Player Matchup

Bacchus
Bacchus
CHONGO2336
Bacchus
Level 63
God Stats
6W - 2L
1,463 SR
Queue Stats
190W - 202L
1,466 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gluttuny
Morgan Le Fay
Level 48
God Stats
0W - 1L
1,619 SR
Queue Stats
31W - 31L
1,453 Elo+
Party 1
Bellona
Bellona
IXI CEIL IXI
Bellona
Level 93
God Stats
3W - 2L
1,751 SR
Queue Stats
37W - 30L
1,506 Elo+
Party 1
Nemesis
Nemesis
metalface02
Nemesis
Level 44
God Stats
0W - 2L
1,764 SR
Queue Stats
91W - 125L
1,451 Elo+
Party 2
Izanami
Izanami
morphtac
Izanami
Level 43
God Stats
4W - 6L
1,593 SR
Queue Stats
25W - 28L
1,409 Elo+
Solo
Team Averages
Level 58
1,638 SR
1,457 Elo+

VS

Team Averages
Level 74
1,400 SR
1,413 Elo+
Medusa
Medusa
HashSlingingDad
Medusa
Level 47
God Stats
8W - 6L
1,500 SR
Queue Stats
157W - 152L
1,288 Elo+
Solo
Osiris
Osiris
MemoryXDisaster
Osiris
Level 47
God Stats
5W - 1L
1,184 SR
Queue Stats
67W - 81L
1,469 Elo+
Solo
Raijin
Raijin
XxPoW3rCITYxX
Raijin
Level 67
God Stats
10W - 12L
1,482 SR
Queue Stats
102W - 122L
1,459 Elo+
Party 3
Athena
Athena
swagkilla1025
Athena
Level 103
God Stats
2W - 5L
1,235 SR
Queue Stats
98W - 125L
1,406 Elo+
Party 3
Pele
Pele
xiHiTa
Pele
Level 108
God Stats
9W - 9L
1,601 SR
Queue Stats
120W - 135L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CHONGO2336
Bacchus
11
1 / 4 / 2
7,767
457
8,507
17,026
18,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Gluttuny
Morgan Le Fay
12
1 / 7 / 2
7,387
435
10,688
12,978
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
IXI CEIL IXI
Bellona
14
1 / 4 / 0
8,682
511
10,179
16,846
12,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
metalface02
Nemesis
12
3 / 8 / 0
7,747
456
9,937
19,388
8,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
morphtac
Izanami
12
1 / 3 / 3
7,643
450
8,469
10,364
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
7,844
461
8,697
11,444
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 6
10,132
596
15,435
20,901
23,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 9
9,221
542
9,167
8,019
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 3 / 8
9,619
566
5,583
15,730
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
xiHiTa
Pele
16
10 / 0 / 10
10,168
598
16,049
18,640
7,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
7
Kills
24
26
Deaths
7
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CHONGO2336
Bacchus
1
4
2
0.5
L
Morgan Le Fay
Gluttuny
Morgan Le Fay
1
7
2
0.29
W
1
2
6
2
L
Bellona
IXI CEIL IXI
Bellona
1
4
0
0.25
W
4
1
6
7
W
3
1
9
7.5
L
Nemesis
metalface02
Nemesis
3
8
0
0.38
L
Izanami
morphtac
Izanami
1
3
3
0.83
W
6
3
8
3.33
W
Pele
xiHiTa
Pele
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
54,931
76,602
Taken
74,734
50,011
Mitigated
51,839
14,645
Healing
21,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CHONGO2336
Bacchus
8,507
1,681
318
2,534
17,026
18,532
408
3,273
13,753
30,839
0
L
Morgan Le Fay
Gluttuny
Morgan Le Fay
10,688
1,116
0
576
12,978
5,900
336
4,589
8,389
50,210
0
W
8,697
3,420
0
1,832
11,444
4,549
2,451
5,221
6,223
0
52,274
L
Bellona
IXI CEIL IXI
Bellona
10,179
5,401
0
5,470
16,846
12,635
1,752
251
16,595
0
57,406
W
15,435
7,944
0
7,311
20,901
23,897
1,609
2,523
18,378
0
77,929
W
9,167
753
0
1,942
8,019
3,234
1,529
2,525
5,494
56,101
0
L
Nemesis
metalface02
Nemesis
9,937
4,217
0
3,893
19,388
8,413
0
4,118
15,270
0
48,136
L
Izanami
morphtac
Izanami
8,469
6,215
0
1,854
10,364
4,531
619
2,519
7,845
0
62,113
W
5,583
1,708
834
4,509
15,730
12,236
491
3,201
12,529
29,030
0
W
Pele
xiHiTa
Pele
16,049
5,712
0
5,542
18,640
7,923
1,504
5,725
12,915
0
77,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
46,984
353
Minions Killed
419
0
Camps Cleared
0
1,572,662
Distance Traveled
1,645,757
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,767
457
30
2
0
334,462
0
L
Morgan Le Fay
7,387
435
74
4
0
274,328
0
W
Medusa
7,844
461
81
5
0
321,674
0
L
Bellona
8,682
511
90
5
0
307,364
0
W
Osiris
10,132
596
117
7
0
283,929
0
W
Raijin
9,221
542
89
5
0
288,372
2
L
Nemesis
7,747
456
57
3
0
348,200
0
L
Izanami
7,643
450
102
6
0
308,308
1
W
Athena
9,619
566
38
2
0
337,228
0
W
Pele
10,168
598
94
6
0
414,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role