Player Matchup

Ne Zha
Ne Zha
FIixkzz
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,452 Elo+
Party 1
Ra
Ra
Snip3rTim-_-
Ra
Level 92
God Stats
1W - 0L
1,755 SR
Queue Stats
62W - 70L
1,416 Elo+
Party 1
Sun Wukong
Sun Wukong
lIlIllEBTllIlIl
Sun Wukong
Level 101
God Stats
2W - 0L
1,732 SR
Queue Stats
49W - 50L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
pokemon-orgulhos
Nu Wa
Level 143
God Stats
49W - 56L
1,513 SR
Queue Stats
49W - 64L
1,396 Elo+
Solo
Skadi
Skadi
sophyraa
Skadi
Level 128
God Stats
67W - 59L
1,532 SR
Queue Stats
139W - 151L
1,432 Elo+
Solo
Team Averages
Level 96
1,606 SR
1,431 Elo+

VS

Team Averages
Level 93
1,522 SR
1,407 Elo+
Hercules
Hercules
CelineCed
Hercules
Level 88
God Stats
15W - 10L
1,591 SR
Queue Stats
619W - 615L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Pika-Guyrese
Sylvanus
Level 81
God Stats
20W - 19L
1,378 SR
Queue Stats
149W - 130L
1,386 Elo+
Solo
Charybdis
Charybdis
RoyalRoyce17
Charybdis
Level 82
God Stats
1W - 2L
1,685 SR
Queue Stats
38W - 40L
1,425 Elo+
Solo
Anubis
Anubis
linternaverde11
Anubis
Level 108
God Stats
154W - 123L
1,506 SR
Queue Stats
1,103W - 1,138L
1,440 Elo+
Solo
Jormungandr
Jormungandr
sweet_primer
Jormungandr
Level 108
God Stats
434W - 430L
1,449 SR
Queue Stats
1,323W - 1,354L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FIixkzz
Ne Zha
8
0 / 2 / 2
5,132
467
1,825
7,329
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 2 / 1
6,154
559
4,603
6,818
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
lIlIllEBTllIlIl
Sun Wukong
11
1 / 1 / 0
6,466
588
6,441
10,347
6,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 3
4,923
448
5,080
1,211
366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
sophyraa
Skadi
10
1 / 0 / 3
5,667
515
3,844
4,197
1,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CelineCed
Hercules
11
1 / 1 / 0
6,446
586
6,078
11,597
7,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Pika-Guyrese
Sylvanus
9
0 / 0 / 1
5,525
502
1,531
3,999
2,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
RoyalRoyce17
Charybdis
9
2 / 2 / 0
5,636
512
2,891
6,332
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 1
6,692
608
4,161
9,131
4,181
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
sweet_primer
Jormungandr
8
1 / 1 / 1
5,610
510
1,962
6,892
4,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
5
5
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
CelineCed
Hercules
1
1
0
1
W
Ne Zha
FIixkzz
Ne Zha
0
2
2
0.5
L
Sylvanus
Pika-Guyrese
Sylvanus
0
0
1
0.5
L
Charybdis
RoyalRoyce17
Charybdis
2
2
0
1
W
4
2
1
2.25
W
Sun Wukong
lIlIllEBTllIlIl
Sun Wukong
1
1
0
1
L
1
2
1
0.75
W
0
0
3
1.5
W
Skadi
sophyraa
Skadi
1
0
3
2.5
L
Jormungandr
sweet_primer
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,793
Damage
16,623
29,902
Taken
37,951
13,129
Mitigated
20,399
7,224
Healing
15,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CelineCed
Hercules
6,078
2,895
0
3,051
11,597
7,748
0
255
11,278
73
46,565
W
Ne Zha
FIixkzz
Ne Zha
1,825
931
0
533
7,329
2,479
0
1,416
5,913
0
30,099
L
Sylvanus
Pika-Guyrese
Sylvanus
1,531
412
360
1,991
3,999
2,102
446
701
3,234
21,458
8,053
L
Charybdis
RoyalRoyce17
Charybdis
2,891
1,341
0
2,584
6,332
2,226
659
1,759
4,509
0
29,463
W
4,603
719
517
1,708
6,818
2,050
300
3,559
3,259
33,474
0
W
Sun Wukong
lIlIllEBTllIlIl
Sun Wukong
6,441
2,150
0
3,759
10,347
6,845
0
251
10,096
0
49,827
L
4,161
46
60
5,934
9,131
4,181
701
3,520
5,431
65,723
0
W
5,080
1,956
0
189
1,211
366
8
1,110
101
21,873
0
W
Skadi
sophyraa
Skadi
3,844
1,142
0
518
4,197
1,389
890
1,285
2,912
0
35,647
L
Jormungandr
sweet_primer
Jormungandr
1,962
304
69
1,220
6,892
4,142
724
2,928
3,816
25,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
29,909
277
Minions Killed
318
0
Camps Cleared
0
1,027,288
Distance Traveled
1,021,864
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,446
586
74
7
0
240,326
2
W
Ne Zha
5,132
467
47
4
0
191,949
2
L
Sylvanus
5,525
502
52
5
0
176,122
0
L
Charybdis
5,636
512
48
4
0
201,195
0
W
Ra
6,154
559
51
5
0
232,571
0
W
Sun Wukong
6,466
588
87
8
0
213,710
3
L
Anubis
6,692
608
103
9
0
187,471
0
W
Nu Wa
4,923
448
32
3
0
189,970
0
W
Skadi
5,667
515
60
5
0
199,088
0
L
Jormungandr
5,610
510
41
4
0
216,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role