Player Matchup

Merlin
Merlin
Juanpag2720
Merlin
Level 81
God Stats
5W - 2L
1,655 SR
Queue Stats
237W - 216L
1,514 Elo+
Party 1
Pele
Pele
NezuaD
Pele
Level 128
God Stats
7W - 5L
1,574 SR
Queue Stats
293W - 285L
1,523 Elo+
Solo
Apollo
Apollo
QK-Bernal
Apollo
Level 115
God Stats
3W - 1L
1,894 SR
Queue Stats
95W - 96L
1,461 Elo+
Party 1
Charon
Charon
VanitoINPROGRESS
Charon
Level 141
God Stats
10W - 4L
1,700 SR
Queue Stats
152W - 141L
1,488 Elo+
Party 3
Osiris
Osiris
jjjbean
Osiris
Level 109
God Stats
3W - 3L
1,515 SR
Queue Stats
236W - 263L
1,410 Elo+
Party 3
Team Averages
Level 115
1,668 SR
1,479 Elo+

VS

Team Averages
Level 120
1,415 SR
1,426 Elo+
Sylvanus
Sylvanus
Crow_of_the_Mist
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,292 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DEATHOFTHEPIG
Morgan Le Fay
Level 165
God Stats
1W - 3L
1,271 SR
Queue Stats
172W - 187L
1,424 Elo+
Solo
Hun Batz
Hun Batz
Danielplayer202
Hun Batz
Level 125
God Stats
3W - 3L
1,351 SR
Queue Stats
119W - 119L
1,399 Elo+
Solo
Chernobog
Chernobog
MaskedWraith
Chernobog
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,434 Elo+
Party 2
Hercules
Hercules
g0d0fl1ght
Hercules
Level 136
God Stats
1W - 3L
1,455 SR
Queue Stats
41W - 36L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 1 / 2
7,655
547
5,076
7,588
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
NezuaD
Pele
13
4 / 1 / 5
7,832
559
9,093
13,261
5,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
QK-Bernal
Apollo
14
5 / 0 / 2
8,310
594
7,031
11,778
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 6
7,835
560
5,861
6,144
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Osiris
jjjbean
Osiris
14
1 / 1 / 0
7,360
526
8,991
14,747
16,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,168
441
3,510
11,599
6,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
DEATHOFTHEPIG
Morgan Le Fay
12
0 / 4 / 0
6,710
479
9,013
11,447
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
13
2 / 1 / 1
7,354
525
5,047
12,614
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
MaskedWraith
Chernobog
12
1 / 2 / 1
7,125
509
6,433
9,045
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
g0d0fl1ght
Hercules
13
0 / 1 / 0
7,770
555
6,719
11,043
12,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
3
3
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Morgan Le Fay
DEATHOFTHEPIG
Morgan Le Fay
0
4
0
0
L
Hun Batz
2
1
1
2.5
W
Merlin
0
1
2
1
L
Chernobog
MaskedWraith
Chernobog
1
2
1
0.75
W
Pele
NezuaD
Pele
4
1
5
6.5
W
Apollo
QK-Bernal
Apollo
5
0
2
6
W
1
0
6
4
L
Hercules
g0d0fl1ght
Hercules
0
1
0
0
W
Osiris
jjjbean
Osiris
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,052
Damage
30,722
53,518
Taken
55,748
34,123
Mitigated
31,436
20,028
Healing
19,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,510
443
2,504
3,800
11,599
6,338
116
2,902
8,615
19,431
0
L
Morgan Le Fay
DEATHOFTHEPIG
Morgan Le Fay
9,013
397
165
3,420
11,447
4,507
0
4,232
6,967
54,398
0
L
Hun Batz
5,047
1,134
0
2,413
12,614
4,992
0
1,512
10,920
0
59,485
W
Merlin
5,076
0
0
1,580
7,588
3,073
313
3,894
3,694
57,198
0
L
Chernobog
MaskedWraith
Chernobog
6,433
3,321
286
2,910
9,045
3,287
450
1,779
7,266
0
56,582
W
Pele
NezuaD
Pele
9,093
2,330
0
3,209
13,261
5,582
0
3,760
9,501
0
70,259
W
Apollo
QK-Bernal
Apollo
7,031
4,087
0
6,497
11,778
4,714
710
2,155
9,623
0
60,055
W
5,861
1,421
0
2,120
6,144
4,595
0
2,714
3,430
23,040
0
L
Hercules
g0d0fl1ght
Hercules
6,719
3,248
0
3,525
11,043
12,312
312
0
11,043
764
55,856
W
Osiris
jjjbean
Osiris
8,991
3,902
0
6,622
14,747
16,159
0
764
13,983
0
47,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
35,127
394
Minions Killed
417
0
Camps Cleared
0
1,420,392
Distance Traveled
1,333,029
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,168
441
30
2
0
234,305
0
L
Morgan Le Fay
6,710
479
94
7
0
260,240
6
L
Hun Batz
7,354
525
94
7
0
313,669
0
W
Merlin
7,655
547
117
8
0
282,591
6
L
Chernobog
7,125
509
90
6
0
275,511
0
W
Pele
7,832
559
96
7
0
344,496
0
W
Apollo
8,310
594
96
7
0
269,008
2
W
Charon
7,835
560
23
2
0
238,841
0
L
Hercules
7,770
555
109
8
0
249,304
2
W
Osiris
7,360
526
62
4
0
285,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role