Player Matchup

Olorun
Olorun
Diamond I
 
Olorun
Diamond I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Diamond III
 
Horus
Diamond III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond I
HugeHoIe
Sun Wukong
Diamond I
Level 216
God Stats
2W - 1L
1,741 SR
Queue Stats
235W - 208L
2,466 MMR
Solo
Ix Chel
Ix Chel
Diamond II
Sandalia21
Ix Chel
Diamond II
Level 145
God Stats
14W - 18L
1,587 SR
Queue Stats
1,191W - 1,145L
2,239 MMR
Party 1
Pele
Pele
Diamond I
Vénatus
Pele
Diamond I
Level 150
God Stats
2W - 3L
1,624 SR
Queue Stats
143W - 109L
2,231 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,590 SR
1,987 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 167
1,612 SR
1,982 MMR
Baron Samedi
Baron Samedi
Diamond I
 
Baron Samedi
Diamond I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond I
 
Xbalanque
Diamond I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond I
Destroyer033
Chang'e
Diamond I
Level 226
God Stats
23W - 30L
1,571 SR
Queue Stats
687W - 664L
2,219 MMR
Solo
Susano
Susano
Diamond I
GlockDookie
Susano
Diamond I
Level 94
God Stats
7W - 3L
1,798 SR
Queue Stats
97W - 60L
2,414 MMR
Party 2
Hercules
Hercules
Diamond II
Horrify
Hercules
Diamond II
Level 231
God Stats
18W - 15L
1,689 SR
Queue Stats
535W - 502L
2,277 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
3 / 0 / 0
4,004
801
3,465
2,883
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
 
Horus
5
0 / 1 / 4
3,699
740
1,800
5,559
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
HugeHoIe
Sun Wukong
7
0 / 0 / 0
3,875
775
947
3,840
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
Sandalia21
Ix Chel
7
2 / 1 / 0
3,876
775
2,405
2,448
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
6
1 / 0 / 0
3,432
686
1,203
2,942
771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AtlasAresAo KuangFreya

VS

Bans
CabrakanThorChernobogRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 0 / 0
3,545
709
1,618
2,111
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
 
Xbalanque
5
0 / 1 / 0
3,144
629
2,495
3,091
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Destroyer033
Chang'e
6
0 / 1 / 0
3,322
664
777
3,103
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
1
0 / 0 / 0
2,412
482
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Horrify
Hercules
4
1 / 4 / 0
3,305
661
1,445
8,438
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
6
Kills
1
2
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
0
3
W
Horus
 
Horus
0
1
4
2
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Xbalanque
 
Xbalanque
0
1
0
0
L
Chang'e
Destroyer033
Chang'e
0
1
0
0
L
Susano
0
0
0
0
L
Hercules
Horrify
Hercules
1
4
0
0.25
W
Sun Wukong
HugeHoIe
Sun Wukong
0
0
0
0
W
Ix Chel
Sandalia21
Ix Chel
2
1
0
2
W
Pele
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,820
Damage
6,335
17,672
Taken
16,743
6,616
Mitigated
6,807
6,665
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,465
2,519
180
1,470
2,883
978
0
0
2,883
27,682
0
W
Horus
 
Horus
1,800
770
240
1,878
5,559
2,520
0
0
5,559
0
5,908
L
Baron Samedi
 
Baron Samedi
1,618
368
0
944
2,111
755
0
0
2,111
16,594
0
L
Xbalanque
 
Xbalanque
2,495
1,068
0
1,648
3,091
876
0
557
2,534
0
17,844
L
Chang'e
Destroyer033
Chang'e
777
186
0
1,060
3,103
897
0
1,476
1,509
14,990
0
L
Susano
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Horrify
Hercules
1,445
821
0
2,687
8,438
4,279
0
3,667
4,719
182
5,675
W
Sun Wukong
HugeHoIe
Sun Wukong
947
225
0
1,176
3,840
1,598
0
1,461
2,222
0
22,749
W
Ix Chel
Sandalia21
Ix Chel
2,405
267
100
735
2,448
749
0
553
1,895
18,855
0
W
Pele
1,203
474
0
886
2,942
771
0
224
2,718
0
17,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,886
Gold Earned
15,728
174
Minions Killed
98
0
Camps Cleared
0
544,434
Distance Traveled
386,581
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,004
801
49
10
0
91,888
1
W
Horus
3,699
740
10
2
0
131,928
2
L
Baron Samedi
3,545
709
31
6
0
81,558
0
L
Xbalanque
3,144
629
26
5
0
88,240
0
L
Chang'e
3,322
664
34
7
0
101,525
0
L
Susano
2,412
482
0
0
0
9,723
0
L
Hercules
3,305
661
7
1
0
105,535
0
W
Sun Wukong
3,875
775
45
9
0
99,950
0
W
Ix Chel
3,876
775
39
8
0
105,056
0
W
Pele
3,432
686
31
6
0
115,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role