Player Matchup

Surtr
Surtr
CopycatGibbon25
Surtr
Level 49
God Stats
58W - 83L
1,403 SR
Queue Stats
237W - 315L
1,458 Elo+
Party 1
Thoth
Thoth
JuNk1E1
Thoth
Level 108
God Stats
0W - 2L
1,347 SR
Queue Stats
221W - 299L
1,478 Elo+
Party 1
Ymir
Ymir
Nakilikal
Ymir
Level 24
God Stats
27W - 54L
1,371 SR
Queue Stats
39W - 82L
1,344 Elo+
Party 1
Neith
Neith
NotYourSenpai27
Neith
Level 108
God Stats
13W - 13L
1,486 SR
Queue Stats
554W - 591L
1,515 Elo+
Party 1
Bakasura
Bakasura
xgdeadpool91
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 347L
1,483 Elo+
Party 1
Team Averages
Level 79
1,421 SR
1,456 Elo+

VS

Team Averages
Level 125
1,494 SR
1,506 Elo+
Ares
Ares
Cali Ace OG
Ares
Level 154
God Stats
11W - 10L
1,633 SR
Queue Stats
431W - 425L
1,527 Elo+
Solo
Anubis
Anubis
CatchMyHands
Anubis
Level 110
God Stats
1W - 1L
1,327 SR
Queue Stats
86W - 90L
1,495 Elo+
Solo
Athena
Athena
MurderedYours
Athena
Level 123
God Stats
6W - 0L
1,873 SR
Queue Stats
42W - 34L
1,537 Elo+
Party 2
Janus
Janus
TheRealAvatar1
Janus
Level 158
God Stats
1W - 0L
1,290 SR
Queue Stats
19W - 16L
1,546 Elo+
Solo
Danzaburou
Danzaburou
akgunna_
Danzaburou
Level 80
God Stats
5W - 3L
1,347 SR
Queue Stats
15W - 15L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,587
446
7,057
12,943
11,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thoth
JuNk1E1
Thoth
13
2 / 9 / 2
8,052
474
8,292
14,114
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
2 / 5 / 3
8,027
472
5,635
17,829
14,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 3 / 6
8,359
492
16,764
13,030
5,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
xgdeadpool91
Bakasura
16
3 / 6 / 2
8,986
529
7,288
20,798
8,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,716
572
9,402
13,503
12,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
18
10 / 3 / 5
11,337
667
15,725
10,869
4,581
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 6
8,689
511
5,512
14,827
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 5 / 6
9,496
559
17,135
13,290
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
akgunna_
Danzaburou
14
2 / 3 / 7
8,150
479
7,384
12,141
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
12
Kills
27
27
Deaths
12
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Anubis
10
3
5
4.17
L
2
4
0
0.5
L
Thoth
JuNk1E1
Thoth
2
9
2
0.33
W
3
1
6
6
L
Ymir
2
5
3
0.7
L
3
3
6
2
W
8
5
6
2.2
W
Danzaburou
akgunna_
Danzaburou
2
3
7
1.83
L
Bakasura
xgdeadpool91
Bakasura
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,036
Damage
55,158
78,714
Taken
64,630
42,530
Mitigated
41,580
17,543
Healing
22,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,402
490
0
4,996
13,503
12,778
0
714
12,749
69,642
216
W
Anubis
15,725
293
0
7,129
10,869
4,581
2,998
5,459
5,149
101,730
0
L
7,057
3,647
0
3,867
12,943
11,864
0
7,497
4,558
447
37,151
L
Thoth
JuNk1E1
Thoth
8,292
402
0
250
14,114
3,100
0
12,182
1,932
53,494
0
W
5,512
797
0
4,614
14,827
14,119
191
3,058
11,717
30,752
0
L
Ymir
5,635
1,701
116
3,755
17,829
14,341
69
8,996
8,725
28,400
0
L
16,764
7,036
0
3,459
13,030
5,096
330
6,754
6,222
0
71,347
W
17,135
1,030
0
2,718
13,290
4,553
0
2,760
10,478
75,862
0
W
Danzaburou
akgunna_
Danzaburou
7,384
2,107
0
3,477
12,141
5,549
816
2,172
9,933
0
50,097
L
Bakasura
xgdeadpool91
Bakasura
7,288
5,078
0
6,096
20,798
8,129
0
11,079
9,719
0
82,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,011
Gold Earned
47,388
404
Minions Killed
499
0
Camps Cleared
0
1,466,232
Distance Traveled
1,630,567
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,716
572
97
6
0
322,749
1
W
Anubis
11,337
667
176
10
0
317,806
2
L
Surtr
7,587
446
61
4
0
194,695
0
L
Thoth
8,052
474
77
5
0
297,620
0
W
Athena
8,689
511
33
2
0
326,014
0
L
Ymir
8,027
472
41
2
0
308,865
0
L
Neith
8,359
492
96
6
0
299,035
0
W
Janus
9,496
559
108
6
0
354,546
2
W
Danzaburou
8,150
479
85
5
0
309,452
0
L
Bakasura
8,986
529
129
8
0
366,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role