Player Matchup

Tyr
Tyr
Diamond III
 
Tyr
Diamond III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Platinum I
Arlor1
Cliodhna
Platinum I
Level 152
God Stats
36W - 27L
1,600 SR
Queue Stats
222W - 211L
1,906 MMR
Solo
Ratatoskr
Ratatoskr
Diamond IV
Yadrossich
Ratatoskr
Diamond IV
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 58L
1,892 MMR
Solo
Apollo
Apollo
Diamond V
bluesliter
Apollo
Diamond V
Level 159
God Stats
1W - 0L
1,840 SR
Queue Stats
113W - 97L
2,055 MMR
Party 1
Janus
Janus
Diamond V
safa77777
Janus
Diamond V
Level 145
God Stats
9W - 8L
1,549 SR
Queue Stats
140W - 124L
2,091 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,598 SR
1,889 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,548 SR
1,930 MMR
Thoth
Thoth
Diamond I
Anazar
Thoth
Diamond I
Level 187
God Stats
23W - 15L
1,672 SR
Queue Stats
660W - 647L
1,922 MMR
Solo
Loki
Loki
Diamond III
Gems2Spend
Loki
Diamond III
Level 142
God Stats
9W - 7L
1,579 SR
Queue Stats
392W - 364L
2,186 MMR
Solo
Charon
Charon
Platinum V
PropperPatty
Charon
Platinum V
Level 103
God Stats
10W - 11L
1,538 SR
Queue Stats
217W - 208L
1,742 MMR
Solo
Achilles
Achilles
Platinum IV
icekillss
Achilles
Platinum IV
Level 107
God Stats
0W - 1L
1,267 SR
Queue Stats
44W - 31L
1,886 MMR
Solo
Skadi
Skadi
Platinum II
НочнойДемон
Skadi
Platinum II
Level 164
God Stats
69W - 45L
1,683 SR
Queue Stats
565W - 557L
1,917 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
3 / 0 / 0
4,112
822
2,207
3,533
1,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
Arlor1
Cliodhna
7
2 / 0 / 0
3,783
757
1,646
3,357
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ratatoskr
Yadrossich
Ratatoskr
7
1 / 1 / 2
3,929
786
3,128
4,609
1,973
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Apollo
bluesliter
Apollo
5
0 / 1 / 1
3,351
670
1,905
3,856
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
safa77777
Janus
7
0 / 1 / 1
3,571
714
800
2,215
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ao KuangKaliAthena

VS

Bans
Sun WukongSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Anazar
Thoth
6
0 / 1 / 1
3,617
723
1,096
2,208
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
1 / 1 / 0
3,622
724
1,344
3,285
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
5
1 / 2 / 0
3,468
694
1,660
3,589
2,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
icekillss
Achilles
6
0 / 1 / 1
3,373
675
1,699
4,355
2,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

3
0 / 1 / 1
3,008
602
1,905
2,361
533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
2
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
0
3
L
Thoth
Anazar
Thoth
0
1
1
0.5
W
Cliodhna
Arlor1
Cliodhna
2
0
0
2
L
1
1
0
1
L
Charon
1
2
0
0.5
W
Ratatoskr
Yadrossich
Ratatoskr
1
1
2
2
W
Apollo
bluesliter
Apollo
0
1
1
0.5
L
Achilles
icekillss
Achilles
0
1
1
0.5
W
Janus
safa77777
Janus
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,686
Damage
7,704
17,570
Taken
15,798
6,169
Mitigated
6,681
8,444
Healing
5,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,207
500
0
2,580
3,533
1,470
0
789
2,744
0
9,693
L
Thoth
Anazar
Thoth
1,096
101
0
500
2,208
494
0
752
1,408
21,342
0
W
Cliodhna
Arlor1
Cliodhna
1,646
252
0
2,198
3,357
950
0
846
2,511
0
14,614
L
1,344
124
0
1,771
3,285
793
0
0
3,285
0
18,707
L
Charon
1,660
430
0
1,026
3,589
2,092
0
0
3,589
9,829
0
W
Ratatoskr
Yadrossich
Ratatoskr
3,128
1,168
0
1,914
4,609
1,973
0
0
4,609
0
19,558
W
Apollo
bluesliter
Apollo
1,905
1,525
0
1,002
3,856
1,200
0
871
2,985
0
15,237
L
Achilles
icekillss
Achilles
1,699
802
0
1,635
4,355
2,769
0
0
4,355
0
11,166
W
Janus
safa77777
Janus
800
229
0
750
2,215
576
0
250
1,965
22,046
0
L
1,905
1,001
0
923
2,361
533
0
0
2,361
0
7,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,746
Gold Earned
17,088
159
Minions Killed
127
0
Camps Cleared
0
583,852
Distance Traveled
475,633
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,112
822
12
2
0
134,561
0
L
Thoth
3,617
723
48
10
0
102,138
2
W
Cliodhna
3,783
757
36
7
0
129,345
0
L
Loki
3,622
724
32
6
0
127,336
0
L
Charon
3,468
694
7
1
0
101,646
0
W
Ratatoskr
3,929
786
26
5
0
110,214
0
W
Apollo
3,351
670
41
8
0
102,147
0
L
Achilles
3,373
675
23
5
0
95,012
0
W
Janus
3,571
714
44
9
0
107,585
0
L
Skadi
3,008
602
17
3
0
49,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role