Player Matchup

He Bo
He Bo
Platinum IV
DrQuinten
He Bo
Platinum IV
Level 180
God Stats
15W - 6L
2,013 SR
Queue Stats
69W - 50L
1,945 MMR
Party 1
Susano
Susano
Platinum I
ElPapaAceituna
Susano
Platinum I
Level 81
God Stats
8W - 0L
2,029 SR
Queue Stats
32W - 14L
2,093 MMR
Solo
Hercules
Hercules
Diamond V
HOPE丶恨欲狂
Hercules
Diamond V
Level 186
God Stats
2W - 0L
1,536 SR
Queue Stats
276W - 265L
2,073 MMR
Solo
Charon
Charon
Platinum II
Vinà
Charon
Platinum II
Level 66
God Stats
6W - 4L
1,659 SR
Queue Stats
173W - 173L
1,819 MMR
Solo
Rama
Rama
Gold I
notLeendert
Rama
Gold I
Level 156
God Stats
16W - 14L
1,717 SR
Queue Stats
110W - 98L
1,735 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,791 SR
1,933 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,625 SR
1,874 MMR
Anhur
Anhur
Platinum I
Aqsin
Anhur
Platinum I
Level 106
God Stats
33W - 32L
1,634 SR
Queue Stats
258W - 241L
1,951 MMR
Solo
Bacchus
Bacchus
Platinum II
FailedToLoad202
Bacchus
Platinum II
Level 120
God Stats
35W - 29L
1,567 SR
Queue Stats
292W - 279L
1,873 MMR
Solo
Janus
Janus
Diamond V
KhAoSç
Janus
Diamond V
Level 155
God Stats
17W - 12L
1,679 SR
Queue Stats
268W - 260L
1,954 MMR
Solo
Bakasura
Bakasura
Platinum II
XXJI
Bakasura
Platinum II
Level 152
God Stats
7W - 10L
1,484 SR
Queue Stats
473W - 463L
1,752 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
ghgfddrt
Cabrakan
Diamond IV
Level 159
God Stats
1W - 1L
1,759 SR
Queue Stats
108W - 93L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DrQuinten
He Bo
7
1 / 0 / 0
4,087
817
1,194
2,111
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
2 / 0 / 1
3,646
729
2,996
3,103
895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 2
3,452
690
1,202
2,774
1,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon
Vinà
Charon
5
0 / 0 / 1
3,512
702
1,405
4,267
1,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 1 / 0
3,208
642
2,318
2,520
573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AthenaKaliPeleAo Kuang

VS

Bans
KuzenboThorNe ZhaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aqsin
Anhur
6
0 / 0 / 1
3,247
649
2,178
2,397
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 1
3,523
705
1,985
4,025
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
KhAoSç
Janus
7
0 / 1 / 0
3,683
737
774
1,481
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
XXJI
Bakasura
5
1 / 2 / 0
3,210
642
1,498
5,024
1,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cabrakan
ghgfddrt
Cabrakan
5
0 / 1 / 0
3,322
664
1,385
3,287
2,036
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
1
1
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
Aqsin
Anhur
0
0
1
0.5
W
He Bo
DrQuinten
He Bo
1
0
0
1
W
2
0
1
2.5
L
0
0
1
0.5
W
0
0
2
1
L
Janus
KhAoSç
Janus
0
1
0
0
W
Charon
Vinà
Charon
0
0
1
0.5
L
Bakasura
XXJI
Bakasura
1
2
0
0.5
L
Cabrakan
ghgfddrt
Cabrakan
0
1
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,115
Damage
7,820
14,775
Taken
16,214
5,219
Mitigated
8,010
6,867
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Aqsin
Anhur
2,178
1,699
0
1,115
2,397
651
0
511
1,886
0
16,926
W
He Bo
DrQuinten
He Bo
1,194
124
0
738
2,111
471
0
387
1,698
27,977
0
W
2,996
1,362
0
1,475
3,103
895
0
651
2,320
0
14,574
L
1,985
593
0
2,301
4,025
3,378
0
731
3,294
9,210
0
W
1,202
522
0
1,562
2,774
1,401
0
1,089
1,685
0
9,491
L
Janus
KhAoSç
Janus
774
224
0
60
1,481
410
0
570
887
20,533
0
W
Charon
Vinà
Charon
1,405
79
0
2,012
4,267
1,879
0
1,243
3,024
8,515
0
L
Bakasura
XXJI
Bakasura
1,498
1,204
0
1,033
5,024
1,535
6
689
4,261
0
10,244
L
Cabrakan
ghgfddrt
Cabrakan
1,385
0
0
1,440
3,287
2,036
0
0
3,287
12,715
0
W
2,318
1,969
0
1,080
2,520
573
0
716
1,804
0
15,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,905
Gold Earned
16,985
141
Minions Killed
142
0
Camps Cleared
0
495,182
Distance Traveled
483,671
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,247
649
29
6
0
99,466
0
W
He Bo
4,087
817
57
11
0
97,326
0
W
Susano
3,646
729
24
5
0
114,174
0
L
Bacchus
3,523
705
14
3
0
102,885
0
W
Hercules
3,452
690
20
4
0
114,933
0
L
Janus
3,683
737
50
10
0
106,962
2
W
Charon
3,512
702
10
2
0
89,108
0
L
Bakasura
3,210
642
25
5
0
110,233
0
L
Cabrakan
3,322
664
24
5
0
64,125
0
W
Rama
3,208
642
30
6
0
79,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role