Player Matchup

Mercury
Mercury
KOMercy
Mercury
Level 81
God Stats
5W - 1L
1,956 SR
Queue Stats
54W - 48L
1,518 Elo+
Solo
Yu Huang
Yu Huang
RaveTilGrave
Yu Huang
Level 47
God Stats
4W - 9L
1,401 SR
Queue Stats
292W - 281L
1,515 Elo+
Solo
Medusa
Medusa
SirPenn
Medusa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 94L
1,498 Elo+
Party 2
Maui
Maui
TinySquidCheeks
Maui
Level 102
God Stats
2W - 2L
1,838 SR
Queue Stats
103W - 94L
1,483 Elo+
Party 2
Ravana
Ravana
Trevs392
Ravana
Level 102
God Stats
8W - 4L
1,840 SR
Queue Stats
122W - 112L
1,553 Elo+
Solo
Team Averages
Level 87
1,707 SR
1,513 Elo+

VS

Team Averages
Level 68
1,411 SR
1,462 Elo+
Ymir
Ymir
InstaPotato
Ymir
Level 34
God Stats
1W - 0L
1,383 SR
Queue Stats
10W - 21L
1,304 Elo+
Solo
Izanami
Izanami
LovelySticks
Izanami
Level 86
God Stats
6W - 6L
1,272 SR
Queue Stats
271W - 230L
1,493 Elo+
Party 1
Thoth
Thoth
RisenAngel80
Thoth
Level 97
God Stats
3W - 2L
1,134 SR
Queue Stats
344W - 283L
1,516 Elo+
Party 1
King Arthur
King Arthur
aBrownCambodian
King Arthur
Level 87
God Stats
6W - 4L
1,605 SR
Queue Stats
319W - 270L
1,502 Elo+
Solo
Susano
Susano
youhaveschool
Susano
Level 38
God Stats
6W - 2L
1,664 SR
Queue Stats
281W - 239L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KOMercy
Mercury
9
0 / 5 / 1
5,356
487
2,193
9,866
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
RaveTilGrave
Yu Huang
9
0 / 5 / 0
5,298
482
4,797
7,740
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
SirPenn
Medusa
8
4 / 4 / 1
5,555
505
8,027
8,946
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
1 / 2 / 3
5,158
469
2,855
8,583
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
Trevs392
Ravana
12
0 / 1 / 0
6,567
597
7,676
7,850
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 5
6,264
569
3,788
10,087
9,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
LovelySticks
Izanami
12
3 / 2 / 5
6,911
628
6,807
7,624
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 3
7,801
709
6,913
6,130
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
aBrownCambodian
King Arthur
11
1 / 0 / 0
6,471
588
6,346
10,748
10,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
4 / 0 / 3
6,583
598
4,196
8,587
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
16
17
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
Mercury
KOMercy
Mercury
0
5
1
0.1
W
Izanami
LovelySticks
Izanami
3
2
5
2.75
L
Yu Huang
RaveTilGrave
Yu Huang
0
5
0
0
W
6
0
3
7.5
L
Medusa
SirPenn
Medusa
4
4
1
1.13
L
1
2
3
1.25
L
Ravana
Trevs392
Ravana
0
1
0
0
W
King Arthur
aBrownCambodian
King Arthur
1
0
0
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,548
Damage
28,050
42,985
Taken
43,176
20,904
Mitigated
28,097
10,237
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,788
1,186
0
568
10,087
9,522
0
2,217
7,723
11,358
0
L
Mercury
KOMercy
Mercury
2,193
1,368
0
2,291
9,866
3,915
0
1,165
8,701
0
37,934
W
Izanami
LovelySticks
Izanami
6,807
4,702
0
2,084
7,624
2,656
705
1,434
6,125
0
56,992
L
Yu Huang
RaveTilGrave
Yu Huang
4,797
552
0
653
7,740
2,485
0
5,077
2,663
31,719
0
W
6,913
74
0
2,009
6,130
2,060
0
2,298
3,620
57,276
0
L
Medusa
SirPenn
Medusa
8,027
3,582
0
1,524
8,946
3,229
0
2,446
6,500
0
31,954
L
2,855
972
0
2,666
8,583
6,820
0
2,013
6,570
9,405
0
L
Ravana
Trevs392
Ravana
7,676
2,152
0
3,103
7,850
4,455
0
0
7,850
0
54,214
W
King Arthur
aBrownCambodian
King Arthur
6,346
1,613
0
2,134
10,748
10,545
0
0
10,748
0
51,211
W
4,196
1,465
0
1,674
8,587
3,314
0
1,276
7,255
0
41,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,934
Gold Earned
34,030
283
Minions Killed
364
0
Camps Cleared
0
1,040,055
Distance Traveled
1,163,339
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,264
569
12
1
0
214,667
0
L
Mercury
5,356
487
65
6
0
229,669
0
W
Izanami
6,911
628
97
9
0
228,664
3
L
Yu Huang
5,298
482
57
5
0
180,534
4
W
Thoth
7,801
709
107
10
0
235,417
2
L
Medusa
5,555
505
47
4
0
208,988
2
L
Maui
5,158
469
5
0
0
193,260
2
L
Ravana
6,567
597
109
10
0
227,604
2
W
King Arthur
6,471
588
90
8
0
232,313
2
W
Susano
6,583
598
58
5
0
252,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role