Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Los_Andretti15
Camazotz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 182L
1,459 Elo+
Solo
Scylla
Scylla
Raffz252
Scylla
Level 65
God Stats
3W - 2L
1,692 SR
Queue Stats
140W - 113L
1,512 Elo+
Solo
Surtr
Surtr
Survival12347
Surtr
Level 42
God Stats
0W - 5L
1,065 SR
Queue Stats
60W - 75L
1,358 Elo+
Solo
Team Averages
Level 74
1,451 SR
1,466 Elo+

VS

Team Averages
Level 82
1,447 SR
1,420 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BUENTIO
Medusa
Level 74
God Stats
65W - 66L
1,482 SR
Queue Stats
152W - 145L
1,469 Elo+
Solo
King Arthur
King Arthur
Skovmand-Holm
King Arthur
Level 117
God Stats
1W - 2L
1,294 SR
Queue Stats
97W - 100L
1,312 Elo+
Solo
Sol
Sol
YODA_4505
Sol
Level 86
God Stats
37W - 26L
1,442 SR
Queue Stats
433W - 441L
1,399 Elo+
Solo
Thanatos
Thanatos
Zenorco
Thanatos
Level 82
God Stats
4W - 3L
1,516 SR
Queue Stats
146W - 140L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 0
4,760
476
1,419
8,546
6,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
 
Artemis
8
0 / 2 / 0
4,454
445
3,575
6,316
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
8
0 / 0 / 0
4,639
464
2,412
9,001
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Raffz252
Scylla
8
0 / 5 / 0
4,532
453
2,686
6,550
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,178
418
2,185
7,803
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 0 / 1
5,637
564
2,552
5,666
4,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
BUENTIO
Medusa
11
5 / 0 / 0
6,694
669
5,377
4,339
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
Skovmand-Holm
King Arthur
10
2 / 0 / 1
6,254
625
7,547
7,165
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 1
5,580
558
6,355
3,343
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Thanatos
Zenorco
Thanatos
10
2 / 0 / 2
5,913
591
3,525
9,311
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
10
10
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
L
Artemis
 
Artemis
0
2
0
0
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
W
Medusa
BUENTIO
Medusa
5
0
0
5
L
Camazotz
0
0
0
0
L
Scylla
Raffz252
Scylla
0
5
0
0
W
King Arthur
Skovmand-Holm
King Arthur
2
0
1
2.5
L
0
3
0
0
W
1
0
1
1.5
W
Thanatos
Zenorco
Thanatos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,277
Damage
25,356
38,216
Taken
29,824
16,439
Mitigated
14,511
10,478
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,419
24
0
4,016
8,546
6,034
0
5,176
3,370
17,287
0
L
Artemis
 
Artemis
3,575
1,313
0
2,106
6,316
2,183
0
3,731
2,585
0
26,877
W
Kuzenbo
 
Kuzenbo
2,552
1,249
0
2,208
5,666
4,687
104
999
4,667
12,914
0
W
Medusa
BUENTIO
Medusa
5,377
2,051
30
927
4,339
1,452
28
1,829
2,510
0
41,475
L
Camazotz
2,412
1,093
0
2,337
9,001
2,609
0
0
9,001
0
23,964
L
Scylla
Raffz252
Scylla
2,686
565
47
887
6,550
1,602
0
0
6,550
24,756
0
W
King Arthur
Skovmand-Holm
King Arthur
7,547
966
0
1,902
7,165
4,212
190
173
6,992
0
49,074
L
2,185
944
0
1,085
7,803
4,011
0
0
7,803
591
14,298
W
6,355
2,562
0
1,712
3,343
892
955
143
3,200
52,138
0
W
Thanatos
Zenorco
Thanatos
3,525
514
0
5,006
9,311
3,268
0
1,134
8,177
0
38,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,563
Gold Earned
30,078
205
Minions Killed
296
0
Camps Cleared
0
888,269
Distance Traveled
954,695
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,760
476
38
4
0
195,684
1
L
Artemis
4,454
445
53
5
0
155,330
0
W
Kuzenbo
5,637
564
23
2
0
204,403
0
W
Medusa
6,694
669
56
6
0
170,774
3
L
Camazotz
4,639
464
43
4
0
203,244
0
L
Scylla
4,532
453
47
5
0
175,580
0
W
King Arthur
6,254
625
73
7
0
170,233
0
L
Surtr
4,178
418
24
2
0
158,431
0
W
Sol
5,580
558
87
9
0
183,093
1
W
Thanatos
5,913
591
57
6
0
226,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role