Player Matchup

Ix Chel
Ix Chel
Gorgen25
Ix Chel
Level 205
God Stats
3W - 2L
1,814 SR
Queue Stats
186W - 177L
1,568 Elo+
Party 2
Khepri
Khepri
PooeyThumb
Khepri
Level 174
God Stats
11W - 9L
1,563 SR
Queue Stats
572W - 459L
1,546 Elo+
Party 2
King Arthur
King Arthur
RaptererHD
King Arthur
Level 134
God Stats
10W - 16L
1,372 SR
Queue Stats
197W - 198L
1,487 Elo+
Solo
Janus
Janus
VagiVagou
Janus
Level 126
God Stats
0W - 3L
1,246 SR
Queue Stats
38W - 36L
1,536 Elo+
Solo
Artemis
Artemis
musschix
Artemis
Level 144
God Stats
2W - 2L
1,486 SR
Queue Stats
50W - 37L
1,567 Elo+
Solo
Team Averages
Level 157
1,496 SR
1,541 Elo+

VS

Team Averages
Level 111
1,653 SR
1,586 Elo+
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Crocpanther
Merlin
Level 115
God Stats
3W - 5L
1,577 SR
Queue Stats
5W - 10L
1,678 Elo+
Party 1
Rama
Rama
Eilartc
Rama
Level 157
God Stats
1W - 0L
1,664 SR
Queue Stats
69W - 67L
1,549 Elo+
Party 1
Maui
Maui
HsHFantom
Maui
Level 18
God Stats
2W - 0L
1,877 SR
Queue Stats
2W - 0L
1,678 Elo+
Party 1
Arachne
Arachne
Kwystav
Arachne
Level 155
God Stats
89W - 65L
1,649 SR
Queue Stats
312W - 298L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gorgen25
Ix Chel
9
0 / 0 / 0
5,532
615
0
0
0
Khepri
PooeyThumb
Khepri
12
0 / 4 / 2
6,711
746
4,633
14,975
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
RaptererHD
King Arthur
12
0 / 2 / 2
6,501
722
7,550
9,700
8,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
VagiVagou
Janus
14
2 / 3 / 1
7,251
806
9,428
5,569
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
musschix
Artemis
14
2 / 4 / 0
7,401
822
6,675
10,267
4,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 0 / 6
6,876
764
4,884
5,237
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
15
3 / 1 / 4
8,014
890
9,117
7,085
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Eilartc
Rama
14
3 / 1 / 7
7,455
828
7,067
8,530
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Maui
13
2 / 1 / 5
7,213
801
2,358
7,566
5,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Kwystav
Arachne
15
5 / 1 / 4
8,082
898
9,129
9,477
5,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
13
13
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
0
6
3
W
Merlin
3
1
4
5
W
Rama
Eilartc
Rama
3
1
7
6.5
L
Ix Chel
Gorgen25
Ix Chel
0
0
0
0
W
Maui
2
1
5
4.5
W
Arachne
Kwystav
Arachne
5
1
4
7
L
Khepri
PooeyThumb
Khepri
0
4
2
0.25
L
King Arthur
RaptererHD
King Arthur
0
2
2
0.5
L
Janus
VagiVagou
Janus
2
3
1
0.83
L
Artemis
musschix
Artemis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,286
Damage
32,555
40,511
Taken
37,895
28,417
Mitigated
19,708
4,434
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,884
54
0
1,250
5,237
1,973
278
2,634
2,531
18,194
0
W
Merlin
9,117
669
0
250
7,085
3,074
1,083
1,192
5,781
38,611
0
W
Rama
Eilartc
Rama
7,067
5,549
0
1,615
8,530
3,582
596
3,499
4,843
0
25,829
L
Ix Chel
Gorgen25
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Maui
2,358
570
626
1,990
7,566
5,449
0
4,171
3,183
3,699
0
W
Arachne
Kwystav
Arachne
9,129
6,202
0
4,641
9,477
5,630
0
1,901
7,496
0
31,830
L
Khepri
PooeyThumb
Khepri
4,633
179
0
1,253
14,975
13,170
0
5,500
9,475
10,838
0
L
King Arthur
RaptererHD
King Arthur
7,550
432
0
500
9,700
8,538
0
2,962
6,738
0
19,700
L
Janus
VagiVagou
Janus
9,428
326
0
500
5,569
2,208
0
1,860
3,709
34,182
0
L
Artemis
musschix
Artemis
6,675
1,333
0
2,181
10,267
4,501
0
6,037
4,230
0
30,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
37,640
173
Minions Killed
212
0
Camps Cleared
0
769,166
Distance Traveled
1,007,063
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,876
764
28
3
0
202,299
0
W
Merlin
8,014
890
79
9
0
194,968
0
W
Rama
7,455
828
52
6
0
198,566
0
L
Ix Chel
5,532
615
0
0
0
0
0
W
Maui
7,213
801
2
0
0
200,456
0
W
Arachne
8,082
898
51
6
0
210,774
0
L
Khepri
6,711
746
16
2
0
197,668
0
L
King Arthur
6,501
722
31
3
0
192,661
0
L
Janus
7,251
806
67
7
0
199,309
0
L
Artemis
7,401
822
59
7
0
179,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role