Killed
90
0
Camps Cleared
0
964,336
Distance Traveled
844,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,557
869
14
1
0
182,484
0
L
Anhur
7,370
670
8
1
0
146,636
0
L
Nox
8,750
795
39
4
0
182,205
0
W
Ix Chel
8,888
808
41
4
0
195,551
0
L
Chronos
7,314
665
19
2
0
166,477
0
W
Cu Chulainn
9,805
891
15
1
0
169,658
0
L
Ullr
7,524
684
21
2
0
183,789
0
W
Discordia
10,080
916
23
2
0
207,910
0
L
Terra
7,795
709
3
0
0
165,844
0
W
Hercules
8,326
757
2
0
0
208,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role