Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Platinum V
Solaire__Kira
Pele
Platinum V
Level 177
God Stats
4W - 2L
1,747 SR
Queue Stats
22W - 11L
1,919 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
Solaire__Storm
Zhong Kui
Gold I
Level 185
God Stats
2W - 0L
1,829 SR
Queue Stats
22W - 9L
1,896 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 179
1,692 SR
1,772 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,510 SR
1,500 MMR
Maui
Maui
Bronze III
Fuhji
Maui
Bronze III
Level 87
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Hera
Hera
Bronze III
Hiso-Chan
Hera
Bronze III
Level 141
God Stats
0W - 1L
1,669 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Thanatos
Thanatos
Bronze III
kheckart
Thanatos
Bronze III
Level 102
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
5 / 0 / 13
10,318
938
6,155
9,103
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
14 / 2 / 4
11,658
1,060
15,743
10,939
4,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Solaire__Storm
Zhong Kui
12
1 / 3 / 11
9,243
840
11,016
8,781
7,071
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayAresCharonMartichorasAtlas

VS

Bans
KaliThothJanusChang'eHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Fuhji
Maui
10
0 / 4 / 5
7,940
722
4,827
13,790
12,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
12
4 / 6 / 1
9,088
826
6,926
9,673
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
kheckart
Thanatos
10
1 / 10 / 4
7,984
726
6,299
13,810
4,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
20
Kills
5
5
Deaths
20
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
0
13
11.5
L
Maui
Fuhji
Maui
0
4
5
0.63
L
Hera
4
6
1
0.75
W
14
2
4
8
W
Zhong Kui
Solaire__Storm
Zhong Kui
1
3
11
2.17
L
Thanatos
kheckart
Thanatos
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,914
Damage
18,052
28,823
Taken
37,273
22,793
Mitigated
19,580
8,096
Healing
2,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,155
1,702
0
1,513
9,103
11,117
699
3,401
5,702
21,398
0
L
Maui
Fuhji
Maui
4,827
1,376
0
450
13,790
12,280
0
6,441
6,912
21,000
0
L
Hera
6,926
1,059
0
125
9,673
2,730
0
4,642
4,936
33,980
0
W
15,743
3,987
0
2,699
10,939
4,605
1,607
4,094
6,845
0
58,688
W
Zhong Kui
Solaire__Storm
Zhong Kui
11,016
1,200
0
3,884
8,781
7,071
792
4,580
4,201
39,700
0
L
Thanatos
kheckart
Thanatos
6,299
908
0
2,141
13,810
4,570
0
5,359
8,082
0
16,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,219
Gold Earned
25,012
138
Minions Killed
87
0
Camps Cleared
0
648,535
Distance Traveled
564,593
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,318
938
17
2
0
236,799
3
L
Maui
7,940
722
17
2
0
211,676
0
L
Hera
9,088
826
49
4
0
166,180
0
W
Pele
11,658
1,060
51
5
0
224,578
0
W
Zhong Kui
9,243
840
70
6
0
187,158
1
L
Thanatos
7,984
726
21
2
0
186,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role