Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
ArielizFez1030
Chernobog
Level 156
God Stats
0W - 5L
1,274 SR
Queue Stats
282W - 300L
1,528 Elo+
Party 2
Chang'e
Chang'e
Blitzkrieg1194
Chang'e
Level 151
God Stats
7W - 9L
1,651 SR
Queue Stats
190W - 204L
1,526 Elo+
Party 2
Bakasura
Bakasura
CynicalCaracal
Bakasura
Level 126
God Stats
1W - 1L
1,767 SR
Queue Stats
187W - 170L
1,591 Elo+
Party 2
Mulan
Mulan
Gdawg1813
Mulan
Level 92
God Stats
4W - 7L
1,510 SR
Queue Stats
92W - 85L
1,611 Elo+
Solo
Team Averages
Level 135
1,541 SR
1,551 Elo+

VS

Team Averages
Level 125
1,623 SR
1,597 Elo+
Hun Batz
Hun Batz
Arkantoses
Hun Batz
Level 144
God Stats
4W - 2L
1,526 SR
Queue Stats
123W - 80L
1,607 Elo+
Party 1
Janus
Janus
ImVeohsDrama
Janus
Level 129
God Stats
7W - 2L
1,578 SR
Queue Stats
71W - 57L
1,627 Elo+
Party 1
Artemis
Artemis
ShadowEmber11
Artemis
Level 144
God Stats
2W - 0L
1,826 SR
Queue Stats
119W - 82L
1,589 Elo+
Party 1
Amaterasu
Amaterasu
benjamonson
Amaterasu
Level 142
God Stats
21W - 16L
1,590 SR
Queue Stats
580W - 562L
1,554 Elo+
Solo
Bacchus
Bacchus
xTHE5TORMx
Bacchus
Level 66
God Stats
14W - 11L
1,597 SR
Queue Stats
42W - 33L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 0
6,183
442
4,375
13,450
8,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
ArielizFez1030
Chernobog
12
0 / 2 / 0
7,006
500
3,274
8,608
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 0
7,111
508
6,343
10,948
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
12
0 / 5 / 1
6,740
481
3,440
16,537
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Gdawg1813
Mulan
14
1 / 3 / 0
8,292
592
15,651
16,266
12,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arkantoses
Hun Batz
15
8 / 1 / 5
8,759
626
13,104
12,021
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 8
7,479
534
9,489
6,743
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
14
1 / 0 / 1
7,898
564
7,691
6,975
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
benjamonson
Amaterasu
14
1 / 1 / 6
7,995
571
7,331
19,848
22,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
xTHE5TORMx
Bacchus
13
5 / 0 / 3
8,217
587
4,683
7,385
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
16
16
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Chernobog
ArielizFez1030
Chernobog
0
2
0
0
W
Hun Batz
Arkantoses
Hun Batz
8
1
5
10.5
L
2
4
0
0.5
L
Bakasura
0
5
1
0.1
L
Mulan
Gdawg1813
Mulan
1
3
0
0.33
W
1
1
8
5
W
Artemis
1
0
1
1.5
W
Amaterasu
benjamonson
Amaterasu
1
1
6
4
W
Bacchus
xTHE5TORMx
Bacchus
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,083
Damage
42,298
65,809
Taken
52,972
35,188
Mitigated
41,287
20,167
Healing
24,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,375
782
1,530
4,121
13,450
8,874
0
3,874
9,436
21,491
0
L
Chernobog
ArielizFez1030
Chernobog
3,274
2,253
0
3,065
8,608
3,561
0
996
7,596
0
58,971
W
Hun Batz
Arkantoses
Hun Batz
13,104
4,611
0
6,026
12,021
5,093
0
2,223
9,633
0
83,756
L
6,343
313
400
2,016
10,948
3,848
0
5,956
4,727
47,834
0
L
Bakasura
3,440
2,032
0
2,515
16,537
6,591
0
1,794
14,695
0
49,670
L
Mulan
Gdawg1813
Mulan
15,651
4,686
0
6,520
16,266
12,314
106
1,375
14,876
0
87,502
W
9,489
713
0
1,388
6,743
2,606
448
4,020
2,636
67,421
0
W
Artemis
7,691
3,703
0
3,885
6,975
3,022
0
1,416
5,559
0
68,102
W
Amaterasu
benjamonson
Amaterasu
7,331
4,389
0
10,255
19,848
22,779
0
312
19,177
562
56,621
W
Bacchus
xTHE5TORMx
Bacchus
4,683
293
0
3,042
7,385
7,787
122
2,747
4,431
23,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,332
Gold Earned
40,348
426
Minions Killed
481
0
Camps Cleared
0
1,283,655
Distance Traveled
1,412,318
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,183
442
25
2
0
259,863
3
L
Chernobog
7,006
500
105
8
0
250,286
2
W
Hun Batz
8,759
626
118
8
0
307,941
2
L
Chang'e
7,111
508
92
7
0
260,982
1
L
Bakasura
6,740
481
88
6
0
275,618
0
L
Mulan
8,292
592
116
8
0
236,906
0
W
Janus
7,479
534
127
9
0
281,396
2
W
Artemis
7,898
564
118
8
0
245,195
5
W
Amaterasu
7,995
571
97
7
0
271,451
2
W
Bacchus
8,217
587
21
2
0
306,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role