Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Eliw
Hou Yi
Bronze III
Level 126
God Stats
1W - 0L
1,753 SR
Queue Stats
4W - 3L
1,512 MMR
Solo
Geb
Geb
Silver I
Zyend
Geb
Silver I
Level 102
God Stats
2W - 1L
1,706 SR
Queue Stats
12W - 12L
1,546 MMR
Party 1
Thoth
Thoth
Platinum V
bakssa
Thoth
Platinum V
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
268W - 274L
1,529 MMR
Solo
Pele
Pele
Gold II
xHarris95
Pele
Gold II
Level 158
God Stats
3W - 5L
1,250 SR
Queue Stats
201W - 206L
1,507 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,542 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,553 SR
1,522 MMR
Chernobog
Chernobog
Bronze III
ELG Justice
Chernobog
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,535 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
GuTz7609
Sun Wukong
Gold III
Level 93
God Stats
15W - 22L
1,516 SR
Queue Stats
250W - 251L
1,537 MMR
Solo
Susano
Susano
Gold III
Jollee92
Susano
Gold III
Level 159
God Stats
53W - 57L
1,541 SR
Queue Stats
459W - 465L
1,517 MMR
Solo
Cerberus
Cerberus
Gold V
VrgniDida
Cerberus
Gold V
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 70L
1,519 MMR
Solo
Discordia
Discordia
Silver I
cuistoou60
Discordia
Silver I
Level 109
God Stats
4W - 1L
1,708 SR
Queue Stats
20W - 20L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
10 / 2 / 9
9,477
592
15,628
14,945
6,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
Eliw
Hou Yi
16
7 / 1 / 4
9,820
614
11,200
8,917
3,710
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Zyend
Geb
12
0 / 1 / 13
8,132
508
6,430
13,669
12,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
bakssa
Thoth
14
3 / 4 / 2
8,791
549
10,193
8,509
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
15
2 / 4 / 4
9,097
569
8,464
20,834
14,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ShivaBakasuraApolloRavana

VS

Bans
ArachneThanatosKuzenboMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ELG Justice
Chernobog
9
0 / 5 / 0
6,273
392
1,897
8,168
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
GuTz7609
Sun Wukong
15
4 / 1 / 3
9,676
605
16,348
17,536
12,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
Jollee92
Susano
15
2 / 5 / 2
8,295
518
9,497
14,710
6,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
VrgniDida
Cerberus
12
2 / 5 / 1
8,280
518
6,809
18,857
17,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
cuistoou60
Discordia
14
4 / 6 / 1
8,594
537
6,966
13,608
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
22
Kills
12
12
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
2
9
7.25
L
Chernobog
ELG Justice
Chernobog
0
5
0
0
W
Hou Yi
Eliw
Hou Yi
7
1
4
9
L
Sun Wukong
GuTz7609
Sun Wukong
4
1
3
5.5
L
Susano
Jollee92
Susano
2
5
2
0.6
L
Cerberus
VrgniDida
Cerberus
2
5
1
0.5
W
Geb
Zyend
Geb
0
1
13
6.5
W
Thoth
bakssa
Thoth
3
4
2
1
L
Discordia
cuistoou60
Discordia
4
6
1
0.75
W
Pele
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,915
Damage
41,517
66,874
Taken
72,879
40,689
Mitigated
42,790
14,213
Healing
17,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,628
7,395
0
2,478
14,945
6,380
465
2,386
12,475
0
72,135
L
Chernobog
ELG Justice
Chernobog
1,897
1,139
0
1,054
8,168
2,652
0
991
7,177
0
30,602
W
Hou Yi
Eliw
Hou Yi
11,200
6,332
0
4,044
8,917
3,710
219
2,426
6,448
0
84,507
L
Sun Wukong
GuTz7609
Sun Wukong
16,348
3,255
0
7,853
17,536
12,075
127
3,057
14,380
0
84,648
L
Susano
Jollee92
Susano
9,497
1,592
0
1,667
14,710
6,448
52
2,188
12,507
0
82,341
L
Cerberus
VrgniDida
Cerberus
6,809
398
0
4,376
18,857
17,343
0
4,361
14,461
35,091
0
W
Geb
Zyend
Geb
6,430
1,292
0
2,416
13,669
12,648
98
3,396
10,111
23,310
0
W
Thoth
bakssa
Thoth
10,193
1,011
0
641
8,509
3,322
0
3,371
4,779
63,372
0
L
Discordia
cuistoou60
Discordia
6,966
219
0
2,875
13,608
4,272
51
5,848
7,731
55,534
0
W
Pele
8,464
1,057
0
4,634
20,834
14,629
0
1,853
18,846
0
66,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,317
Gold Earned
41,118
467
Minions Killed
456
0
Camps Cleared
0
1,655,343
Distance Traveled
1,497,167
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,477
592
90
6
0
415,297
4
L
Chernobog
6,273
392
54
3
0
214,418
0
W
Hou Yi
9,820
614
142
9
0
292,965
0
L
Sun Wukong
9,676
605
119
7
0
316,926
0
L
Susano
8,295
518
112
7
0
348,170
0
L
Cerberus
8,280
518
71
4
0
332,047
2
W
Geb
8,132
508
18
1
0
356,139
2
W
Thoth
8,791
549
105
7
0
306,525
0
L
Discordia
8,594
537
100
6
0
285,606
0
W
Pele
9,097
569
112
7
0
284,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role