Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Uchihahunter140
Medusa
Level 92
God Stats
4W - 2L
1,722 SR
Queue Stats
196W - 240L
1,449 Elo+
Solo
Anubis
Anubis
YoBushi
Anubis
Level 88
God Stats
51W - 31L
1,635 SR
Queue Stats
208W - 183L
1,432 Elo+
Solo
Hercules
Hercules
xXNueroXx
Hercules
Level 125
God Stats
12W - 16L
1,476 SR
Queue Stats
269W - 244L
1,542 Elo+
Party 1
Nemesis
Nemesis
zipzeroproblems2
Nemesis
Level 71
God Stats
2W - 2L
1,718 SR
Queue Stats
250W - 237L
1,511 Elo+
Solo
Team Averages
Level 86
1,610 SR
1,487 Elo+

VS

Team Averages
Level 118
1,539 SR
1,478 Elo+
Osiris
Osiris
LordOfRed97
Osiris
Level 125
God Stats
6W - 5L
1,610 SR
Queue Stats
144W - 139L
1,433 Elo+
Party 2
Raijin
Raijin
RagingKing7
Raijin
Level 128
God Stats
12W - 8L
1,570 SR
Queue Stats
117W - 119L
1,466 Elo+
Party 2
Kuzenbo
Kuzenbo
ShatterHeaven
Kuzenbo
Level 141
God Stats
7W - 3L
1,641 SR
Queue Stats
325W - 330L
1,466 Elo+
Solo
Ne Zha
Ne Zha
TypicalChayWill
Ne Zha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,513 Elo+
Solo
Hachiman
Hachiman
moman_feduck
Hachiman
Level 128
God Stats
3W - 5L
1,375 SR
Queue Stats
97W - 99L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 1
5,412
541
1,152
5,179
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 1 / 1
5,797
580
5,869
6,629
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
YoBushi
Anubis
11
1 / 1 / 0
6,394
639
6,164
6,363
3,034
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
xXNueroXx
Hercules
8
3 / 0 / 4
5,986
599
5,099
5,893
4,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
3 / 1 / 1
5,594
559
2,787
6,369
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 0 / 1
5,079
508
1,711
10,331
7,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
10
2 / 1 / 0
5,911
591
4,423
3,724
1,163
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
7
1 / 4 / 0
4,891
489
1,590
8,810
7,076
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,392
439
2,051
8,670
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
moman_feduck
Hachiman
8
0 / 2 / 0
4,676
468
3,771
6,591
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
3
4
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
1
0.5
L
Osiris
0
0
1
0.5
L
Raijin
2
1
0
2
L
Kuzenbo
1
4
0
0.25
L
0
4
0
0
W
4
1
1
4.5
W
Anubis
YoBushi
Anubis
1
1
0
1
L
Hachiman
moman_feduck
Hachiman
0
2
0
0
W
Hercules
xXNueroXx
Hercules
3
0
4
5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,071
Damage
13,546
30,433
Taken
38,126
13,336
Mitigated
20,296
9,739
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
1,152
272
639
766
5,179
1,663
0
1,768
3,243
39,293
0
L
Osiris
1,711
255
0
2,095
10,331
7,585
0
5,557
4,774
0
26,176
L
Raijin
4,423
536
0
1,012
3,724
1,163
0
335
3,389
33,309
0
L
Kuzenbo
1,590
863
0
373
8,810
7,076
0
0
8,810
18,310
0
L
2,051
546
0
630
8,670
2,808
0
1,424
7,246
0
24,007
W
5,869
2,245
0
1,140
6,629
2,054
11
1,163
5,416
0
30,563
W
Anubis
YoBushi
Anubis
6,164
460
0
3,799
6,363
3,034
47
0
6,363
51,137
0
L
Hachiman
moman_feduck
Hachiman
3,771
2,140
0
1,996
6,591
1,664
396
0
6,591
0
27,736
W
Hercules
xXNueroXx
Hercules
5,099
1,892
0
2,482
5,893
4,432
0
1,954
3,805
0
18,130
W
2,787
773
0
913
6,369
2,153
0
732
5,593
0
35,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,183
Gold Earned
24,949
274
Minions Killed
220
0
Camps Cleared
0
964,498
Distance Traveled
961,156
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,412
541
72
7
0
160,158
0
L
Osiris
5,079
508
51
5
0
198,312
0
L
Raijin
5,911
591
62
6
0
190,725
2
L
Kuzenbo
4,891
489
29
3
0
164,008
0
L
Ne Zha
4,392
439
38
4
0
221,594
0
W
Medusa
5,797
580
42
4
0
211,847
0
W
Anubis
6,394
639
85
9
0
159,098
2
L
Hachiman
4,676
468
40
4
0
186,517
2
W
Hercules
5,986
599
21
2
0
209,637
4
W
Nemesis
5,594
559
54
5
0
223,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role