Player Matchup

Shiva
Shiva
Charlatannn
Shiva
Level 120
God Stats
3W - 1L
1,868 SR
Queue Stats
17W - 19L
1,490 Elo+
Party 1
Anubis
Anubis
PapaSmitt
Anubis
Level 86
God Stats
4W - 1L
1,774 SR
Queue Stats
18W - 19L
1,505 Elo+
Party 1
Fenrir
Fenrir
SauceJefe
Fenrir
Level 99
God Stats
2W - 0L
1,501 SR
Queue Stats
20W - 20L
1,512 Elo+
Party 1
Team Averages
Level 102
1,715 SR
1,503 Elo+

VS

Team Averages
Level 100
1,407 SR
1,478 Elo+
Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Brendan1907
Apollo
Level 99
God Stats
0W - 2L
1,255 SR
Queue Stats
100W - 100L
1,500 Elo+
Solo
Cthulhu
Cthulhu
lejeunedylan911
Cthulhu
Level 95
God Stats
9W - 10L
1,464 SR
Queue Stats
71W - 76L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
8,953
746
7,790
11,538
11,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
PapaSmitt
Anubis
13
6 / 1 / 5
10,343
862
16,279
10,669
5,596
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SauceJefe
Fenrir
11
4 / 2 / 8
9,031
753
4,492
10,463
8,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 5 / 2
8,779
732
4,207
7,314
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
11
3 / 4 / 0
8,877
740
5,173
9,796
3,083
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 2
7,841
653
6,250
13,299
7,135
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
4
4
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
2
0.4
L
Apollo
3
4
0
0.75
W
2
1
10
7
W
Anubis
PapaSmitt
Anubis
6
1
5
8.5
W
Fenrir
SauceJefe
Fenrir
4
2
8
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
15,630
32,670
Taken
30,409
26,182
Mitigated
12,462
12,104
Healing
4,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,207
134
1,150
915
7,314
2,244
0
3,349
3,965
41,057
0
L
Apollo
5,173
2,827
0
492
9,796
3,083
0
5,155
4,641
0
21,181
W
7,790
267
590
2,498
11,538
11,851
460
4,303
7,127
0
24,147
W
Anubis
PapaSmitt
Anubis
16,279
792
0
6,564
10,669
5,596
138
3,074
7,595
59,549
0
W
Fenrir
SauceJefe
Fenrir
4,492
1,166
0
2,452
10,463
8,735
599
3,122
7,341
0
15,023
L
6,250
285
269
2,001
13,299
7,135
0
7,866
5,433
19,155
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
25,497
105
Minions Killed
125
0
Camps Cleared
0
627,432
Distance Traveled
621,474
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,779
732
70
6
0
184,147
3
L
Apollo
8,877
740
33
3
0
203,949
0
W
Shiva
8,953
746
13
1
0
224,372
0
W
Anubis
10,343
862
76
6
0
188,239
0
W
Fenrir
9,031
753
16
1
0
214,821
5
L
Cthulhu
7,841
653
22
2
0
233,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role