Player Matchup

Medusa
Medusa
JoJo_S_
Medusa
Level 115
God Stats
2W - 6L
1,405 SR
Queue Stats
96W - 104L
1,427 Elo+
Party 2
Charon
Charon
LAVENDERWINDSONG
Charon
Level 143
God Stats
4W - 6L
1,655 SR
Queue Stats
169W - 167L
1,394 Elo+
Solo
Athena
Athena
QueenBeeMoey
Athena
Level 105
God Stats
0W - 3L
1,432 SR
Queue Stats
63W - 57L
1,512 Elo+
Party 3
Merlin
Merlin
Thee_Syrup
Merlin
Level 147
God Stats
4W - 4L
1,638 SR
Queue Stats
266W - 254L
1,447 Elo+
Party 2
Thanatos
Thanatos
ValkyrieM010
Thanatos
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,604 Elo+
Party 3
Team Averages
Level 124
1,526 SR
1,477 Elo+

VS

Team Averages
Level 108
1,459 SR
1,460 Elo+
Ares
Ares
Armabingle
Ares
Level 107
God Stats
3W - 5L
1,316 SR
Queue Stats
79W - 85L
1,488 Elo+
Party 4
Achilles
Achilles
HarlockSosoke
Achilles
Level 123
God Stats
72W - 65L
1,598 SR
Queue Stats
106W - 100L
1,431 Elo+
Party 1
Medusa
Medusa
SpazyMemeAutismo
Medusa
Level 103
God Stats
2W - 5L
1,271 SR
Queue Stats
90W - 98L
1,493 Elo+
Party 4
Tsukuyomi
Tsukuyomi
ZOROH SHK
Tsukuyomi
Level 126
God Stats
4W - 0L
1,562 SR
Queue Stats
101W - 84L
1,438 Elo+
Party 1
Anubis
Anubis
mason1234149
Anubis
Level 81
God Stats
64W - 58L
1,547 SR
Queue Stats
179W - 178L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JoJo_S_
Medusa
13
0 / 3 / 3
8,054
474
9,773
12,363
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 1
8,109
477
5,660
12,692
8,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Athena
8
0 / 8 / 2
6,692
394
4,024
16,792
15,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Thee_Syrup
Merlin
15
2 / 3 / 3
9,050
532
10,702
7,097
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ValkyrieM010
Thanatos
15
8 / 4 / 0
9,320
548
11,003
17,018
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
8,383
493
4,437
14,124
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
HarlockSosoke
Achilles
15
3 / 2 / 0
8,923
525
4,777
11,847
6,700
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 1 / 6
9,670
569
13,605
13,107
5,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
ZOROH SHK
Tsukuyomi
14
4 / 1 / 7
8,450
497
9,387
10,069
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
6 / 4 / 3
8,701
512
8,480
13,627
6,438
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
22
22
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Achilles
HarlockSosoke
Achilles
3
2
0
1.5
L
Medusa
JoJo_S_
Medusa
0
3
3
0.5
L
0
4
1
0.13
L
Athena
0
8
2
0.13
W
7
1
6
10
L
Merlin
Thee_Syrup
Merlin
2
3
3
1.17
L
Thanatos
ValkyrieM010
Thanatos
8
4
0
2
W
Tsukuyomi
ZOROH SHK
Tsukuyomi
4
1
7
7.5
W
Anubis
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,162
Damage
40,686
65,962
Taken
62,774
41,172
Mitigated
33,943
18,467
Healing
15,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,437
597
0
3,440
14,124
11,425
255
2,679
11,244
31,899
0
W
Achilles
HarlockSosoke
Achilles
4,777
1,403
112
2,140
11,847
6,700
746
3,347
7,911
0
50,569
L
Medusa
JoJo_S_
Medusa
9,773
3,864
0
4,468
12,363
5,182
1,200
2,288
10,075
0
66,329
L
5,660
602
173
803
12,692
8,893
320
1,086
11,606
42,494
591
L
Athena
4,024
1,370
322
1,481
16,792
15,112
24
3,881
12,911
16,458
0
W
13,605
6,124
0
3,009
13,107
5,652
977
2,580
10,170
0
85,219
L
Merlin
Thee_Syrup
Merlin
10,702
304
0
500
7,097
2,449
0
3,471
3,626
61,257
0
L
Thanatos
ValkyrieM010
Thanatos
11,003
2,935
0
10,720
17,018
9,536
178
2,191
14,827
0
60,906
W
Tsukuyomi
ZOROH SHK
Tsukuyomi
9,387
1,838
235
1,495
10,069
3,728
0
2,690
6,999
0
57,248
W
Anubis
8,480
478
0
5,146
13,627
6,438
314
6,842
5,897
59,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,225
Gold Earned
44,127
366
Minions Killed
433
0
Camps Cleared
0
1,581,568
Distance Traveled
1,636,743
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,383
493
46
3
0
334,312
1
W
Achilles
8,923
525
92
5
0
323,894
0
L
Medusa
8,054
474
87
5
0
297,535
3
L
Charon
8,109
477
69
4
0
275,217
3
L
Athena
6,692
394
18
1
0
336,985
2
W
Medusa
9,670
569
133
8
0
301,898
2
L
Merlin
9,050
532
112
7
0
320,649
5
L
Thanatos
9,320
548
80
5
0
351,182
4
W
Tsukuyomi
8,450
497
70
4
0
379,147
4
W
Anubis
8,701
512
92
5
0
297,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role