Player Matchup

Discordia
Discordia
IceQuiver
Discordia
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,192 Elo+
Party 1
Pele
Pele
LeegloryDDS
Pele
Level 176
God Stats
11W - 5L
1,765 SR
Queue Stats
179W - 149L
1,553 Elo+
Party 1
Hercules
Hercules
MoistManlyMan
Hercules
Level 186
God Stats
10W - 5L
1,640 SR
Queue Stats
276W - 195L
1,590 Elo+
Party 1
Team Averages
Level 172
1,635 SR
1,445 Elo+

VS

Team Averages
Level 123
1,587 SR
1,498 Elo+
Neith
Neith
IronSister
Neith
Level 104
God Stats
1W - 3L
1,641 SR
Queue Stats
149W - 162L
1,495 Elo+
Party 2
Janus
Janus
JuuzouSuzaya
Janus
Level 107
God Stats
15W - 13L
1,587 SR
Queue Stats
133W - 141L
1,492 Elo+
Party 2
Xing Tian
Xing Tian
whyareurrunning
Xing Tian
Level 157
God Stats
27W - 28L
1,532 SR
Queue Stats
703W - 668L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IceQuiver
Discordia
12
3 / 2 / 9
9,331
848
8,269
3,973
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 2 / 3
9,378
853
8,267
9,281
3,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
MoistManlyMan
Hercules
12
3 / 2 / 7
8,977
816
9,113
12,907
13,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 3
7,837
712
4,624
9,728
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 5 / 0
8,779
798
7,092
8,515
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
whyareurrunning
Xing Tian
11
3 / 1 / 1
8,391
763
5,581
10,322
6,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
6
6
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
IceQuiver
Discordia
3
2
9
3.75
L
Neith
0
6
3
0.25
L
3
5
0
0.6
W
6
2
3
3.75
W
Hercules
MoistManlyMan
Hercules
3
2
7
3.25
L
Xing Tian
whyareurrunning
Xing Tian
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,649
Damage
17,297
26,161
Taken
28,565
19,159
Mitigated
12,020
5,441
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
IceQuiver
Discordia
8,269
113
0
0
3,973
1,671
774
2,216
1,757
41,194
0
L
Neith
4,624
2,493
0
1,313
9,728
2,815
0
2,680
6,560
0
26,791
L
7,092
672
0
1,000
8,515
2,314
0
2,148
5,865
34,016
0
W
8,267
1,471
0
2,041
9,281
3,499
123
3,844
5,437
27
34,473
W
Hercules
MoistManlyMan
Hercules
9,113
3,630
0
3,400
12,907
13,989
358
6,809
6,098
0
21,494
L
Xing Tian
whyareurrunning
Xing Tian
5,581
279
0
1,530
10,322
6,891
0
3,006
6,796
14,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,686
Gold Earned
25,007
139
Minions Killed
108
0
Camps Cleared
0
590,304
Distance Traveled
529,818
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,331
848
64
6
0
192,733
0
L
Neith
7,837
712
54
5
0
170,904
0
L
Janus
8,779
798
40
4
0
168,375
0
W
Pele
9,378
853
51
5
0
207,260
0
W
Hercules
8,977
816
24
2
0
190,311
0
L
Xing Tian
8,391
763
14
1
0
190,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role