Player Matchup

Kuzenbo
Kuzenbo
ABSOLUT SIN
Kuzenbo
Level 214
God Stats
7W - 9L
1,577 SR
Queue Stats
691W - 684L
1,552 Elo+
Party 1
Serqet
Serqet
Blaneytron
Serqet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,505 Elo+
Solo
Nemesis
Nemesis
IDOZERO
Nemesis
Level 163
God Stats
6W - 6L
1,473 SR
Queue Stats
151W - 154L
1,586 Elo+
Party 1
Artemis
Artemis
KindaTyler
Artemis
Level 123
God Stats
1W - 1L
1,696 SR
Queue Stats
104W - 110L
1,498 Elo+
Solo
Scylla
Scylla
Yomaz
Scylla
Level 149
God Stats
1W - 2L
1,506 SR
Queue Stats
78W - 86L
1,612 Elo+
Solo
Team Averages
Level 154
1,551 SR
1,551 Elo+

VS

Team Averages
Level 105
1,466 SR
1,521 Elo+
Raijin
Raijin
FxRGaming
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,550 Elo+
Party 2
Cerberus
Cerberus
MojojoRising
Cerberus
Level 153
God Stats
3W - 3L
1,181 SR
Queue Stats
268W - 245L
1,486 Elo+
Solo
Jormungandr
Jormungandr
StiniHunter
Jormungandr
Level 68
God Stats
1W - 1L
1,658 SR
Queue Stats
12W - 9L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
YungStallion858
Sun Wukong
Level 155
God Stats
2W - 3L
1,275 SR
Queue Stats
75W - 85L
1,486 Elo+
Solo
Bacchus
Bacchus
dehNyle
Bacchus
Level 125
God Stats
1W - 0L
1,718 SR
Queue Stats
36W - 36L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ABSOLUT SIN
Kuzenbo
12
0 / 5 / 7
6,721
840
6,757
11,490
15,145
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Blaneytron
Serqet
12
1 / 5 / 3
6,571
821
4,653
7,576
4,538
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
IDOZERO
Nemesis
14
6 / 5 / 3
8,056
1,007
7,987
10,745
11,646
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
KindaTyler
Artemis
8
1 / 5 / 1
5,779
722
4,023
6,728
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Yomaz
Scylla
14
2 / 2 / 3
7,504
938
9,234
4,900
2,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FxRGaming
Raijin
14
4 / 3 / 14
7,901
988
8,814
7,380
3,144
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
MojojoRising
Cerberus
13
2 / 2 / 15
7,386
923
4,938
14,555
8,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
StiniHunter
Jormungandr
13
4 / 3 / 10
7,768
971
7,975
10,318
8,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
YungStallion858
Sun Wukong
15
9 / 2 / 12
8,616
1,077
7,895
8,462
9,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
dehNyle
Bacchus
13
3 / 2 / 12
7,724
966
7,944
7,755
5,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
10
Kills
22
22
Deaths
12
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ABSOLUT SIN
Kuzenbo
0
5
7
0.7
L
Serqet
Blaneytron
Serqet
1
5
3
0.5
W
Raijin
FxRGaming
Raijin
4
3
14
3.67
L
Nemesis
IDOZERO
Nemesis
6
5
3
1.5
L
Artemis
KindaTyler
Artemis
1
5
1
0.3
W
Cerberus
MojojoRising
Cerberus
2
2
15
4.75
W
Jormungandr
StiniHunter
Jormungandr
4
3
10
3
L
Scylla
Yomaz
Scylla
2
2
3
1.75
W
Sun Wukong
YungStallion858
Sun Wukong
9
2
12
7.5
W
Bacchus
dehNyle
Bacchus
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,654
Damage
37,566
41,439
Taken
48,470
36,392
Mitigated
35,893
6,635
Healing
16,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ABSOLUT SIN
Kuzenbo
6,757
2,521
574
858
11,490
15,145
0
8,029
2,473
11,257
0
L
Serqet
Blaneytron
Serqet
4,653
1,067
336
813
7,576
4,538
0
4,877
2,351
0
8,200
W
Raijin
FxRGaming
Raijin
8,814
1,061
1,977
1,562
7,380
3,144
837
3,378
3,696
18,472
0
L
Nemesis
IDOZERO
Nemesis
7,987
835
637
1,872
10,745
11,646
0
6,975
3,062
2,219
8,205
L
Artemis
KindaTyler
Artemis
4,023
1,700
348
296
6,728
2,846
0
4,918
1,606
0
6,128
W
Cerberus
MojojoRising
Cerberus
4,938
471
745
5,639
14,555
8,905
152
3,685
10,655
10,090
0
W
Jormungandr
StiniHunter
Jormungandr
7,975
1,304
179
1,499
10,318
8,227
63
4,352
5,694
18,280
0
L
Scylla
Yomaz
Scylla
9,234
199
94
807
4,900
2,217
0
3,078
1,668
24,032
0
W
Sun Wukong
YungStallion858
Sun Wukong
7,895
633
235
1,257
8,462
9,650
769
2,972
5,260
1,229
15,859
W
Bacchus
dehNyle
Bacchus
7,944
762
1,023
2,724
7,755
5,967
757
3,144
4,140
14,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,631
Gold Earned
39,395
73
Minions Killed
110
0
Camps Cleared
0
631,924
Distance Traveled
681,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,721
840
9
1
0
133,108
0
L
Serqet
6,571
821
5
1
0
134,354
0
W
Raijin
7,901
988
27
3
0
120,323
0
L
Nemesis
8,056
1,007
10
1
0
142,809
0
L
Artemis
5,779
722
5
1
0
80,129
0
W
Cerberus
7,386
923
21
3
0
137,370
0
W
Jormungandr
7,768
971
26
3
0
144,794
0
L
Scylla
7,504
938
44
6
0
141,524
0
W
Sun Wukong
8,616
1,077
22
3
0
138,950
0
W
Bacchus
7,724
966
14
2
0
140,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role