Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 427
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Astralign
Anubis
Level 139
God Stats
63W - 41L
1,700 SR
Queue Stats
622W - 581L
1,552 Elo+
Solo
Rama
Rama
Jo53Edmund
Rama
Level 164
God Stats
3W - 1L
1,483 SR
Queue Stats
34W - 13L
1,706 Elo+
Party 1
Arachne
Arachne
JungleXJimmy
Arachne
Level 147
God Stats
10W - 8L
1,474 SR
Queue Stats
381W - 424L
1,476 Elo+
Solo
Mercury
Mercury
Layandro00
Mercury
Level 158
God Stats
3W - 5L
1,769 SR
Queue Stats
119W - 96L
1,614 Elo+
Party 1
Team Averages
Level 207
1,585 SR
1,570 Elo+

VS

Team Averages
Level 151
1,597 SR
1,561 Elo+
Bellona
Bellona
Cinji
Bellona
Level 142
God Stats
16W - 22L
1,441 SR
Queue Stats
280W - 323L
1,513 Elo+
Solo
Raijin
Raijin
Ditnyte
Raijin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 88L
1,630 Elo+
Solo
Osiris
Osiris
GreenMan33
Osiris
Level 158
God Stats
5W - 6L
1,646 SR
Queue Stats
147W - 132L
1,552 Elo+
Party 2
Ao Kuang
Ao Kuang
MrPsychoticss
Ao Kuang
Level 156
God Stats
10W - 8L
1,698 SR
Queue Stats
92W - 72L
1,618 Elo+
Solo
Apollo
Apollo
tenebrisregium
Apollo
Level 141
God Stats
4W - 5L
1,700 SR
Queue Stats
300W - 299L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 3
6,320
486
2,737
8,318
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Astralign
Anubis
12
3 / 3 / 3
7,365
567
8,529
10,606
4,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 1
7,617
586
5,323
6,581
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
JungleXJimmy
Arachne
10
1 / 3 / 1
6,170
475
4,232
11,396
4,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Mercury
Layandro00
Mercury
14
3 / 0 / 5
8,065
620
7,144
9,134
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cinji
Bellona
12
1 / 2 / 1
7,315
563
7,095
9,066
7,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Ditnyte
Raijin
13
1 / 3 / 2
7,408
570
9,052
8,967
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
GreenMan33
Osiris
11
3 / 2 / 0
6,935
533
4,206
7,923
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
MrPsychoticss
Ao Kuang
8
0 / 1 / 2
5,695
438
4,150
7,887
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 2 / 0
7,060
543
5,308
8,896
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
6
7
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
3
1.5
W
Anubis
Astralign
Anubis
3
3
3
1.5
L
Bellona
Cinji
Bellona
1
2
1
0.75
L
Raijin
Ditnyte
Raijin
1
3
2
0.67
L
Osiris
GreenMan33
Osiris
3
2
0
1.5
W
3
0
1
3.5
W
Arachne
JungleXJimmy
Arachne
1
3
1
0.5
W
Mercury
Layandro00
Mercury
3
0
5
5.5
L
Ao Kuang
MrPsychoticss
Ao Kuang
0
1
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,965
Damage
29,811
46,035
Taken
42,739
20,497
Mitigated
24,772
20,765
Healing
12,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,737
363
3,159
5,281
8,318
5,278
423
3,409
4,753
21,308
0
W
Anubis
Astralign
Anubis
8,529
155
0
5,135
10,606
4,834
0
6,321
3,769
65,103
0
L
Bellona
Cinji
Bellona
7,095
1,997
0
3,868
9,066
7,293
7
1,230
7,836
0
57,099
L
Raijin
Ditnyte
Raijin
9,052
829
0
807
8,967
2,429
0
5,551
3,416
65,864
0
L
Osiris
GreenMan33
Osiris
4,206
1,466
0
2,378
7,923
7,834
0
1,089
6,834
0
48,736
W
5,323
4,001
0
2,630
6,581
2,392
485
316
6,171
0
62,508
W
Arachne
JungleXJimmy
Arachne
4,232
3,599
0
3,755
11,396
4,081
0
457
10,939
0
39,417
W
Mercury
Layandro00
Mercury
7,144
3,299
0
805
9,134
3,912
0
1,851
7,201
0
74,888
L
Ao Kuang
MrPsychoticss
Ao Kuang
4,150
1,251
0
1,524
7,887
3,755
0
2,291
5,596
14,444
0
L
5,308
3,162
0
3,826
8,896
3,461
0
1,105
7,791
0
59,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,537
Gold Earned
34,413
428
Minions Killed
407
0
Camps Cleared
0
1,388,067
Distance Traveled
1,193,956
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,320
486
39
3
0
235,472
3
W
Anubis
7,365
567
105
8
0
254,863
4
L
Bellona
7,315
563
96
7
0
229,844
4
L
Raijin
7,408
570
128
10
0
248,439
0
L
Osiris
6,935
533
68
5
0
282,981
0
W
Rama
7,617
586
122
9
0
260,013
4
W
Arachne
6,170
475
58
4
0
280,791
0
W
Mercury
8,065
620
104
8
0
356,928
2
L
Ao Kuang
5,695
438
10
1
0
195,640
0
L
Apollo
7,060
543
105
8
0
237,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role