Player Matchup

Nemesis
Nemesis
Ex90Trouble
Nemesis
Level 103
God Stats
44W - 41L
1,601 SR
Queue Stats
471W - 399L
1,547 Elo+
Solo
Chang'e
Chang'e
FINESSE101101
Chang'e
Level 104
God Stats
2W - 4L
1,386 SR
Queue Stats
248W - 289L
1,419 Elo+
Solo
Medusa
Medusa
FxRGaming
Medusa
Level 23
God Stats
0W - 2L
1,430 SR
Queue Stats
3W - 8L
1,442 Elo+
Party 1
Lancelot
Lancelot
SLAP6467
Lancelot
Level 82
God Stats
5W - 6L
1,552 SR
Queue Stats
332W - 285L
1,538 Elo+
Solo
Bacchus
Bacchus
dehNyle
Bacchus
Level 125
God Stats
2W - 3L
1,751 SR
Queue Stats
20W - 19L
1,559 Elo+
Party 1
Team Averages
Level 87
1,544 SR
1,501 Elo+

VS

Team Averages
Level 132
1,670 SR
1,489 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Atdm
Medusa
Level 158
God Stats
8W - 0L
1,927 SR
Queue Stats
273W - 257L
1,505 Elo+
Solo
Ares
Ares
BlackWings279
Ares
Level 123
God Stats
8W - 6L
1,588 SR
Queue Stats
424W - 406L
1,443 Elo+
Solo
Discordia
Discordia
FR33M0N3YNOSCHAM
Discordia
Level 94
God Stats
8W - 3L
1,689 SR
Queue Stats
514W - 520L
1,512 Elo+
Party 2
Odin
Odin
legend160slayer
Odin
Level 111
God Stats
12W - 11L
1,646 SR
Queue Stats
604W - 622L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ex90Trouble
Nemesis
7
2 / 1 / 1
3,943
789
2,909
5,861
1,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chang'e
2
0 / 2 / 0
2,810
562
187
1,865
502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
FxRGaming
Medusa
6
2 / 2 / 2
3,761
752
4,601
3,708
1,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
SLAP6467
Lancelot
7
1 / 2 / 1
3,893
779
2,375
4,711
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
dehNyle
Bacchus
6
1 / 0 / 3
3,971
794
2,372
2,892
2,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
4 / 0 / 0
4,526
905
2,806
4,117
1,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Atdm
Medusa
6
0 / 1 / 2
3,556
711
1,279
3,698
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 3
3,626
725
1,017
6,702
2,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
7
1 / 0 / 2
4,304
861
1,290
1,997
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 2 / 0
4,310
862
1,939
5,224
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
6
Kills
7
7
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
0
4
W
Medusa
Atdm
Medusa
0
1
2
1
W
0
3
3
0.5
L
Nemesis
Ex90Trouble
Nemesis
2
1
1
2.5
L
Chang'e
0
2
0
0
W
Discordia
1
0
2
2
L
Medusa
FxRGaming
Medusa
2
2
2
1.5
L
Lancelot
SLAP6467
Lancelot
1
2
1
0.75
L
Bacchus
dehNyle
Bacchus
1
0
3
2.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,444
Damage
8,331
19,037
Taken
21,738
7,858
Mitigated
7,447
3,045
Healing
7,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,806
775
0
2,369
4,117
1,231
0
261
3,856
18,660
0
W
Medusa
Atdm
Medusa
1,279
538
0
1,177
3,698
1,106
0
741
2,957
0
19,652
W
1,017
0
650
1,392
6,702
2,923
0
1,370
5,332
7,302
0
L
Nemesis
Ex90Trouble
Nemesis
2,909
1,158
0
1,023
5,861
1,665
0
1,676
4,159
0
20,669
L
Chang'e
187
0
0
118
1,865
502
0
888
889
3,463
0
W
Discordia
1,290
91
0
765
1,997
444
0
187
1,810
18,415
0
L
Medusa
FxRGaming
Medusa
4,601
1,819
0
500
3,708
1,187
0
1,264
2,444
0
23,524
L
Lancelot
SLAP6467
Lancelot
2,375
674
0
389
4,711
2,182
0
0
4,711
117
17,034
L
Bacchus
dehNyle
Bacchus
2,372
533
0
1,015
2,892
2,322
0
1,135
1,721
7,349
0
W
1,939
532
0
1,510
5,224
1,743
0
117
5,107
0
19,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,378
Gold Earned
20,322
108
Minions Killed
158
0
Camps Cleared
0
547,237
Distance Traveled
578,843
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,526
905
34
7
0
138,385
0
W
Medusa
3,556
711
31
6
0
99,865
0
W
Ares
3,626
725
6
1
0
108,540
2
L
Nemesis
3,943
789
36
7
0
142,459
0
L
Chang'e
2,810
562
4
1
0
41,696
0
W
Discordia
4,304
861
48
10
0
116,481
0
L
Medusa
3,761
752
33
7
0
105,487
0
L
Lancelot
3,893
779
25
5
0
117,907
0
L
Bacchus
3,971
794
10
2
0
139,688
0
W
Odin
4,310
862
39
8
0
115,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role