Player Matchup

Chiron
Chiron
HondaCivicSport
Chiron
Level 54
God Stats
0W - 1L
1,771 SR
Queue Stats
34W - 12L
1,931 Elo+
Party 1
Bakasura
Bakasura
Nurozo
Bakasura
Level 145
God Stats
8W - 4L
1,771 SR
Queue Stats
31W - 18L
1,688 Elo+
Party 1
Anhur
Anhur
RomeoIgnited
Anhur
Level 126
God Stats
17W - 12L
1,649 SR
Queue Stats
188W - 151L
1,726 Elo+
Party 1
Raijin
Raijin
Tr0picals
Raijin
Level 155
God Stats
1W - 1L
1,639 SR
Queue Stats
146W - 131L
1,560 Elo+
Solo
Charon
Charon
UnexpectedOwl
Charon
Level 83
God Stats
25W - 9L
1,827 SR
Queue Stats
144W - 119L
1,730 Elo+
Party 1
Team Averages
Level 113
1,732 SR
1,727 Elo+

VS

Team Averages
Level 156
1,580 SR
1,581 Elo+
Sun Wukong
Sun Wukong
ASMH
Sun Wukong
Level 169
God Stats
38W - 27L
1,662 SR
Queue Stats
455W - 382L
1,566 Elo+
Party 2
Maui
Maui
Mipioli
Maui
Level 158
God Stats
6W - 15L
1,476 SR
Queue Stats
640W - 532L
1,554 Elo+
Party 2
Xbalanque
Xbalanque
MooseAviator
Xbalanque
Level 215
God Stats
58W - 33L
1,774 SR
Queue Stats
581W - 529L
1,601 Elo+
Solo
Arachne
Arachne
Sinfoo
Arachne
Level 91
God Stats
4W - 2L
1,490 SR
Queue Stats
314W - 272L
1,607 Elo+
Party 3
Discordia
Discordia
usαgi
Discordia
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
206W - 194L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 0
7,763
597
9,893
10,831
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
Nurozo
Bakasura
12
1 / 3 / 2
6,871
529
4,353
16,011
6,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 3 / 1
7,070
544
5,519
10,730
3,931
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Tr0picals
Raijin
9
0 / 2 / 0
5,560
428
2,092
6,025
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 1
6,206
477
4,345
10,230
7,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASMH
Sun Wukong
13
3 / 0 / 1
8,073
621
10,711
12,207
7,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Maui
Mipioli
Maui
11
1 / 0 / 3
7,125
548
4,188
8,082
6,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
MooseAviator
Xbalanque
12
3 / 1 / 1
7,610
585
9,726
8,042
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Sinfoo
Arachne
13
1 / 2 / 3
7,574
583
4,956
12,673
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
usαgi
Discordia
12
2 / 4 / 1
7,032
541
6,769
7,782
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
10
10
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASMH
Sun Wukong
3
0
1
3.5
L
5
2
0
2.5
W
Maui
Mipioli
Maui
1
0
3
2.5
W
Xbalanque
MooseAviator
Xbalanque
3
1
1
3.5
L
Bakasura
Nurozo
Bakasura
1
3
2
0.67
L
1
3
1
0.5
W
Arachne
Sinfoo
Arachne
1
2
3
1.25
L
Raijin
Tr0picals
Raijin
0
2
0
0
L
0
0
1
0.5
W
Discordia
usαgi
Discordia
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,202
Damage
36,350
53,827
Taken
48,786
24,336
Mitigated
24,418
21,245
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASMH
Sun Wukong
10,711
2,042
0
3,214
12,207
7,690
6
2,512
9,555
0
57,278
L
9,893
3,998
298
2,428
10,831
4,960
0
3,423
7,348
0
66,449
W
Maui
Mipioli
Maui
4,188
1,106
0
2,154
8,082
6,308
0
2,418
5,444
15,926
0
W
Xbalanque
MooseAviator
Xbalanque
9,726
3,781
0
4,493
8,042
2,874
2,403
752
7,115
0
66,434
L
Bakasura
Nurozo
Bakasura
4,353
2,873
0
9,037
16,011
6,614
0
2,333
13,671
0
45,236
L
5,519
2,509
0
3,242
10,730
3,931
0
894
9,836
0
60,604
W
Arachne
Sinfoo
Arachne
4,956
3,361
0
3,455
12,673
4,809
0
278
12,079
0
63,629
L
Raijin
Tr0picals
Raijin
2,092
458
0
2,520
6,025
1,521
0
0
6,025
29,638
0
L
4,345
509
1,455
2,265
10,230
7,310
0
4,122
5,990
19,919
0
W
Discordia
usαgi
Discordia
6,769
296
0
1,064
7,782
2,737
0
477
7,250
55,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
37,414
399
Minions Killed
408
0
Camps Cleared
0
1,223,558
Distance Traveled
1,367,631
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,073
621
88
7
0
281,062
6
L
Chiron
7,763
597
111
9
0
241,852
0
W
Maui
7,125
548
15
1
0
284,538
3
W
Xbalanque
7,610
585
112
9
0
239,958
1
L
Bakasura
6,871
529
99
8
0
298,775
0
L
Anhur
7,070
544
116
9
0
239,737
4
W
Arachne
7,574
583
101
8
0
300,178
2
L
Raijin
5,560
428
55
4
0
178,701
0
L
Charon
6,206
477
18
1
0
264,493
6
W
Discordia
7,032
541
92
7
0
261,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role