Player Matchup

Odin
Odin
 
Odin
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
DragonBorn20003
Atlas
Level 162
God Stats
1W - 2L
1,531 SR
Queue Stats
128W - 108L
1,556 Elo+
Party 2
Arachne
Arachne
xImAydennn
Arachne
Level 137
God Stats
2W - 2L
1,495 SR
Queue Stats
537W - 547L
1,505 Elo+
Party 3
Zeus
Zeus
xImBrendennn
Zeus
Level 119
God Stats
9W - 7L
1,564 SR
Queue Stats
448W - 462L
1,523 Elo+
Party 3
Team Averages
Level 151
1,518 SR
1,517 Elo+

VS

Team Averages
Level 136
1,525 SR
1,605 Elo+
Achilles
Achilles
 
Achilles
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ClutchGod33
Vulcan
Level 126
God Stats
5W - 1L
1,719 SR
Queue Stats
30W - 11L
1,699 Elo+
Party 1
Apollo
Apollo
LiLBIGPP
Apollo
Level 128
God Stats
0W - 1L
1,256 SR
Queue Stats
15W - 7L
1,638 Elo+
Party 1
Hera
Hera
SteamDev
Hera
Level 117
God Stats
0W - 2L
1,443 SR
Queue Stats
40W - 40L
1,537 Elo+
Solo
Thanatos
Thanatos
TurretMain69
Thanatos
Level 125
God Stats
1W - 1L
1,705 SR
Queue Stats
8W - 6L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 1 / 6
7,090
1,182
2,312
6,878
5,887
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
 
Cupid
12
1 / 0 / 4
6,726
1,121
2,473
2,381
1,112
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 8
7,774
1,296
5,666
8,121
7,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
xImAydennn
Arachne
12
5 / 1 / 4
8,133
1,356
6,148
7,709
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 8
7,170
1,195
5,474
3,903
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

352

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 4 / 2
6,290
1,048
2,503
9,599
10,100
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
13
2 / 1 / 1
7,888
1,315
8,580
3,565
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
LiLBIGPP
Apollo
12
0 / 0 / 3
6,962
1,160
4,804
3,313
1,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
12
1 / 3 / 2
6,890
1,148
9,181
5,635
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
TurretMain69
Thanatos
11
0 / 1 / 3
6,153
1,026
422
933
376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
9
Kills
3
3
Deaths
9
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
6
4
W
Cupid
 
Cupid
1
0
4
3
L
Achilles
 
Achilles
0
4
2
0.25
L
Vulcan
2
1
1
2.5
W
1
0
8
5
L
Apollo
LiLBIGPP
Apollo
0
0
3
1.5
L
Hera
1
3
2
0.67
L
Thanatos
TurretMain69
Thanatos
0
1
3
1.5
W
Arachne
xImAydennn
Arachne
5
1
4
7
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,073
Damage
25,490
28,992
Taken
23,045
21,766
Mitigated
15,657
7,158
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,312
573
0
0
6,878
5,887
0
3,594
2,988
0
12,734
W
Cupid
 
Cupid
2,473
1,319
354
460
2,381
1,112
0
1,340
885
0
14,955
L
Achilles
 
Achilles
2,503
493
0
213
9,599
10,100
0
3,997
5,053
0
4,925
L
Vulcan
8,580
2,631
0
720
3,565
1,466
0
2,253
1,076
29,158
0
W
5,666
1,985
1,378
1,497
8,121
7,253
0
4,511
3,438
14,857
0
L
Apollo
LiLBIGPP
Apollo
4,804
3,272
0
991
3,313
1,320
0
1,563
1,555
0
20,634
L
Hera
9,181
1,351
0
0
5,635
2,395
0
2,770
2,671
15,647
0
L
Thanatos
TurretMain69
Thanatos
422
0
0
240
933
376
0
557
376
0
1,575
W
Arachne
xImAydennn
Arachne
6,148
3,823
0
2,939
7,709
5,857
0
4,572
2,875
0
13,465
W
5,474
625
0
530
3,903
1,657
0
2,648
1,045
15,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
34,183
138
Minions Killed
161
5
Camps Cleared
7
653,603
Distance Traveled
530,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,090
1,182
35
6
0
128,805
0
W
Cupid
6,726
1,121
30
5
1
122,996
0
L
Achilles
6,290
1,048
12
2
0
80,106
0
L
Vulcan
7,888
1,315
57
10
3
151,517
0
W
Atlas
7,774
1,296
15
3
0
138,137
0
L
Apollo
6,962
1,160
65
11
1
131,613
0
L
Hera
6,890
1,148
25
4
1
135,866
0
L
Thanatos
6,153
1,026
2
0
2
31,271
0
W
Arachne
8,133
1,356
20
3
2
140,542
0
W
Zeus
7,170
1,195
38
6
2
123,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role