Player Matchup

Neith
Neith
FreakyTiki2
Neith
Level 123
God Stats
2W - 1L
1,707 SR
Queue Stats
308W - 300L
1,397 Elo+
Party 2
Cerberus
Cerberus
Gods3rdLeg
Cerberus
Level 125
God Stats
3W - 0L
1,811 SR
Queue Stats
128W - 167L
1,325 Elo+
Party 1
Thoth
Thoth
Icatchfish47
Thoth
Level 91
God Stats
10W - 6L
1,511 SR
Queue Stats
884W - 916L
1,455 Elo+
Party 2
Heimdallr
Heimdallr
SaintBrigantia
Heimdallr
Level 126
God Stats
3W - 0L
1,722 SR
Queue Stats
172W - 208L
1,367 Elo+
Party 1
Osiris
Osiris
xxxFunnyKidxxx
Osiris
Level 122
God Stats
1W - 1L
1,289 SR
Queue Stats
92W - 104L
1,375 Elo+
Party 1
Team Averages
Level 117
1,608 SR
1,384 Elo+

VS

Team Averages
Level 113
1,510 SR
1,496 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
GohanZeGreat
Jormungandr
Level 80
God Stats
1W - 1L
1,453 SR
Queue Stats
74W - 79L
1,469 Elo+
Solo
Bastet
Bastet
WhiteBoyTheGoat
Bastet
Level 129
God Stats
17W - 14L
1,596 SR
Queue Stats
1,032W - 1,030L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
7,877
985
7,561
5,659
3,023
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Gods3rdLeg
Cerberus
12
1 / 2 / 7
6,826
853
1,947
6,393
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 4 / 3
6,300
788
5,903
5,519
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SaintBrigantia
Heimdallr
12
1 / 4 / 4
6,541
818
2,815
6,619
2,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
4 / 1 / 6
7,496
937
7,283
8,021
7,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 2 / 4
7,870
984
7,354
8,337
7,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
 
Anhur
12
0 / 3 / 5
6,509
814
3,480
5,482
2,223
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
 
Cerberus
5
0 / 1 / 0
5,260
658
0
1,209
454
Jormungandr
GohanZeGreat
Jormungandr
13
2 / 5 / 4
7,264
908
6,379
10,608
12,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 2 / 4
6,984
873
6,255
6,965
3,223
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
13
Kills
11
11
Deaths
13
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
2
4
3
L
Anhur
 
Anhur
0
3
5
0.83
L
Cerberus
 
Cerberus
0
1
0
0
W
4
0
7
7.5
W
Cerberus
Gods3rdLeg
Cerberus
1
2
7
2.25
L
Jormungandr
GohanZeGreat
Jormungandr
2
5
4
0.8
W
3
4
3
1.13
W
Heimdallr
SaintBrigantia
Heimdallr
1
4
4
0.75
L
5
2
4
3.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
23,468
32,211
Taken
32,601
20,703
Mitigated
25,807
8,522
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,354
512
1,225
2,984
8,337
7,859
140
2,038
6,299
17,575
0
L
Anhur
 
Anhur
3,480
1,432
171
582
5,482
2,223
643
1,127
4,355
0
8,522
L
Cerberus
 
Cerberus
0
0
0
0
1,209
454
0
0
1,209
0
0
W
7,561
2,443
1,097
3,128
5,659
3,023
0
3,367
2,292
0
20,136
W
Cerberus
Gods3rdLeg
Cerberus
1,947
74
361
1,575
6,393
5,381
0
2,646
3,747
5,288
0
L
Jormungandr
GohanZeGreat
Jormungandr
6,379
1,671
109
663
10,608
12,048
0
3,619
6,989
16,444
0
W
5,903
504
51
282
5,519
2,358
157
3,439
2,080
11,287
0
W
Heimdallr
SaintBrigantia
Heimdallr
2,815
1,540
207
307
6,619
2,576
0
1,621
4,998
0
8,672
L
6,255
2,083
346
2,391
6,965
3,223
442
1,066
5,899
0
8,596
W
7,283
1,881
336
1,178
8,021
7,365
0
2,660
5,361
0
11,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,040
Gold Earned
33,887
81
Minions Killed
52
0
Camps Cleared
0
707,428
Distance Traveled
590,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,870
984
15
2
0
138,193
0
L
Anhur
6,509
814
15
2
0
160,978
0
L
Cerberus
5,260
658
0
0
0
17,476
0
W
Neith
7,877
985
22
3
0
156,593
0
W
Cerberus
6,826
853
5
1
0
135,659
0
L
Jormungandr
7,264
908
17
2
0
117,268
0
W
Thoth
6,300
788
21
3
0
127,476
0
W
Heimdallr
6,541
818
17
2
0
121,811
0
L
Bastet
6,984
873
5
1
0
156,914
0
W
Osiris
7,496
937
16
2
0
165,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role