Player Matchup

Raijin
Raijin
CA5PER 84
Raijin
Level 155
God Stats
3W - 13L
1,329 SR
Queue Stats
598W - 669L
1,481 Elo+
Solo
Fenrir
Fenrir
D1 kobe24
Fenrir
Level 108
God Stats
5W - 7L
1,458 SR
Queue Stats
36W - 69L
1,365 Elo+
Solo
Charon
Charon
ParrieDog
Charon
Level 101
God Stats
15W - 11L
1,639 SR
Queue Stats
54W - 45L
1,547 Elo+
Solo
King Arthur
King Arthur
Shadowsmoke420
King Arthur
Level 170
God Stats
7W - 11L
1,456 SR
Queue Stats
578W - 556L
1,529 Elo+
Solo
Ishtar
Ishtar
TACOmachine3000
Ishtar
Level 66
God Stats
3W - 7L
1,464 SR
Queue Stats
95W - 117L
1,330 Elo+
Solo
Team Averages
Level 120
1,469 SR
1,450 Elo+

VS

Team Averages
Level 165
1,624 SR
1,505 Elo+
Hachiman
Hachiman
Simbacor
Hachiman
Level 159
God Stats
13W - 13L
1,590 SR
Queue Stats
323W - 312L
1,516 Elo+
Solo
Vulcan
Vulcan
darkmare89_ttv
Vulcan
Level 158
God Stats
42W - 35L
1,564 SR
Queue Stats
635W - 591L
1,509 Elo+
Solo
Osiris
Osiris
dukewicked
Osiris
Level 240
God Stats
1W - 1L
1,295 SR
Queue Stats
287W - 280L
1,522 Elo+
Solo
Ganesha
Ganesha
gurl_i_farted
Ganesha
Level 68
God Stats
8W - 0L
1,970 SR
Queue Stats
59W - 73L
1,444 Elo+
Solo
Kali
Kali
ofoxgiven
Kali
Level 199
God Stats
12W - 3L
1,702 SR
Queue Stats
304W - 295L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CA5PER 84
Raijin
16
4 / 3 / 3
9,994
555
8,984
9,564
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
D1 kobe24
Fenrir
15
6 / 6 / 3
9,523
529
6,186
20,303
9,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
ParrieDog
Charon
14
3 / 3 / 5
9,419
523
10,848
19,374
17,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Shadowsmoke420
King Arthur
16
4 / 3 / 0
10,174
565
15,020
18,454
20,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 7 / 3
8,799
489
7,158
16,000
8,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Simbacor
Hachiman
16
7 / 3 / 2
10,330
574
14,617
14,926
6,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 6
8,427
468
11,715
10,333
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
dukewicked
Osiris
16
2 / 3 / 5
9,541
530
8,488
16,056
18,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
13
0 / 2 / 14
8,749
486
4,778
12,416
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
17
10 / 4 / 2
11,117
618
16,353
23,251
11,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
18
Kills
22
22
Deaths
18
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Raijin
CA5PER 84
Raijin
4
3
3
1.83
L
Fenrir
D1 kobe24
Fenrir
6
6
3
1.25
L
Charon
ParrieDog
Charon
3
3
5
1.83
L
King Arthur
Shadowsmoke420
King Arthur
4
3
0
1.33
W
Hachiman
Simbacor
Hachiman
7
3
2
2.67
L
1
7
3
0.36
W
3
6
6
1
W
Osiris
dukewicked
Osiris
2
3
5
1.5
W
Ganesha
0
2
14
3.5
W
Kali
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,196
Damage
55,951
83,695
Taken
76,982
59,996
Mitigated
52,227
12,097
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
CA5PER 84
Raijin
8,984
749
0
625
9,564
4,079
0
2,627
6,937
90,344
0
L
Fenrir
D1 kobe24
Fenrir
6,186
1,929
0
4,111
20,303
9,005
0
3,993
16,220
0
64,280
L
Charon
ParrieDog
Charon
10,848
2,587
210
4,860
19,374
17,166
631
6,397
12,925
39,747
0
L
King Arthur
Shadowsmoke420
King Arthur
15,020
1,445
0
783
18,454
20,949
0
1,268
16,417
442
82,472
W
Hachiman
Simbacor
Hachiman
14,617
7,412
0
4,926
14,926
6,427
279
3,680
11,246
0
83,191
L
7,158
4,022
0
1,508
16,000
8,797
104
2,208
13,792
0
63,567
W
11,715
6,423
0
567
10,333
4,611
605
6,151
4,182
57,641
0
W
Osiris
dukewicked
Osiris
8,488
2,996
225
1,943
16,056
18,073
0
490
15,566
0
71,712
W
Ganesha
4,778
447
0
1,509
12,416
11,696
51
5,602
6,814
21,032
0
W
Kali
16,353
10,689
0
9,922
23,251
11,420
0
4,325
18,926
0
87,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,909
Gold Earned
48,164
508
Minions Killed
436
0
Camps Cleared
0
1,694,552
Distance Traveled
1,830,018
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,994
555
173
10
0
335,184
0
L
Fenrir
9,523
529
75
4
0
397,282
0
L
Charon
9,419
523
32
2
0
318,121
6
L
King Arthur
10,174
565
117
7
0
330,302
0
W
Hachiman
10,330
574
130
7
0
319,983
4
L
Ishtar
8,799
489
111
6
0
313,663
0
W
Vulcan
8,427
468
81
5
0
367,184
0
W
Osiris
9,541
530
110
6
0
377,068
1
W
Ganesha
8,749
486
8
0
0
365,302
3
W
Kali
11,117
618
107
6
0
400,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role