Player Matchup

Anubis
Anubis
Platinum IV
Feelingadc
Anubis
Platinum IV
Level 149
God Stats
15W - 5L
1,863 SR
Queue Stats
303W - 297L
1,586 MMR
Solo
Cliodhna
Cliodhna
Gold III
babuino05
Cliodhna
Gold III
Level 88
God Stats
2W - 2L
1,457 SR
Queue Stats
196W - 199L
1,547 MMR
Solo
Ne Zha
Ne Zha
Gold III
jasperse
Ne Zha
Gold III
Level 107
God Stats
5W - 6L
1,593 SR
Queue Stats
377W - 379L
1,545 MMR
Party 1
Bacchus
Bacchus
Gold III
maluula
Bacchus
Gold III
Level 103
God Stats
13W - 5L
2,054 SR
Queue Stats
480W - 473L
1,556 MMR
Party 1
Izanami
Izanami
Gold II
vinterfyr
Izanami
Gold II
Level 108
God Stats
24W - 12L
1,677 SR
Queue Stats
279W - 274L
1,577 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,729 SR
1,562 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,475 SR
1,572 MMR
Ares
Ares
Bronze III
CaptnFintien
Ares
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,546 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Fsocooo
Ao Kuang
Gold I
Level 105
God Stats
25W - 25L
1,561 SR
Queue Stats
680W - 688L
1,579 MMR
Solo
Poseidon
Poseidon
Platinum V
Goiks
Poseidon
Platinum V
Level 98
God Stats
0W - 1L
1,578 SR
Queue Stats
67W - 66L
1,538 MMR
Solo
Medusa
Medusa
Silver I
JAckieONE
Medusa
Silver I
Level 44
God Stats
0W - 3L
1,586 SR
Queue Stats
17W - 19L
1,598 MMR
Party 2
King Arthur
King Arthur
Bronze III
KozaczekPLPL
King Arthur
Bronze III
Level 34
God Stats
0W - 2L
1,150 SR
Queue Stats
17W - 19L
1,598 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Feelingadc
Anubis
19
10 / 0 / 3
12,751
750
17,970
13,879
8,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
babuino05
Cliodhna
17
3 / 4 / 0
10,988
646
12,918
19,621
14,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
jasperse
Ne Zha
16
4 / 3 / 6
10,397
612
7,587
14,702
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
maluula
Bacchus
14
0 / 1 / 10
9,575
563
5,688
10,248
12,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
vinterfyr
Izanami
16
3 / 2 / 2
10,947
644
6,965
8,641
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeChang'eKaliThanatos

VS

Bans
AnhurBakasuraSusanoCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,457
439
3,362
17,214
16,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ao Kuang
Fsocooo
Ao Kuang
14
4 / 5 / 1
8,275
487
7,148
16,009
6,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Goiks
Poseidon
15
1 / 6 / 1
8,767
516
7,991
12,120
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
JAckieONE
Medusa
15
2 / 2 / 1
8,900
524
5,997
9,670
3,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
KozaczekPLPL
King Arthur
16
3 / 1 / 2
9,846
579
13,528
17,996
20,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
10
10
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Anubis
Feelingadc
Anubis
10
0
3
11.5
L
Ao Kuang
Fsocooo
Ao Kuang
4
5
1
0.9
L
Poseidon
Goiks
Poseidon
1
6
1
0.25
L
Medusa
JAckieONE
Medusa
2
2
1
1.25
L
King Arthur
KozaczekPLPL
King Arthur
3
1
2
4
W
Cliodhna
babuino05
Cliodhna
3
4
0
0.75
W
Ne Zha
jasperse
Ne Zha
4
3
6
2.33
W
Bacchus
maluula
Bacchus
0
1
10
5
W
Izanami
vinterfyr
Izanami
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,128
Damage
38,026
67,091
Taken
73,009
45,901
Mitigated
48,903
25,660
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,362
57
0
2,270
17,214
16,160
123
9,819
7,395
27,273
0
W
Anubis
Feelingadc
Anubis
17,970
1,652
0
10,938
13,879
8,958
456
7,858
6,021
132,364
0
L
Ao Kuang
Fsocooo
Ao Kuang
7,148
892
0
897
16,009
6,028
0
4,970
11,039
63,107
0
L
Poseidon
Goiks
Poseidon
7,991
1,012
0
1,151
12,120
3,271
0
5,682
6,438
81,489
0
L
Medusa
JAckieONE
Medusa
5,997
3,325
0
4,104
9,670
3,167
911
2,823
6,847
0
73,674
L
King Arthur
KozaczekPLPL
King Arthur
13,528
1,852
0
1,250
17,996
20,277
3
364
17,632
0
87,159
W
Cliodhna
babuino05
Cliodhna
12,918
2,345
0
5,400
19,621
14,330
951
2,612
17,009
0
85,080
W
Ne Zha
jasperse
Ne Zha
7,587
2,285
0
2,480
14,702
7,077
0
4,559
10,143
0
90,752
W
Bacchus
maluula
Bacchus
5,688
961
0
3,744
10,248
12,264
209
4,260
5,988
18,123
0
W
Izanami
vinterfyr
Izanami
6,965
5,153
0
3,098
8,641
3,272
3,544
1,706
6,935
0
99,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,658
Gold Earned
43,245
616
Minions Killed
515
0
Camps Cleared
0
1,799,509
Distance Traveled
1,683,734
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,457
439
22
1
0
316,066
2
W
Anubis
12,751
750
181
11
0
351,704
0
L
Ao Kuang
8,275
487
87
5
0
318,511
0
L
Poseidon
8,767
516
130
8
0
360,707
5
L
Medusa
8,900
524
129
8
0
340,151
0
L
King Arthur
9,846
579
147
9
0
348,299
0
W
Cliodhna
10,988
646
136
8
0
350,579
2
W
Ne Zha
10,397
612
126
7
0
410,962
0
W
Bacchus
9,575
563
10
1
0
355,679
6
W
Izanami
10,947
644
163
10
0
330,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role