Player Matchup

Sun Wukong
Sun Wukong
LordShevis
Sun Wukong
Level 120
God Stats
47W - 55L
1,512 SR
Queue Stats
228W - 258L
1,457 Elo+
Party 2
Jing Wei
Jing Wei
Rolloffpentoka
Jing Wei
Level 101
God Stats
12W - 18L
1,483 SR
Queue Stats
126W - 161L
1,415 Elo+
Party 2
Geb
Geb
ValiantCall
Geb
Level 69
God Stats
2W - 3L
1,609 SR
Queue Stats
63W - 99L
1,357 Elo+
Party 2
Nu Wa
Nu Wa
XxXStrandXxX
Nu Wa
Level 7
God Stats
22W - 36L
1,516 SR
Queue Stats
25W - 46L
1,305 Elo+
Party 2
Arachne
Arachne
subshells
Arachne
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 178L
1,435 Elo+
Party 2
Team Averages
Level 75
1,524 SR
1,394 Elo+

VS

Team Averages
Level 77
1,489 SR
1,488 Elo+
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
UnnamedGoose
Achilles
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 37L
1,544 Elo+
Party 1
Hou Yi
Hou Yi
beast99619
Hou Yi
Level 83
God Stats
7W - 4L
1,682 SR
Queue Stats
56W - 66L
1,457 Elo+
Solo
Kukulkan
Kukulkan
courtondcobb
Kukulkan
Level 29
God Stats
4W - 3L
1,265 SR
Queue Stats
10W - 32L
1,454 Elo+
Party 1
Sol
Sol
xyz_yosh
Sol
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 26L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordShevis
Sun Wukong
15
2 / 1 / 3
7,809
710
8,018
11,083
8,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
13
1 / 1 / 2
7,358
669
4,828
7,426
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 4
7,483
680
3,885
11,428
10,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 4 / 2
7,309
664
2,122
8,254
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
subshells
Arachne
15
3 / 2 / 3
8,206
746
9,828
10,909
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 4 / 5
7,589
690
5,274
11,263
11,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
UnnamedGoose
Achilles
15
3 / 0 / 6
8,411
765
9,165
13,111
10,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
beast99619
Hou Yi
15
0 / 0 / 4
7,709
701
7,148
5,880
2,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
courtondcobb
Kukulkan
14
1 / 2 / 1
7,786
708
4,211
4,812
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 2 / 3
9,099
827
14,215
8,372
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
8
Kills
11
11
Deaths
8
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
4
5
0.88
L
Sun Wukong
LordShevis
Sun Wukong
2
1
3
3.5
L
Jing Wei
1
1
2
2
W
Achilles
UnnamedGoose
Achilles
3
0
6
6
L
1
3
4
1
L
1
4
2
0.5
W
Hou Yi
beast99619
Hou Yi
0
0
4
2
W
Kukulkan
courtondcobb
Kukulkan
1
2
1
0.75
L
Arachne
subshells
Arachne
3
2
3
2.25
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,681
Damage
40,013
49,100
Taken
43,438
32,384
Mitigated
30,347
4,595
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,274
563
0
982
11,263
11,255
0
883
10,380
16,397
0
L
Sun Wukong
LordShevis
Sun Wukong
8,018
1,191
0
900
11,083
8,457
0
4,589
6,309
0
22,240
L
Jing Wei
4,828
3,628
0
0
7,426
3,122
41
3,110
4,182
0
16,596
W
Achilles
UnnamedGoose
Achilles
9,165
1,719
0
1,469
13,111
10,666
0
2,413
10,698
0
23,252
L
3,885
131
0
588
11,428
10,769
0
5,446
5,865
13,232
0
L
2,122
1,042
0
0
8,254
3,876
639
4,714
3,502
15,831
0
W
Hou Yi
beast99619
Hou Yi
7,148
2,184
0
1,330
5,880
2,676
1,094
149
5,731
0
34,832
W
Kukulkan
courtondcobb
Kukulkan
4,211
94
0
306
4,812
2,127
0
108
4,704
28,835
0
L
Arachne
subshells
Arachne
9,828
6,699
0
3,107
10,909
6,160
0
5,146
5,542
0
29,413
W
14,215
5,203
0
3,060
8,372
3,623
1,616
2,454
5,918
53,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
40,594
132
Minions Killed
276
0
Camps Cleared
0
1,072,874
Distance Traveled
1,074,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,589
690
33
3
0
223,997
0
L
Sun Wukong
7,809
710
34
3
0
242,117
0
L
Jing Wei
7,358
669
27
2
0
151,951
0
W
Achilles
8,411
765
37
3
0
237,193
0
L
Geb
7,483
680
6
1
0
221,303
0
L
Nu Wa
7,309
664
29
3
0
205,293
0
W
Hou Yi
7,709
701
68
6
0
190,400
0
W
Kukulkan
7,786
708
44
4
0
206,222
0
L
Arachne
8,206
746
36
3
0
252,210
0
W
Sol
9,099
827
94
9
0
216,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role