Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
AsbestosDog
Apollo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Arachne
Arachne
KQRF
Arachne
Level 49
God Stats
7W - 5L
1,500 SR
Queue Stats
143W - 159L
1,443 Elo+
Solo
Ares
Ares
SpearheadPaladin
Ares
Level 142
God Stats
3W - 4L
1,605 SR
Queue Stats
86W - 93L
1,556 Elo+
Party 1
Osiris
Osiris
coldoat
Osiris
Level 45
God Stats
2W - 4L
1,500 SR
Queue Stats
168W - 166L
1,473 Elo+
Solo
Team Averages
Level 102
1,521 SR
1,494 Elo+

VS

Team Averages
Level 120
1,514 SR
1,540 Elo+
Danzaburou
Danzaburou
Edwar09
Danzaburou
Level 126
God Stats
5W - 0L
1,500 SR
Queue Stats
38W - 23L
1,682 Elo+
Party 2
Mercury
Mercury
LaGsTeP
Mercury
Level 89
God Stats
7W - 3L
1,625 SR
Queue Stats
147W - 114L
1,485 Elo+
Solo
Aphrodite
Aphrodite
Noubox
Aphrodite
Level 149
God Stats
7W - 1L
1,607 SR
Queue Stats
82W - 51L
1,679 Elo+
Party 2
Sol
Sol
zJxckk
Sol
Level 142
God Stats
1W - 0L
1,325 SR
Queue Stats
134W - 150L
1,452 Elo+
Party 3
Ares
Ares
zSaxyy
Ares
Level 94
God Stats
4W - 5L
1,514 SR
Queue Stats
82W - 99L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 7 / 0
7,611
476
4,680
11,595
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
0 / 1 / 0
8,266
517
2,217
8,715
3,372
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
KQRF
Arachne
12
0 / 5 / 0
7,246
453
5,057
19,188
9,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 0
8,153
510
6,684
13,707
19,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
coldoat
Osiris
13
0 / 5 / 0
7,641
478
8,780
17,867
15,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Edwar09
Danzaburou
14
0 / 0 / 2
8,920
558
6,390
8,598
3,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
LaGsTeP
Mercury
18
7 / 1 / 6
10,541
659
11,334
12,882
6,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Noubox
Aphrodite
15
4 / 0 / 6
8,854
553
11,123
10,630
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Sol
zJxckk
Sol
15
5 / 1 / 5
9,946
622
13,326
11,969
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
zSaxyy
Ares
15
4 / 0 / 5
10,219
639
7,913
11,907
13,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
20
20
Deaths
2
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
7
0
0
L
Apollo
0
1
0
0
W
Danzaburou
Edwar09
Danzaburou
0
0
2
1
L
Arachne
KQRF
Arachne
0
5
0
0
W
Mercury
LaGsTeP
Mercury
7
1
6
10
W
Aphrodite
Noubox
Aphrodite
4
0
6
7
L
2
2
0
1
L
Osiris
coldoat
Osiris
0
5
0
0
W
Sol
zJxckk
Sol
5
1
5
7.5
W
Ares
zSaxyy
Ares
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,418
Damage
50,086
71,072
Taken
55,986
52,671
Mitigated
33,905
19,863
Healing
28,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,680
266
618
2,180
11,595
5,633
108
6,577
5,018
60,622
0
L
Apollo
2,217
1,414
0
3,747
8,715
3,372
652
1,084
7,631
0
71,635
W
Danzaburou
Edwar09
Danzaburou
6,390
2,451
0
3,479
8,598
3,998
2,775
821
7,777
0
81,636
L
Arachne
KQRF
Arachne
5,057
3,148
0
8,069
19,188
9,356
0
6,650
12,538
0
48,598
W
Mercury
LaGsTeP
Mercury
11,334
7,707
0
1,470
12,882
6,173
373
2,196
10,513
0
105,669
W
Aphrodite
Noubox
Aphrodite
11,123
1,425
6,371
8,544
10,630
5,447
872
2,495
8,115
55,871
0
L
6,684
992
0
2,342
13,707
19,265
0
5,623
8,084
27,884
0
L
Osiris
coldoat
Osiris
8,780
1,540
0
2,907
17,867
15,045
0
11,230
6,637
1,824
53,792
W
Sol
zJxckk
Sol
13,326
4,404
0
5,942
11,969
5,252
1,853
5,561
6,186
74,028
12,113
W
Ares
zSaxyy
Ares
7,913
913
0
2,823
11,907
13,035
254
1,171
10,714
45,787
326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
48,480
461
Minions Killed
563
0
Camps Cleared
0
1,545,311
Distance Traveled
1,649,821
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,611
476
121
8
0
302,053
2
L
Apollo
8,266
517
156
10
0
311,752
3
W
Danzaburou
8,920
558
117
7
0
314,084
0
L
Arachne
7,246
453
87
5
0
304,359
0
W
Mercury
10,541
659
151
9
0
418,378
3
W
Aphrodite
8,854
553
94
6
0
323,225
0
L
Ares
8,153
510
16
1
0
317,317
3
L
Osiris
7,641
478
81
5
0
309,830
4
W
Sol
9,946
622
133
8
0
311,620
4
W
Ares
10,219
639
68
4
0
282,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role