Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dorxi
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 60L
1,536 Elo+
Party 2
Ymir
Ymir
KingSuportBr
Ymir
Level 44
God Stats
27W - 27L
1,473 SR
Queue Stats
207W - 211L
1,492 Elo+
Solo
Ix Chel
Ix Chel
Moscrow
Ix Chel
Level 108
God Stats
1W - 2L
1,303 SR
Queue Stats
30W - 29L
1,476 Elo+
Solo
Izanami
Izanami
eefdenn
Izanami
Level 25
God Stats
4W - 4L
1,500 SR
Queue Stats
62W - 57L
1,536 Elo+
Party 2
Team Averages
Level 90
1,455 SR
1,508 Elo+

VS

Team Averages
Level 103
1,495 SR
1,561 Elo+
Apollo
Apollo
Barrettaa
Apollo
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 7L
1,600 Elo+
Party 1
Fenrir
Fenrir
Kaselnomty1
Fenrir
Level 121
God Stats
0W - 3L
1,202 SR
Queue Stats
80W - 70L
1,535 Elo+
Solo
Yemoja
Yemoja
PlayMeltyBlood
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,671 Elo+
Party 1
Guan Yu
Guan Yu
SleepShadow7
Guan Yu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Ra
Ra
Xion030312
Ra
Level 143
God Stats
5W - 2L
1,772 SR
Queue Stats
73W - 70L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
7
0 / 0 / 1
3,775
629
1,137
4,141
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Dorxi
Horus
6
0 / 0 / 0
3,771
629
756
1,300
538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 0 / 0
3,977
663
1,895
4,167
2,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Moscrow
Ix Chel
7
1 / 2 / 1
4,064
677
3,927
4,242
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
eefdenn
Izanami
6
0 / 2 / 0
3,359
560
1,248
4,373
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Barrettaa
Apollo
7
2 / 0 / 0
4,386
731
3,740
2,496
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
7
1 / 1 / 2
3,983
664
1,985
4,668
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

6
0 / 0 / 2
4,030
672
1,505
4,119
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
SleepShadow7
Guan Yu
1
0 / 0 / 0
1,153
192
0
0
0
7
1 / 1 / 1
4,163
694
2,138
4,010
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
4
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
0
0
1
0.5
L
Apollo
Barrettaa
Apollo
2
0
0
2
W
Horus
Dorxi
Horus
0
0
0
0
L
Fenrir
1
1
2
2
W
1
0
0
1
W
Ix Chel
Moscrow
Ix Chel
1
2
1
0.75
L
0
0
2
1
L
Guan Yu
SleepShadow7
Guan Yu
0
0
0
0
L
1
1
1
1.5
W
Izanami
eefdenn
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,963
Damage
9,368
18,223
Taken
15,293
6,441
Mitigated
6,361
6,830
Healing
5,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
1,137
95
0
2,706
4,141
1,264
0
606
3,479
0
22,495
L
Apollo
Barrettaa
Apollo
3,740
2,953
0
1,210
2,496
735
0
406
2,090
0
30,304
W
Horus
Dorxi
Horus
756
318
0
617
1,300
538
0
0
1,300
0
18,106
L
Fenrir
1,985
375
0
375
4,668
1,624
0
838
3,727
0
17,238
W
1,895
160
0
1,398
4,167
2,173
0
981
3,150
12,392
0
W
Ix Chel
Moscrow
Ix Chel
3,927
314
63
907
4,242
1,292
0
1,256
2,852
23,583
0
L
1,505
807
629
2,142
4,119
2,521
0
1,794
2,325
9,452
0
L
Guan Yu
SleepShadow7
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
2,138
330
48
1,047
4,010
1,481
0
2,784
1,226
22,128
0
W
Izanami
eefdenn
Izanami
1,248
819
0
1,139
4,373
1,174
0
574
3,799
0
18,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,946
Gold Earned
17,715
156
Minions Killed
150
0
Camps Cleared
0
578,747
Distance Traveled
460,701
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
3,775
629
44
7
0
145,226
0
L
Apollo
4,386
731
58
10
0
98,609
0
W
Horus
3,771
629
22
4
0
96,274
0
L
Fenrir
3,983
664
29
5
0
130,883
0
W
Ymir
3,977
663
18
3
0
116,901
0
W
Ix Chel
4,064
677
44
7
0
109,270
0
L
Yemoja
4,030
672
14
2
0
105,244
1
L
Guan Yu
1,153
192
0
0
0
0
0
L
Ra
4,163
694
49
8
0
125,965
0
W
Izanami
3,359
560
28
5
0
111,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role