Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AzureBlackSky
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,430 Elo+
Solo
Zeus
Zeus
LordStrifee
Zeus
Level 141
God Stats
90W - 65L
1,530 SR
Queue Stats
628W - 652L
1,418 Elo+
Solo
King Arthur
King Arthur
MasterRoquie72
King Arthur
Level 83
God Stats
9W - 9L
1,528 SR
Queue Stats
151W - 199L
1,367 Elo+
Party 2
Freya
Freya
StormzyD
Freya
Level 102
God Stats
2W - 2L
1,668 SR
Queue Stats
22W - 7L
1,820 Elo+
Solo
Team Averages
Level 90
1,545 SR
1,507 Elo+

VS

Team Averages
Level 136
1,583 SR
1,503 Elo+
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jinroh858
Nu Wa
Level 147
God Stats
24W - 20L
1,579 SR
Queue Stats
315W - 308L
1,397 Elo+
Solo
Mercury
Mercury
ShrekMain
Mercury
Level 156
God Stats
12W - 6L
1,850 SR
Queue Stats
54W - 26L
1,644 Elo+
Solo
Kumbhakarna
Kumbhakarna
turtlesquirtle43
Kumbhakarna
Level 125
God Stats
6W - 4L
1,523 SR
Queue Stats
300W - 324L
1,450 Elo+
Party 1
Tiamat
Tiamat
vante42
Tiamat
Level 145
God Stats
4W - 5L
1,461 SR
Queue Stats
138W - 111L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 1 / 8
7,650
1,275
4,344
7,671
5,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
12
1 / 2 / 10
7,167
1,195
5,564
7,071
5,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 1 / 4
7,626
1,271
5,169
3,140
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MasterRoquie72
King Arthur
12
1 / 2 / 7
6,865
1,144
2,297
8,725
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
StormzyD
Freya
13
5 / 3 / 6
8,398
1,400
8,056
6,305
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

328

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 5 / 3
7,344
1,224
3,367
9,003
3,303
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Jinroh858
Nu Wa
14
2 / 2 / 6
8,271
1,379
11,980
3,935
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
ShrekMain
Mercury
13
5 / 0 / 3
8,787
1,465
7,691
2,922
1,103
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
turtlesquirtle43
Kumbhakarna
11
0 / 4 / 2
6,543
1,091
1,887
8,640
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
vante42
Tiamat
11
0 / 1 / 4
6,766
1,128
4,864
3,828
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
12
Kills
9
9
Deaths
12
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
8
6
L
Pele
 
Pele
2
5
3
0.7
W
Cthulhu
1
2
10
3
L
Nu Wa
Jinroh858
Nu Wa
2
2
6
2.5
W
3
1
4
5
W
King Arthur
MasterRoquie72
King Arthur
1
2
7
2.25
L
Mercury
ShrekMain
Mercury
5
0
3
6.5
W
Freya
StormzyD
Freya
5
3
6
2.67
L
Kumbhakarna
turtlesquirtle43
Kumbhakarna
0
4
2
0.25
L
Tiamat
vante42
Tiamat
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,430
Damage
29,789
32,912
Taken
28,328
19,829
Mitigated
14,033
2,548
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,344
1,251
0
696
7,671
5,634
0
4,622
2,843
0
13,393
L
Pele
 
Pele
3,367
262
0
50
9,003
3,303
0
5,162
3,489
0
12,207
W
Cthulhu
5,564
257
285
294
7,071
5,083
0
3,813
3,078
17,414
586
L
Nu Wa
Jinroh858
Nu Wa
11,980
4,880
131
160
3,935
1,582
0
2,968
893
32,364
0
W
5,169
509
0
0
3,140
1,120
0
1,183
1,957
22,071
0
W
King Arthur
MasterRoquie72
King Arthur
2,297
445
0
0
8,725
5,822
0
4,958
3,481
0
9,382
L
Mercury
ShrekMain
Mercury
7,691
3,313
0
412
2,922
1,103
0
939
1,785
0
19,268
W
Freya
StormzyD
Freya
8,056
2,220
0
1,273
6,305
2,170
0
3,725
2,522
16,193
0
L
Kumbhakarna
turtlesquirtle43
Kumbhakarna
1,887
271
0
254
8,640
6,359
0
5,336
2,830
2,798
0
L
Tiamat
vante42
Tiamat
4,864
620
0
823
3,828
1,686
0
2,599
978
12,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,706
Gold Earned
37,711
161
Minions Killed
122
6
Camps Cleared
6
608,204
Distance Traveled
530,764
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,650
1,275
25
4
0
127,185
0
L
Pele
7,344
1,224
18
3
0
115,398
0
W
Cthulhu
7,167
1,195
28
5
0
124,771
0
L
Nu Wa
8,271
1,379
47
8
0
116,337
0
W
Zeus
7,626
1,271
56
9
3
127,422
4
W
King Arthur
6,865
1,144
14
2
1
134,541
0
L
Mercury
8,787
1,465
25
4
4
146,613
0
W
Freya
8,398
1,400
38
6
2
94,285
0
L
Kumbhakarna
6,543
1,091
2
0
0
62,978
0
L
Tiamat
6,766
1,128
30
5
2
89,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role