Player Matchup

Persephone
Persephone
ADKavil
Persephone
Level 157
God Stats
2W - 0L
1,838 SR
Queue Stats
146W - 139L
1,478 Elo+
Party 2
Sun Wukong
Sun Wukong
Bonded2
Sun Wukong
Level 15
God Stats
1W - 0L
1,760 SR
Queue Stats
1W - 1L
1,274 Elo+
Party 1
Chronos
Chronos
EsXino
Chronos
Level 137
God Stats
2W - 0L
1,727 SR
Queue Stats
71W - 47L
1,550 Elo+
Solo
Kukulkan
Kukulkan
RQ XxAbAdD0NxX
Kukulkan
Level 149
God Stats
2W - 1L
1,682 SR
Queue Stats
225W - 228L
1,479 Elo+
Party 2
Bacchus
Bacchus
Sniper 081
Bacchus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,417 Elo+
Party 1
Team Averages
Level 100
1,702 SR
1,440 Elo+

VS

Team Averages
Level 180
1,594 SR
1,474 Elo+
Rama
Rama
Fuzzski
Rama
Level 125
God Stats
10W - 2L
1,748 SR
Queue Stats
343W - 358L
1,497 Elo+
Solo
Merlin
Merlin
IXI THOR IXI
Merlin
Level 278
God Stats
1W - 2L
1,736 SR
Queue Stats
143W - 138L
1,548 Elo+
Party 3
Sol
Sol
TheKINGofEVIL
Sol
Level 195
God Stats
1W - 2L
1,487 SR
Queue Stats
338W - 335L
1,465 Elo+
Party 3
Charon
Charon
UnseenCloud6399
Charon
Level 156
God Stats
13W - 16L
1,646 SR
Queue Stats
1,153W - 1,146L
1,397 Elo+
Solo
Kumbhakarna
Kumbhakarna
agwashington
Kumbhakarna
Level 146
God Stats
1W - 1L
1,353 SR
Queue Stats
266W - 250L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ADKavil
Persephone
18
8 / 3 / 7
11,998
857
15,319
11,425
5,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Bonded2
Sun Wukong
16
2 / 2 / 14
10,153
725
10,678
19,420
18,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
EsXino
Chronos
18
3 / 2 / 14
10,589
756
9,457
13,837
7,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
20
7 / 2 / 10
11,780
841
14,650
10,629
6,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Sniper 081
Bacchus
16
1 / 2 / 12
10,423
745
3,700
11,247
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Fuzzski
Rama
15
2 / 4 / 4
8,612
615
14,197
10,005
4,146
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
18
2 / 4 / 5
9,843
703
14,030
11,813
5,781
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 4 / 2
10,191
728
11,755
12,072
5,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 2
7,131
509
462
1,982
2,063
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
agwashington
Kumbhakarna
15
1 / 8 / 6
9,221
659
6,384
22,517
24,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
29
21
Kills
10
11
Deaths
21
57
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Persephone
ADKavil
Persephone
8
3
7
3.83
W
Sun Wukong
Bonded2
Sun Wukong
2
2
14
4.5
W
Chronos
EsXino
Chronos
3
2
14
5
L
Rama
Fuzzski
Rama
2
4
4
1
L
Merlin
2
4
5
1.13
W
Kukulkan
7
2
10
6
W
Bacchus
Sniper 081
Bacchus
1
2
12
3.5
L
5
4
2
1.5
L
0
1
2
1
L
Kumbhakarna
agwashington
Kumbhakarna
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,804
Damage
46,828
66,558
Taken
58,389
50,419
Mitigated
42,324
29,315
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
ADKavil
Persephone
15,319
112
2,277
3,794
11,425
5,633
824
3,529
7,827
34,043
0
W
Sun Wukong
Bonded2
Sun Wukong
10,678
1,153
3,532
7,168
19,420
18,028
55
8,617
10,803
0
24,725
W
Chronos
EsXino
Chronos
9,457
1,992
1,553
2,617
13,837
7,376
3,493
9,283
4,554
24,797
0
L
Rama
Fuzzski
Rama
14,197
9,121
88
856
10,005
4,146
0
7,858
2,147
0
22,080
L
Merlin
14,030
872
909
2,200
11,813
5,781
0
9,688
2,125
37,643
0
W
Kukulkan
14,650
1,578
2,163
2,913
10,629
6,285
2,445
5,557
5,072
37,763
0
W
Bacchus
Sniper 081
Bacchus
3,700
257
367
2,931
11,247
13,097
334
4,997
6,250
8,197
170
L
11,755
3,588
0
2,755
12,072
5,347
0
8,465
3,607
32,233
0
L
462
0
123
218
1,982
2,063
0
1,464
518
2,034
0
L
Kumbhakarna
agwashington
Kumbhakarna
6,384
233
2,747
2,159
22,517
24,987
0
15,481
7,036
14,004
609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,943
Gold Earned
44,998
154
Minions Killed
118
0
Camps Cleared
0
1,352,708
Distance Traveled
884,352
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,998
857
34
2
0
266,676
0
W
Sun Wukong
10,153
725
32
2
0
281,995
0
W
Chronos
10,589
756
24
2
0
250,820
2
L
Rama
8,612
615
14
1
0
202,319
0
L
Merlin
9,843
703
48
3
0
209,806
0
W
Kukulkan
11,780
841
59
4
0
268,431
0
W
Bacchus
10,423
745
5
0
0
284,786
0
L
Sol
10,191
728
49
4
0
223,393
0
L
Charon
7,131
509
4
0
0
42,156
0
L
Kumbhakarna
9,221
659
3
0
0
206,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role