Player Matchup

Maui
Maui
Backward
Maui
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 31L
1,539 Elo+
Party 2
Horus
Horus
Cerune
Horus
Level 148
God Stats
1W - 1L
1,831 SR
Queue Stats
42W - 31L
1,643 Elo+
Party 2
Osiris
Osiris
GreenMan33
Osiris
Level 158
God Stats
5W - 6L
1,480 SR
Queue Stats
147W - 132L
1,532 Elo+
Party 1
Cabrakan
Cabrakan
Reggie00
Cabrakan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 215L
1,511 Elo+
Solo
Raijin
Raijin
tenebrisregium
Raijin
Level 141
God Stats
3W - 6L
1,826 SR
Queue Stats
300W - 299L
1,475 Elo+
Party 1
Team Averages
Level 150
1,627 SR
1,540 Elo+

VS

Team Averages
Level 135
1,601 SR
1,577 Elo+
Olorun
Olorun
LxstDestruction
Olorun
Level 159
God Stats
70W - 62L
1,596 SR
Queue Stats
560W - 508L
1,519 Elo+
Solo
Ares
Ares
PhillyD76
Ares
Level 128
God Stats
5W - 8L
1,919 SR
Queue Stats
213W - 208L
1,558 Elo+
Solo
Neith
Neith
SuqqMadiq
Neith
Level 124
God Stats
1W - 0L
1,319 SR
Queue Stats
127W - 98L
1,598 Elo+
Party 3
He Bo
He Bo
TakeurCheeks
He Bo
Level 127
God Stats
2W - 1L
1,497 SR
Queue Stats
83W - 63L
1,589 Elo+
Party 3
Gilgamesh
Gilgamesh
thebobbylobby
Gilgamesh
Level 136
God Stats
28W - 11L
1,674 SR
Queue Stats
343W - 297L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
1 / 5 / 2
5,020
456
2,847
10,180
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Cerune
Horus
9
2 / 1 / 3
5,735
521
4,220
10,348
8,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Osiris
GreenMan33
Osiris
11
2 / 2 / 2
6,206
564
4,921
7,871
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Reggie00
Cabrakan
10
1 / 3 / 1
5,800
527
4,786
13,017
12,970
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 4 / 1
5,035
458
2,724
7,150
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,124
648
6,536
6,648
2,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
10
5 / 2 / 3
7,006
637
6,580
6,735
5,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
SuqqMadiq
Neith
11
3 / 1 / 2
6,888
626
7,557
6,635
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 4
6,612
601
6,160
7,125
2,228
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
thebobbylobby
Gilgamesh
11
2 / 1 / 5
6,330
575
4,798
9,163
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
15
15
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Maui
1
5
2
0.4
L
Horus
Cerune
Horus
2
1
3
3.5
L
Osiris
GreenMan33
Osiris
2
2
2
1.5
W
2
1
3
3.5
W
Ares
5
2
3
3.25
L
Cabrakan
Reggie00
Cabrakan
1
3
1
0.5
W
Neith
SuqqMadiq
Neith
3
1
2
4
W
3
2
4
2.5
L
0
4
1
0.13
W
Gilgamesh
thebobbylobby
Gilgamesh
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,498
Damage
31,631
48,566
Taken
36,306
34,251
Mitigated
16,868
11,598
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
2,847
942
0
1,566
10,180
4,892
0
4,449
5,731
25,979
0
L
Horus
Cerune
Horus
4,220
1,726
480
2,838
10,348
8,371
0
5,167
5,181
0
16,193
L
Osiris
GreenMan33
Osiris
4,921
2,111
0
2,328
7,871
5,402
0
2,308
5,563
0
51,529
W
6,536
3,632
120
2,439
6,648
2,523
519
2,657
3,991
52,881
0
W
Ares
6,580
1,286
0
1,316
6,735
5,663
259
1,556
5,179
21,016
0
L
Cabrakan
Reggie00
Cabrakan
4,786
754
0
3,759
13,017
12,970
0
1,795
11,222
32,048
478
W
Neith
SuqqMadiq
Neith
7,557
3,793
0
1,725
6,635
2,446
0
3,499
3,136
0
41,886
W
6,160
267
0
1,565
7,125
2,228
1,138
763
6,362
45,493
0
L
2,724
468
0
627
7,150
2,616
0
5,557
1,593
33,682
0
W
Gilgamesh
thebobbylobby
Gilgamesh
4,798
1,683
0
1,058
9,163
4,008
367
1,404
7,759
0
39,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
33,960
247
Minions Killed
305
0
Camps Cleared
0
1,090,134
Distance Traveled
1,105,743
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,020
456
34
3
0
228,482
0
L
Horus
5,735
521
16
1
0
247,684
0
L
Osiris
6,206
564
79
7
0
224,769
0
W
Olorun
7,124
648
91
8
0
206,739
1
W
Ares
7,006
637
22
2
0
218,738
0
L
Cabrakan
5,800
527
55
5
0
189,165
3
W
Neith
6,888
626
66
6
0
207,521
1
W
He Bo
6,612
601
76
7
0
222,221
5
L
Raijin
5,035
458
63
6
0
200,034
3
W
Gilgamesh
6,330
575
50
5
0
250,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role