Player Matchup

Kuzenbo
Kuzenbo
LuckyTimumu
Kuzenbo
Level 25
God Stats
4W - 7L
1,365 SR
Queue Stats
24W - 34L
1,375 Elo+
Party 2
Scylla
Scylla
Mahiques-_-
Scylla
Level 43
God Stats
1W - 2L
1,482 SR
Queue Stats
59W - 72L
1,419 Elo+
Solo
Ao Kuang
Ao Kuang
Tibi1701
Ao Kuang
Level 66
God Stats
4W - 5L
1,482 SR
Queue Stats
145W - 174L
1,401 Elo+
Solo
Chernobog
Chernobog
ginjower
Chernobog
Level 44
God Stats
3W - 7L
1,335 SR
Queue Stats
35W - 57L
1,365 Elo+
Party 2
Hades
Hades
xrvachx
Hades
Level 47
God Stats
30W - 17L
1,596 SR
Queue Stats
83W - 84L
1,453 Elo+
Solo
Team Averages
Level 45
1,452 SR
1,402 Elo+

VS

Team Averages
Level 60
1,375 SR
1,328 Elo+
Arachne
Arachne
Derrieretoi23
Arachne
Level 28
God Stats
14W - 29L
1,340 SR
Queue Stats
101W - 124L
1,345 Elo+
Party 1
Thoth
Thoth
Sagno03
Thoth
Level 102
God Stats
11W - 9L
1,500 SR
Queue Stats
201W - 188L
1,413 Elo+
Party 3
King Arthur
King Arthur
TFlam033
King Arthur
Level 88
God Stats
1W - 1L
1,281 SR
Queue Stats
121W - 122L
1,381 Elo+
Party 3
Horus
Horus
Y_Sow-k
Horus
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 264L
1,368 Elo+
Party 1
Izanami
Izanami
uzaillly
Izanami
Level 24
God Stats
3W - 8L
1,253 SR
Queue Stats
14W - 49L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LuckyTimumu
Kuzenbo
12
1 / 0 / 4
7,645
450
7,628
12,556
16,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
14
2 / 5 / 1
8,340
491
4,713
10,578
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Tibi1701
Ao Kuang
15
3 / 3 / 1
8,919
525
9,542
20,062
9,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
ginjower
Chernobog
13
3 / 4 / 0
7,782
458
11,766
12,610
5,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
xrvachx
Hades
16
4 / 3 / 2
9,764
574
8,930
13,919
7,791
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
5 / 0 / 7
10,809
636
16,996
14,480
6,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Sagno03
Thoth
16
2 / 1 / 5
9,454
556
3,507
5,717
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TFlam033
King Arthur
14
1 / 6 / 1
8,769
516
5,009
16,277
13,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Y_Sow-k
Horus
12
3 / 2 / 1
8,067
475
4,134
14,279
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
uzaillly
Izanami
13
3 / 4 / 1
8,041
473
9,590
12,382
4,635
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
13
Kills
14
15
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
5
0
7
8.5
L
Kuzenbo
LuckyTimumu
Kuzenbo
1
0
4
3
L
Scylla
2
5
1
0.5
W
Thoth
Sagno03
Thoth
2
1
5
4.5
W
King Arthur
TFlam033
King Arthur
1
6
1
0.25
L
Ao Kuang
Tibi1701
Ao Kuang
3
3
1
1.17
W
Horus
Y_Sow-k
Horus
3
2
1
1.75
L
Chernobog
ginjower
Chernobog
3
4
0
0.75
W
Izanami
uzaillly
Izanami
3
4
1
0.88
L
Hades
xrvachx
Hades
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,579
Damage
39,236
69,725
Taken
63,135
42,458
Mitigated
37,098
25,736
Healing
20,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
16,996
13,647
0
6,658
14,480
6,646
729
5,963
8,517
0
119,588
L
Kuzenbo
LuckyTimumu
Kuzenbo
7,628
2,472
0
1,566
12,556
16,410
163
0
12,556
24,591
0
L
Scylla
4,713
389
0
1,096
10,578
3,640
0
1,809
8,393
57,540
0
W
Thoth
Sagno03
Thoth
3,507
255
0
1,345
5,717
2,044
318
4,700
1,017
57,178
0
W
King Arthur
TFlam033
King Arthur
5,009
681
0
1,900
16,277
13,492
132
11,365
4,912
0
63,727
L
Ao Kuang
Tibi1701
Ao Kuang
9,542
2,453
0
11,818
20,062
9,047
0
810
19,182
89,732
0
W
Horus
Y_Sow-k
Horus
4,134
2,023
1,389
6,042
14,279
10,281
0
5,692
8,587
0
17,703
L
Chernobog
ginjower
Chernobog
11,766
7,279
0
3,253
12,610
5,570
0
0
12,610
0
63,304
W
Izanami
uzaillly
Izanami
9,590
8,425
0
2,928
12,382
4,635
0
3,093
9,289
0
63,309
L
Hades
xrvachx
Hades
8,930
1,020
198
7,805
13,919
7,791
342
402
13,477
72,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,450
Gold Earned
45,140
471
Minions Killed
481
0
Camps Cleared
0
1,579,082
Distance Traveled
1,673,962
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,809
636
157
9
0
381,240
0
L
Kuzenbo
7,645
450
22
1
0
351,454
0
L
Scylla
8,340
491
113
7
0
281,183
0
W
Thoth
9,454
556
105
6
0
328,084
0
W
King Arthur
8,769
516
98
6
0
324,264
2
L
Ao Kuang
8,919
525
124
7
0
346,534
0
W
Horus
8,067
475
23
1
0
360,917
3
L
Chernobog
7,782
458
89
5
0
320,564
0
W
Izanami
8,041
473
98
6
0
279,457
0
L
Hades
9,764
574
123
7
0
279,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role