Player Matchup

Athena
Athena
Hezii HK
Athena
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,527 Elo+
Party 1
Pele
Pele
Lavii HK
Pele
Level 29
God Stats
4W - 0L
1,671 SR
Queue Stats
8W - 15L
1,291 Elo+
Party 1
Arachne
Arachne
Matt Olsten
Arachne
Level 128
God Stats
2W - 3L
1,412 SR
Queue Stats
112W - 119L
1,449 Elo+
Solo
Hel
Hel
PantsGoblin29
Hel
Level 87
God Stats
6W - 7L
1,547 SR
Queue Stats
88W - 113L
1,387 Elo+
Solo
Cernunnos
Cernunnos
koonsie17
Cernunnos
Level 121
God Stats
4W - 6L
1,357 SR
Queue Stats
379W - 391L
1,504 Elo+
Solo
Team Averages
Level 85
1,497 SR
1,431 Elo+

VS

Team Averages
Level 89
1,518 SR
1,453 Elo+
Janus
Janus
AriPendragon01
Janus
Level 89
God Stats
0W - 3L
1,400 SR
Queue Stats
6W - 11L
1,375 Elo+
Solo
Fenrir
Fenrir
BUTLERZOO2
Fenrir
Level 126
God Stats
9W - 10L
1,525 SR
Queue Stats
304W - 311L
1,484 Elo+
Party 2
Arachne
Arachne
LTxMr Li9htsOut
Arachne
Level 121
God Stats
117W - 116L
1,555 SR
Queue Stats
315W - 320L
1,484 Elo+
Party 2
Izanami
Izanami
TennTalbot
Izanami
Level 40
God Stats
8W - 5L
1,626 SR
Queue Stats
107W - 88L
1,506 Elo+
Solo
Vamana
Vamana
Vicxly
Vamana
Level 68
God Stats
0W - 2L
1,484 SR
Queue Stats
36W - 61L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hezii HK
Athena
14
0 / 3 / 9
9,116
480
5,401
19,335
21,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
14
1 / 1 / 3
8,654
455
2,426
12,944
5,687
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Matt Olsten
Arachne
18
6 / 2 / 2
11,294
594
11,886
18,860
14,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

16
5 / 2 / 2
10,282
541
14,436
11,311
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
koonsie17
Cernunnos
15
5 / 4 / 5
9,786
515
13,357
13,284
5,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,822
464
7,321
11,852
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
BUTLERZOO2
Fenrir
14
1 / 1 / 0
8,613
453
4,684
13,579
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 3 / 4
8,504
448
13,306
18,325
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
TennTalbot
Izanami
15
4 / 6 / 1
9,217
485
13,075
15,797
6,291
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Vicxly
Vamana
8
1 / 2 / 0
6,563
345
3,641
6,786
3,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
10
12
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Fenrir
BUTLERZOO2
Fenrir
1
1
0
1
W
Athena
Hezii HK
Athena
0
3
9
1.5
L
3
3
4
1.67
W
Pele
1
1
3
2.5
W
Arachne
Matt Olsten
Arachne
6
2
2
3.5
W
5
2
2
3
L
Izanami
TennTalbot
Izanami
4
6
1
0.75
L
Vamana
Vicxly
Vamana
1
2
0
0.5
W
Cernunnos
koonsie17
Cernunnos
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,506
Damage
42,027
75,734
Taken
66,339
51,953
Mitigated
28,616
22,830
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,321
94
0
750
11,852
4,854
0
7,579
4,273
65,678
0
L
Fenrir
BUTLERZOO2
Fenrir
4,684
1,146
0
3,151
13,579
5,764
0
3,999
9,580
0
64,976
W
Athena
Hezii HK
Athena
5,401
1,088
0
1,605
19,335
21,591
305
1,352
17,875
33,283
0
L
13,306
10,538
344
3,927
18,325
7,979
208
4,624
13,701
0
35,946
W
Pele
2,426
767
0
4,826
12,944
5,687
0
941
11,907
0
66,909
W
Arachne
Matt Olsten
Arachne
11,886
9,812
0
7,282
18,860
14,598
3,065
1,853
16,871
0
86,248
W
14,436
400
1,418
6,426
11,311
4,664
1,002
1,641
9,504
78,576
0
L
Izanami
TennTalbot
Izanami
13,075
7,427
0
2,462
15,797
6,291
670
2,340
13,457
0
79,985
L
Vamana
Vicxly
Vamana
3,641
1,554
0
1,239
6,786
3,728
0
1,295
5,491
0
22,786
W
Cernunnos
koonsie17
Cernunnos
13,357
5,456
0
1,273
13,284
5,413
2,474
954
12,256
0
87,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,132
Gold Earned
41,719
529
Minions Killed
422
0
Camps Cleared
0
1,865,161
Distance Traveled
1,585,273
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,822
464
128
7
0
349,525
0
L
Fenrir
8,613
453
104
5
0
348,985
0
W
Athena
9,116
480
51
3
0
429,025
0
L
Arachne
8,504
448
40
2
0
360,572
0
W
Pele
8,654
455
90
5
0
432,368
0
W
Arachne
11,294
594
127
7
0
339,506
0
W
Hel
10,282
541
125
7
0
352,536
0
L
Izanami
9,217
485
108
6
0
326,738
0
L
Vamana
6,563
345
42
2
0
199,453
0
W
Cernunnos
9,786
515
136
7
0
311,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role