Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
FrankGrimesJr
Tyr
Level 26
God Stats
5W - 1L
1,931 SR
Queue Stats
19W - 3L
1,861 Elo+
Party 2
Anhur
Anhur
finnelhumanо
Anhur
Level 159
God Stats
2W - 0L
1,641 SR
Queue Stats
45W - 22L
1,714 Elo+
Party 2
Anubis
Anubis
kirex67bu
Anubis
Level 145
God Stats
4W - 1L
1,741 SR
Queue Stats
119W - 87L
1,618 Elo+
Party 2
Team Averages
Level 129
1,663 SR
1,639 Elo+

VS

Team Averages
Level 65
1,422 SR
1,356 Elo+
Artemis
Artemis
DampJungle84590
Artemis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
SilentBill115
Chaac
Level 65
God Stats
0W - 2L
1,454 SR
Queue Stats
166W - 182L
1,291 Elo+
Party 1
Janus
Janus
Skellig325
Janus
Level 25
God Stats
13W - 36L
1,300 SR
Queue Stats
93W - 118L
1,283 Elo+
Party 1
Anubis
Anubis
jaluvisi
Anubis
Level 192
God Stats
12W - 13L
1,556 SR
Queue Stats
476W - 483L
1,330 Elo+
Solo
Thor
Thor
raulh8
Thor
Level 37
God Stats
3W - 8L
1,300 SR
Queue Stats
50W - 56L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
7 / 0 / 0
7,170
717
4,922
3,079
1,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
 
Horus
10
2 / 0 / 7
6,240
624
2,274
5,181
3,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
9 / 0 / 1
7,769
777
7,592
8,926
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

12
3 / 0 / 6
7,136
714
3,585
5,488
1,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
kirex67bu
Anubis
12
10 / 0 / 4
7,319
732
8,906
5,714
2,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,709
371
578
4,079
1,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 3 / 0
3,577
358
726
4,189
2,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
6
0 / 8 / 0
3,965
397
637
7,837
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
jaluvisi
Anubis
7
0 / 9 / 0
4,420
442
3,417
10,176
3,551
Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
raulh8
Thor
6
0 / 8 / 0
4,279
428
2,511
9,787
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
0
31
Kills
0
0
Deaths
31
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
0
0
7
W
Horus
 
Horus
2
0
7
5.5
L
0
3
0
0
W
9
0
1
9.5
L
0
3
0
0
L
Janus
0
8
0
0
W
3
0
6
6
L
Anubis
jaluvisi
Anubis
0
9
0
0
W
Anubis
kirex67bu
Anubis
10
0
4
12
L
Thor
raulh8
Thor
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,279
Damage
7,869
28,388
Taken
36,068
13,010
Mitigated
10,302
14,730
Healing
2,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,922
882
0
1,865
3,079
1,052
0
0
3,043
59,711
128
W
Horus
 
Horus
2,274
1,050
409
2,493
5,181
3,713
0
191
4,856
0
15,489
L
578
319
0
498
4,079
1,059
0
2,401
1,678
0
5,028
W
7,592
1,659
0
5,361
8,926
4,073
0
3,001
5,925
0
55,180
L
726
111
0
355
4,189
2,024
0
2,513
1,676
0
5,737
L
Janus
637
133
0
410
7,837
1,471
0
3,554
4,283
13,195
0
W
3,585
2,403
0
945
5,488
1,710
640
274
5,214
0
58,415
L
Anubis
jaluvisi
Anubis
3,417
519
0
1,382
10,176
3,551
0
1,541
8,635
27,283
0
W
Anubis
kirex67bu
Anubis
8,906
405
0
3,657
5,714
2,462
171
512
5,125
56,879
0
L
Thor
raulh8
Thor
2,511
717
0
126
9,787
2,197
0
3,819
5,968
0
20,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
19,950
411
Minions Killed
97
0
Camps Cleared
0
994,583
Distance Traveled
759,180
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,170
717
114
11
0
196,700
2
W
Horus
6,240
624
20
2
0
217,244
0
L
Artemis
3,709
371
5
1
0
145,702
1
W
Tyr
7,769
777
88
9
0
197,923
0
L
Chaac
3,577
358
2
0
0
112,127
0
L
Janus
3,965
397
21
2
0
176,695
2
W
Anhur
7,136
714
111
11
0
184,792
0
L
Anubis
4,420
442
34
3
0
159,696
2
W
Anubis
7,319
732
78
8
0
197,924
0
L
Thor
4,279
428
35
4
0
164,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role