Player Matchup

Bastet
Bastet
Arangir
Bastet
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,511 Elo+
Solo
Ganesha
Ganesha
CrazyHamster93
Ganesha
Level 180
God Stats
4W - 0L
1,630 SR
Queue Stats
319W - 282L
1,528 Elo+
Party 2
Cerberus
Cerberus
EGG YOLK FTW
Cerberus
Level 191
God Stats
14W - 8L
1,521 SR
Queue Stats
366W - 340L
1,516 Elo+
Party 2
Thoth
Thoth
Gilbert37
Thoth
Level 157
God Stats
5W - 3L
1,649 SR
Queue Stats
380W - 341L
1,627 Elo+
Solo
Neith
Neith
Haddwey
Neith
Level 156
God Stats
34W - 18L
1,695 SR
Queue Stats
155W - 147L
1,522 Elo+
Solo
Team Averages
Level 159
1,599 SR
1,541 Elo+

VS

Team Averages
Level 133
1,462 SR
1,525 Elo+
Mercury
Mercury
 
Mercury
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Axhilis
Apollo
Level 149
God Stats
1W - 1L
1,749 SR
Queue Stats
294W - 319L
1,592 Elo+
Solo
Tiamat
Tiamat
Kriplak8957
Tiamat
Level 37
God Stats
2W - 4L
1,496 SR
Queue Stats
45W - 52L
1,470 Elo+
Party 1
Osiris
Osiris
SoloMePlz
Osiris
Level 148
God Stats
4W - 3L
1,381 SR
Queue Stats
432W - 406L
1,563 Elo+
Solo
Sobek
Sobek
inykapo9
Sobek
Level 136
God Stats
0W - 3L
1,183 SR
Queue Stats
167W - 166L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arangir
Bastet
14
4 / 1 / 5
8,472
530
12,069
14,018
5,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 0 / 9
8,456
529
6,377
9,701
8,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
EGG YOLK FTW
Cerberus
14
1 / 5 / 0
8,406
525
4,599
14,641
15,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Gilbert37
Thoth
16
9 / 1 / 2
10,395
650
15,114
7,660
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Haddwey
Neith
15
4 / 1 / 8
9,632
602
11,139
6,999
3,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 2 / 2
8,853
553
9,017
13,143
5,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
Axhilis
Apollo
12
0 / 5 / 2
7,565
473
4,060
10,814
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
13
0 / 5 / 2
7,722
483
3,397
12,215
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
SoloMePlz
Osiris
14
6 / 2 / 1
9,149
572
10,682
15,646
15,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
inykapo9
Sobek
10
0 / 4 / 0
6,850
428
5,104
15,740
14,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
8
8
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
2
1.5
W
Bastet
Arangir
Bastet
4
1
5
6.5
L
Apollo
Axhilis
Apollo
0
5
2
0.2
W
0
0
9
4.5
W
Cerberus
EGG YOLK FTW
Cerberus
1
5
0
0.2
W
Thoth
Gilbert37
Thoth
9
1
2
10
W
Neith
Haddwey
Neith
4
1
8
8
L
Tiamat
0
5
2
0.2
L
Osiris
SoloMePlz
Osiris
6
2
1
3.25
L
Sobek
inykapo9
Sobek
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,298
Damage
32,260
53,019
Taken
67,558
36,231
Mitigated
43,189
13,632
Healing
13,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,017
4,428
0
500
13,143
5,120
0
3,940
9,133
0
89,117
W
Bastet
Arangir
Bastet
12,069
4,206
0
3,447
14,018
5,842
45
2,565
11,443
0
64,651
L
Apollo
Axhilis
Apollo
4,060
1,972
0
2,482
10,814
3,006
0
4,211
6,514
0
54,961
W
6,377
513
2,158
1,749
9,701
8,116
0
3,096
6,603
20,410
0
W
Cerberus
EGG YOLK FTW
Cerberus
4,599
734
0
4,214
14,641
15,558
295
406
14,235
62,462
0
W
Thoth
Gilbert37
Thoth
15,114
624
0
500
7,660
3,483
169
1,774
5,886
98,832
0
W
Neith
Haddwey
Neith
11,139
4,140
0
1,564
6,999
3,232
1,377
1,459
5,531
0
77,358
L
Tiamat
3,397
220
0
3,296
12,215
5,743
0
4,097
7,937
60,032
0
L
Osiris
SoloMePlz
Osiris
10,682
3,514
0
2,374
15,646
15,012
0
8,212
7,230
0
54,400
L
Sobek
inykapo9
Sobek
5,104
629
0
4,450
15,740
14,308
0
5,249
10,317
21,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,361
Gold Earned
40,139
520
Minions Killed
465
0
Camps Cleared
0
1,675,643
Distance Traveled
1,638,790
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,853
553
116
7
0
394,077
0
W
Bastet
8,472
530
63
4
0
388,150
1
L
Apollo
7,565
473
108
7
0
289,538
3
W
Ganesha
8,456
529
4
0
0
348,038
0
W
Cerberus
8,406
525
144
9
0
296,430
0
W
Thoth
10,395
650
182
11
0
342,286
1
W
Neith
9,632
602
127
8
0
300,739
0
L
Tiamat
7,722
483
132
8
0
320,789
4
L
Osiris
9,149
572
83
5
0
292,391
5
L
Sobek
6,850
428
26
2
0
341,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role