Player Matchup

Izanami
Izanami
Ganjro
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,414 Elo+
Party 1
Nu Wa
Nu Wa
RAREFORMULA
Nu Wa
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
WeedIsadrug
Ne Zha
Level 127
God Stats
2W - 1L
1,254 SR
Queue Stats
56W - 43L
1,510 Elo+
Party 1
Eset
Eset
ZoucyTV
Eset
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,613 Elo+
Party 1
Shiva
Shiva
bullseye036
Shiva
Level 152
God Stats
3W - 4L
1,375 SR
Queue Stats
296W - 303L
1,488 Elo+
Solo
Team Averages
Level 142
1,426 SR
1,505 Elo+

VS

Team Averages
Level 65
1,308 SR
1,491 Elo+
Baron Samedi
Baron Samedi
BloodForevers
Baron Samedi
Level 68
God Stats
0W - 1L
1,210 SR
Queue Stats
23W - 20L
1,574 Elo+
Solo
Geb
Geb
Jujuinmyhole
Geb
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
370W - 378L
1,417 Elo+
Solo
Jing Wei
Jing Wei
KINGstinger93
Jing Wei
Level 67
God Stats
0W - 3L
1,184 SR
Queue Stats
52W - 55L
1,481 Elo+
Solo
Thanatos
Thanatos
Mikadoisgod
Thanatos
Level 111
God Stats
0W - 6L
1,147 SR
Queue Stats
208W - 206L
1,429 Elo+
Solo
Scylla
Scylla
Youthfulcord247
Scylla
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 72L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ganjro
Izanami
15
1 / 2 / 10
8,728
793
6,707
8,311
3,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 2 / 11
9,759
887
12,861
9,208
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
17
8 / 2 / 7
10,033
912
11,830
10,072
5,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Eset
ZoucyTV
Eset
15
3 / 3 / 9
9,124
829
8,505
11,475
5,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 13
9,194
836
11,412
15,411
16,480
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BloodForevers
Baron Samedi
15
3 / 6 / 4
8,875
807
10,739
13,095
6,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 9
8,551
777
6,843
17,158
17,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
KINGstinger93
Jing Wei
13
1 / 5 / 6
8,008
728
6,226
9,986
4,001
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Mikadoisgod
Thanatos
10
1 / 2 / 4
7,068
643
2,187
5,611
2,451
Mace

Mace

+10
Physical Power

17
5 / 2 / 4
9,462
860
10,792
8,495
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
38
19
Kills
11
13
Deaths
19
50
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BloodForevers
Baron Samedi
3
6
4
0.83
W
Izanami
Ganjro
Izanami
1
2
10
3
L
1
4
9
1.38
L
Jing Wei
KINGstinger93
Jing Wei
1
5
6
0.8
L
Thanatos
Mikadoisgod
Thanatos
1
2
4
1.5
W
4
2
11
4.75
W
Ne Zha
8
2
7
5.75
L
5
2
4
3.5
W
Eset
ZoucyTV
Eset
3
3
9
2.5
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,315
Damage
36,787
54,477
Taken
54,345
36,301
Mitigated
34,528
22,488
Healing
12,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BloodForevers
Baron Samedi
10,739
398
1,176
2,676
13,095
6,883
0
4,577
8,030
21,506
0
W
Izanami
Ganjro
Izanami
6,707
4,010
1,242
1,828
8,311
3,665
2,325
4,267
4,044
0
13,661
L
6,843
295
629
3,442
17,158
17,337
0
7,806
8,636
18,158
88
L
Jing Wei
KINGstinger93
Jing Wei
6,226
4,301
352
294
9,986
4,001
0
5,349
4,284
0
18,125
L
Thanatos
Mikadoisgod
Thanatos
2,187
282
542
2,283
5,611
2,451
0
1,909
3,540
0
4,934
W
12,861
3,932
2,664
2,067
9,208
4,422
391
5,632
3,576
30,870
0
W
Ne Zha
11,830
1,403
1,056
1,282
10,072
5,944
1,260
5,131
4,941
0
22,925
L
10,792
241
214
1,322
8,495
3,856
0
4,431
3,932
33,928
0
W
Eset
ZoucyTV
Eset
8,505
213
3,168
2,062
11,475
5,790
855
5,510
5,965
16,299
0
W
11,412
856
3,568
3,551
15,411
16,480
465
7,746
7,665
5,930
13,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
41,964
127
Minions Killed
123
0
Camps Cleared
0
1,038,935
Distance Traveled
801,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,875
807
26
2
0
184,103
0
W
Izanami
8,728
793
24
2
0
184,475
0
L
Geb
8,551
777
12
1
0
192,752
0
L
Jing Wei
8,008
728
22
2
0
142,707
0
L
Thanatos
7,068
643
7
1
0
103,296
0
W
Nu Wa
9,759
887
32
3
0
201,165
0
W
Ne Zha
10,033
912
15
1
0
205,795
0
L
Scylla
9,462
860
56
5
0
178,448
0
W
Eset
9,124
829
26
2
0
231,651
0
W
Shiva
9,194
836
30
3
0
215,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role