Player Matchup

Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
AWETPOPTART
Zhong Kui
Level 131
God Stats
73W - 43L
1,640 SR
Queue Stats
392W - 367L
1,474 Elo+
Solo
Thanatos
Thanatos
StingingRays06
Thanatos
Level 29
God Stats
132W - 114L
1,271 SR
Queue Stats
193W - 208L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
Time4Twice
Cthulhu
Level 69
God Stats
2W - 1L
1,716 SR
Queue Stats
151W - 129L
1,394 Elo+
Party 1
Anhur
Anhur
restlyss
Anhur
Level 46
God Stats
5W - 4L
1,530 SR
Queue Stats
152W - 162L
1,380 Elo+
Party 1
Team Averages
Level 77
1,532 SR
1,403 Elo+

VS

Team Averages
Level 87
1,465 SR
1,466 Elo+
Nox
Nox
 
Nox
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DreamyFormula74
Nu Wa
Level 123
God Stats
16W - 15L
1,525 SR
Queue Stats
92W - 83L
1,456 Elo+
Party 3
Cthulhu
Cthulhu
GuardiPLS
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,446 Elo+
Solo
Chaac
Chaac
TAGYOURITLOLLOL
Chaac
Level 106
God Stats
5W - 5L
1,638 SR
Queue Stats
115W - 111L
1,482 Elo+
Party 3
Set
Set
xXToxicLover15Xx
Set
Level 66
God Stats
9W - 14L
1,160 SR
Queue Stats
77W - 89L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 0 / 3
6,102
610
5,502
6,605
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
AWETPOPTART
Zhong Kui
9
2 / 1 / 1
5,794
579
3,065
4,003
2,672
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
11
3 / 3 / 3
6,425
643
2,703
8,389
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Time4Twice
Cthulhu
8
0 / 1 / 1
5,248
525
2,888
8,304
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
restlyss
Anhur
8
1 / 0 / 0
5,115
512
3,158
5,644
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
2 / 3 / 1
4,951
495
2,555
3,967
1,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 0 / 1
4,746
475
4,387
2,229
590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GuardiPLS
Cthulhu
8
0 / 1 / 2
4,961
496
3,125
7,502
4,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,854
485
3,450
8,010
3,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 0
5,553
555
1,397
6,361
2,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
7
Kills
5
5
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
0
3
2.5
L
Nox
 
Nox
2
3
1
0.83
W
Zhong Kui
AWETPOPTART
Zhong Kui
2
1
1
2.5
L
1
0
1
1.5
L
Cthulhu
GuardiPLS
Cthulhu
0
1
2
1
W
Thanatos
3
3
3
1.5
L
0
2
0
0
W
Cthulhu
Time4Twice
Cthulhu
0
1
1
0.5
W
Anhur
restlyss
Anhur
1
0
0
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,316
Damage
14,914
32,945
Taken
28,069
16,572
Mitigated
12,666
11,707
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,502
306
0
1,753
6,605
4,254
384
469
6,136
0
40,064
L
Nox
 
Nox
2,555
206
0
0
3,967
1,474
0
2,114
1,853
19,212
0
W
Zhong Kui
AWETPOPTART
Zhong Kui
3,065
501
0
1,836
4,003
2,672
1,121
960
3,043
32,513
0
L
4,387
1,529
0
240
2,229
590
0
591
1,638
26,123
0
L
Cthulhu
GuardiPLS
Cthulhu
3,125
234
933
2,619
7,502
4,232
0
2,212
5,290
15,497
0
W
Thanatos
2,703
725
0
3,626
8,389
3,162
308
1,508
6,881
0
35,372
L
3,450
182
0
2,554
8,010
3,710
0
735
7,275
0
26,611
W
Cthulhu
Time4Twice
Cthulhu
2,888
600
55
2,796
8,304
4,603
0
4,202
4,102
20,803
0
W
Anhur
restlyss
Anhur
3,158
1,807
0
1,641
5,644
1,881
0
2,928
2,716
0
27,180
L
1,397
463
0
501
6,361
2,660
0
301
6,060
0
34,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
25,065
231
Minions Killed
190
0
Camps Cleared
0
992,413
Distance Traveled
933,676
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,102
610
55
6
0
214,927
0
L
Nox
4,951
495
30
3
0
185,711
0
W
Zhong Kui
5,794
579
48
5
0
185,297
4
L
Nu Wa
4,746
475
39
4
0
183,242
2
L
Cthulhu
4,961
496
24
2
0
172,349
0
W
Thanatos
6,425
643
55
6
0
212,907
0
L
Chaac
4,854
485
49
5
0
200,508
4
W
Cthulhu
5,248
525
29
3
0
193,939
3
W
Anhur
5,115
512
44
4
0
185,343
0
L
Set
5,553
555
48
5
0
191,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role