Player Matchup

Medusa
Medusa
Aizue
Medusa
Level 26
God Stats
2W - 1L
1,252 SR
Queue Stats
49W - 35L
1,473 Elo+
Party 2
Janus
Janus
Dettmer
Janus
Level 8
God Stats
2W - 2L
1,200 SR
Queue Stats
40W - 23L
1,394 Elo+
Party 3
Horus
Horus
GETALIFE15
Horus
Level 35
God Stats
2W - 3L
1,332 SR
Queue Stats
75W - 72L
1,428 Elo+
Party 2
Anubis
Anubis
ashen2933
Anubis
Level 23
God Stats
8W - 9L
1,258 SR
Queue Stats
33W - 41L
1,382 Elo+
Party 2
Cthulhu
Cthulhu
mrsausage00
Cthulhu
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 45L
1,423 Elo+
Party 3
Team Averages
Level 36
1,309 SR
1,420 Elo+

VS

Team Averages
Level 66
1,544 SR
1,446 Elo+
He Bo
He Bo
GalaxyxHyper610
He Bo
Level 68
God Stats
0W - 1L
1,456 SR
Queue Stats
6W - 16L
1,302 Elo+
Party 1
Tyr
Tyr
Marshal Ghosty
Tyr
Level 118
God Stats
14W - 18L
1,447 SR
Queue Stats
70W - 91L
1,436 Elo+
Party 1
Discordia
Discordia
Pacemaker609
Discordia
Level 108
God Stats
4W - 2L
1,583 SR
Queue Stats
27W - 43L
1,416 Elo+
Party 1
Hercules
Hercules
ayoitsbrosas
Hercules
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
14W - 26L
1,437 Elo+
Solo
Neith
Neith
xXsethXx8533
Neith
Level 5
God Stats
1W - 1L
1,734 SR
Queue Stats
2W - 2L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aizue
Medusa
16
5 / 0 / 7
8,871
887
10,911
7,499
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Dettmer
Janus
15
0 / 0 / 11
7,949
795
11,081
3,446
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
13
1 / 1 / 14
7,517
752
4,197
7,076
6,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
ashen2933
Anubis
14
7 / 1 / 5
7,999
800
8,131
7,431
4,417
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
mrsausage00
Cthulhu
15
10 / 2 / 3
8,424
842
8,648
12,856
12,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,105
711
4,525
10,631
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 6 / 1
6,373
637
5,197
12,737
9,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Pacemaker609
Discordia
13
1 / 4 / 1
6,865
687
4,872
8,131
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ayoitsbrosas
Hercules
13
1 / 4 / 3
7,266
727
5,494
11,459
13,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 3 / 1
6,433
643
2,894
6,930
3,233
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
23
Kills
4
4
Deaths
23
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aizue
Medusa
5
0
7
8.5
W
Janus
Dettmer
Janus
0
0
11
5.5
W
Horus
1
1
14
8
L
2
6
1
0.42
L
0
6
1
0.08
L
Discordia
Pacemaker609
Discordia
1
4
1
0.38
W
Anubis
ashen2933
Anubis
7
1
5
9.5
L
Hercules
ayoitsbrosas
Hercules
1
4
3
0.63
W
Cthulhu
mrsausage00
Cthulhu
10
2
3
5.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,968
Damage
22,982
38,308
Taken
49,888
29,675
Mitigated
32,678
8,277
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aizue
Medusa
10,911
5,172
0
1,809
7,499
4,377
1,172
1,074
6,425
0
41,964
W
Janus
Dettmer
Janus
11,081
588
0
536
3,446
1,694
1,500
1,509
1,937
41,534
0
W
Horus
4,197
1,926
714
1,522
7,076
6,943
202
1,871
5,205
0
7,379
L
4,525
307
0
551
10,631
3,762
111
6,538
3,929
14,296
0
L
5,197
667
0
1,963
12,737
9,471
412
6,489
6,244
0
12,393
L
Discordia
Pacemaker609
Discordia
4,872
58
0
270
8,131
2,820
13
5,889
2,042
19,498
0
W
Anubis
ashen2933
Anubis
8,131
470
0
1,150
7,431
4,417
926
1,968
5,463
18,561
0
L
Hercules
ayoitsbrosas
Hercules
5,494
1,300
0
1,744
11,459
13,392
0
4,700
6,571
0
16,264
W
Cthulhu
mrsausage00
Cthulhu
8,648
714
116
2,430
12,856
12,244
533
2,975
9,881
18,804
0
L
2,894
1,420
0
345
6,930
3,233
420
3,588
3,242
0
11,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,760
Gold Earned
34,042
218
Minions Killed
130
0
Camps Cleared
0
1,042,081
Distance Traveled
964,778
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,871
887
75
8
0
198,168
0
W
Janus
7,949
795
93
9
0
215,838
0
W
Horus
7,517
752
4
0
0
228,682
0
L
He Bo
7,105
711
19
2
0
214,187
0
L
Tyr
6,373
637
12
1
0
186,471
0
L
Discordia
6,865
687
40
4
0
203,929
0
W
Anubis
7,999
800
20
2
0
188,896
0
L
Hercules
7,266
727
31
3
0
210,484
0
W
Cthulhu
8,424
842
26
3
0
210,497
1
L
Neith
6,433
643
28
3
0
149,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role