Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
IbrahDinho
Thoth
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
Simply Ezral
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
949 Elo+
Party 2
Bakasura
Bakasura
xXspadeXx48
Bakasura
Level 29
God Stats
11W - 18L
1,499 SR
Queue Stats
63W - 60L
1,168 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,294 Elo+

VS

Team Averages
Level 73
1,508 SR
1,454 Elo+
Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Risforme
Khepri
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
SamuraiK1ng5
Nemesis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,439 Elo+
Party 1
Neith
Neith
Yeeticus17
Neith
Level 67
God Stats
1W - 1L
1,338 SR
Queue Stats
5W - 7L
1,355 Elo+
Party 3
Vulcan
Vulcan
kai noah diaz
Vulcan
Level 66
God Stats
5W - 1L
1,704 SR
Queue Stats
49W - 45L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 2 / 3
4,864
486
2,505
8,525
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
 
Achilles
6
1 / 2 / 0
4,581
458
1,073
6,971
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
10
0 / 1 / 0
5,427
543
1,021
3,932
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Simply Ezral
Cthulhu
8
1 / 2 / 1
5,153
515
3,315
6,566
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
xXspadeXx48
Bakasura
9
2 / 1 / 1
5,591
559
3,865
8,776
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 1
5,350
535
2,625
8,549
6,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
Risforme
Khepri
7
0 / 1 / 1
5,108
511
2,267
4,675
3,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
SamuraiK1ng5
Nemesis
10
3 / 1 / 2
6,005
601
4,087
6,471
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
9
2 / 2 / 0
5,310
531
5,568
4,877
1,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 0 / 0
6,371
637
3,576
3,174
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
7
8
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
3
0.75
L
Achilles
 
Achilles
1
2
0
0.5
W
Achilles
 
Achilles
0
1
1
0.5
L
Thoth
0
1
0
0
W
Khepri
Risforme
Khepri
0
1
1
0.5
W
Nemesis
SamuraiK1ng5
Nemesis
3
1
2
4
L
Cthulhu
Simply Ezral
Cthulhu
1
2
1
0.75
W
Neith
2
2
0
1
W
2
0
0
2
L
Bakasura
xXspadeXx48
Bakasura
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,779
Damage
18,123
34,770
Taken
27,746
17,555
Mitigated
14,886
9,040
Healing
6,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,505
1,965
0
3,002
8,525
2,906
0
1,168
7,357
0
27,357
L
Achilles
 
Achilles
1,073
335
0
1,322
6,971
4,901
81
909
6,062
0
11,619
W
Achilles
 
Achilles
2,625
633
0
2,859
8,549
6,665
0
2,761
5,709
0
27,966
L
Thoth
1,021
37
0
590
3,932
1,243
0
3,182
750
40,615
0
W
Khepri
Risforme
Khepri
2,267
519
0
1,220
4,675
3,161
380
0
4,580
12,983
0
W
Nemesis
SamuraiK1ng5
Nemesis
4,087
1,970
0
647
6,471
2,295
0
402
6,069
0
42,666
L
Cthulhu
Simply Ezral
Cthulhu
3,315
669
91
1,104
6,566
5,061
0
0
6,566
19,892
225
W
Neith
5,568
2,080
93
604
4,877
1,585
587
0
4,827
0
35,010
W
3,576
891
0
651
3,174
1,180
0
948
2,226
43,446
0
L
Bakasura
xXspadeXx48
Bakasura
3,865
2,880
0
2,931
8,776
3,444
0
584
8,192
0
24,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,616
Gold Earned
28,144
230
Minions Killed
273
0
Camps Cleared
0
968,840
Distance Traveled
1,025,618
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,864
486
40
4
0
157,195
0
L
Achilles
4,581
458
21
2
0
208,122
2
W
Achilles
5,350
535
48
5
0
193,010
2
L
Thoth
5,427
543
78
8
0
214,651
4
W
Khepri
5,108
511
23
2
0
197,046
0
W
Nemesis
6,005
601
58
6
0
258,386
0
L
Cthulhu
5,153
515
29
3
0
168,737
0
W
Neith
5,310
531
55
6
0
181,102
2
W
Vulcan
6,371
637
89
9
0
196,074
0
L
Bakasura
5,591
559
62
6
0
220,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role