Player Matchup

Atlas
Atlas
 
Atlas
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HarryFenix159
Ra
Level 120
God Stats
5W - 5L
1,587 SR
Queue Stats
185W - 162L
1,496 Elo+
Party 2
Discordia
Discordia
TRC_Jhony
Discordia
Level 140
God Stats
4W - 7L
1,495 SR
Queue Stats
313W - 316L
1,475 Elo+
Party 1
Bakasura
Bakasura
deathmarshall
Bakasura
Level 157
God Stats
2W - 4L
1,461 SR
Queue Stats
223W - 221L
1,474 Elo+
Party 2
Ishtar
Ishtar
hachesaurio
Ishtar
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 108
1,509 SR
1,489 Elo+

VS

Team Averages
Level 121
1,559 SR
1,476 Elo+
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
NotJustAPanda
Nemesis
Level 146
God Stats
6W - 10L
1,731 SR
Queue Stats
179W - 151L
1,521 Elo+
Party 3
Tyr
Tyr
RISKT0WIN
Tyr
Level 186
God Stats
86W - 76L
1,539 SR
Queue Stats
154W - 148L
1,468 Elo+
Solo
Ares
Ares
Slayer21bravo
Ares
Level 101
God Stats
5W - 2L
1,523 SR
Queue Stats
277W - 255L
1,517 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
unsaid_puddle0
Ah Muzen Cab
Level 48
God Stats
5W - 3L
1,500 SR
Queue Stats
169W - 156L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 3 / 2
5,182
518
2,916
9,762
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 5 / 0
6,513
651
2,889
7,637
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
TRC_Jhony
Discordia
10
1 / 6 / 0
5,539
554
4,449
6,718
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
deathmarshall
Bakasura
9
1 / 6 / 0
5,455
546
4,413
11,774
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
8
0 / 2 / 1
4,876
488
1,295
5,940
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 2 / 2
7,081
708
11,048
9,990
4,813
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
13
9 / 1 / 4
7,903
790
6,911
9,643
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
6 / 1 / 1
7,014
701
5,693
10,001
6,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 2
5,726
573
3,246
8,527
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
unsaid_puddle0
Ah Muzen Cab
9
0 / 0 / 2
5,045
505
3,695
3,435
986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
22
22
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
2
0.33
W
Anubis
 
Anubis
6
2
2
3.5
L
2
5
0
0.4
W
Nemesis
9
1
4
11
W
6
1
1
6.5
W
1
1
2
2
L
Discordia
TRC_Jhony
Discordia
1
6
0
0.17
L
Bakasura
deathmarshall
Bakasura
1
6
0
0.17
L
Ishtar
0
2
1
0.25
W
Ah Muzen Cab
unsaid_puddle0
Ah Muzen Cab
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,962
Damage
30,593
41,831
Taken
41,596
15,958
Mitigated
22,051
6,615
Healing
16,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,916
1,135
0
2,304
9,762
6,022
0
3,422
6,340
14,907
0
W
Anubis
 
Anubis
11,048
1,409
0
6,173
9,990
4,813
67
4,575
4,328
64,031
0
L
2,889
163
84
698
7,637
2,520
0
1,086
6,551
34,868
0
W
Nemesis
6,911
2,975
0
2,069
9,643
3,480
0
1,329
8,155
0
61,676
W
5,693
345
0
4,929
10,001
6,385
0
2,320
7,583
207
42,175
W
3,246
216
0
2,422
8,527
6,387
176
1,224
7,303
16,888
0
L
Discordia
TRC_Jhony
Discordia
4,449
39
0
501
6,718
1,618
0
3,560
3,158
32,329
0
L
Bakasura
deathmarshall
Bakasura
4,413
3,433
0
1,836
11,774
3,483
0
4,524
7,250
0
20,594
L
Ishtar
1,295
785
0
1,192
5,940
2,315
0
1,909
4,031
0
22,712
W
Ah Muzen Cab
unsaid_puddle0
Ah Muzen Cab
3,695
1,513
0
1,135
3,435
986
89
360
3,075
0
38,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,565
Gold Earned
32,769
247
Minions Killed
320
0
Camps Cleared
0
1,015,733
Distance Traveled
1,106,611
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,182
518
16
2
0
211,351
2
W
Anubis
7,081
708
89
9
0
170,455
1
L
Ra
6,513
651
75
8
0
187,975
0
W
Nemesis
7,903
790
89
9
0
268,323
0
W
Tyr
7,014
701
68
7
0
229,303
2
W
Ares
5,726
573
17
2
0
221,860
0
L
Discordia
5,539
554
60
6
0
198,771
3
L
Bakasura
5,455
546
54
5
0
206,497
0
L
Ishtar
4,876
488
42
4
0
211,139
1
W
Ah Muzen Cab
5,045
505
57
6
0
216,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role