Player Matchup

Cliodhna
Cliodhna
ConEinstein
Cliodhna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,333 Elo+
Solo
Baron Samedi
Baron Samedi
Eileenedya
Baron Samedi
Level 104
God Stats
0W - 1L
1,494 SR
Queue Stats
2W - 5L
1,428 Elo+
Solo
Surtr
Surtr
EmersonRCQ1
Surtr
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 46L
1,520 Elo+
Solo
Hachiman
Hachiman
SirPenn
Hachiman
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 94L
1,499 Elo+
Party 2
Charon
Charon
TinySquidCheeks
Charon
Level 102
God Stats
1W - 3L
1,283 SR
Queue Stats
103W - 94L
1,483 Elo+
Party 2
Team Averages
Level 110
1,455 SR
1,453 Elo+

VS

Team Averages
Level 108
1,539 SR
1,448 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Darkfall-125-
Ah Puch
Level 107
God Stats
14W - 14L
1,377 SR
Queue Stats
415W - 484L
1,462 Elo+
Party 1
Chernobog
Chernobog
Eggie13-PR
Chernobog
Level 113
God Stats
5W - 4L
1,654 SR
Queue Stats
621W - 692L
1,453 Elo+
Party 1
Athena
Athena
VvFamouzsvV
Athena
Level 90
God Stats
14W - 9L
1,601 SR
Queue Stats
346W - 410L
1,431 Elo+
Party 1
Bakasura
Bakasura
xxjean47G
Bakasura
Level 102
God Stats
58W - 57L
1,565 SR
Queue Stats
350W - 429L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ConEinstein
Cliodhna
8
2 / 4 / 1
5,289
481
4,676
12,291
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Eileenedya
Baron Samedi
10
2 / 4 / 0
5,534
503
4,935
7,491
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
6,078
553
8,492
11,521
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
SirPenn
Hachiman
9
1 / 2 / 2
5,974
543
3,963
4,747
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 3
5,470
497
4,664
6,885
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
0 / 1 / 4
6,702
609
6,497
12,379
6,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
12
2 / 0 / 2
7,091
645
6,483
7,531
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Eggie13-PR
Chernobog
11
4 / 0 / 5
6,530
594
5,280
7,115
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
2 / 2 / 7
6,502
591
4,184
9,742
6,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
xxjean47G
Bakasura
13
6 / 2 / 2
7,358
669
7,025
10,559
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
14
15
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
1
4
2
L
Cliodhna
ConEinstein
Cliodhna
2
4
1
0.63
W
Ah Puch
2
0
2
3
W
Chernobog
Eggie13-PR
Chernobog
4
0
5
6.5
L
Baron Samedi
Eileenedya
Baron Samedi
2
4
0
0.5
L
0
2
1
0.25
L
Hachiman
SirPenn
Hachiman
1
2
2
1
L
0
3
3
0.5
W
Athena
2
2
7
2.75
W
Bakasura
xxjean47G
Bakasura
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,730
Damage
29,469
42,935
Taken
47,326
22,344
Mitigated
23,648
9,666
Healing
19,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,497
3,283
0
6,886
12,379
6,708
0
693
11,674
0
55,065
L
Cliodhna
ConEinstein
Cliodhna
4,676
1,484
0
1,914
12,291
4,173
11
2,183
9,958
0
32,871
W
Ah Puch
6,483
153
0
3,453
7,531
2,896
837
3,200
4,116
52,825
0
W
Chernobog
Eggie13-PR
Chernobog
5,280
3,039
0
2,244
7,115
2,696
766
1,646
5,469
0
37,695
L
Baron Samedi
Eileenedya
Baron Samedi
4,935
239
89
1,904
7,491
3,315
0
4,410
2,795
28,432
0
L
8,492
3,387
0
2,608
11,521
8,072
0
1,282
10,169
664
46,056
L
Hachiman
SirPenn
Hachiman
3,963
2,290
0
1,562
4,747
1,455
956
1,067
3,528
0
34,169
L
4,664
1,224
230
1,359
6,885
5,329
240
1,725
4,808
19,008
0
W
Athena
4,184
1,160
1,454
2,333
9,742
6,960
144
2,551
7,179
13,578
0
W
Bakasura
xxjean47G
Bakasura
7,025
5,175
0
2,733
10,559
4,388
0
1,406
9,068
0
58,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,345
Gold Earned
34,183
253
Minions Killed
359
0
Camps Cleared
0
1,008,890
Distance Traveled
1,129,301
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,702
609
95
9
0
198,341
1
L
Cliodhna
5,289
481
44
4
0
241,216
0
W
Ah Puch
7,091
645
79
7
0
213,147
0
W
Chernobog
6,530
594
62
6
0
226,732
0
L
Baron Samedi
5,534
503
48
4
0
195,379
0
L
Surtr
6,078
553
73
7
0
198,114
4
L
Hachiman
5,974
543
77
7
0
187,422
1
L
Charon
5,470
497
11
1
0
186,759
4
W
Athena
6,502
591
18
2
0
248,969
0
W
Bakasura
7,358
669
105
10
0
242,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role