Player Matchup

Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Jor_Nic
Janus
Gold II
Level 147
God Stats
3W - 1L
1,804 SR
Queue Stats
26W - 24L
1,556 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
azzepes
Ao Kuang
Silver II
Level 103
God Stats
3W - 0L
1,258 SR
Queue Stats
18W - 13L
1,570 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,512 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,587 SR
1,519 MMR
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
 
Athena
Gold III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
Archon1st
Raijin
Gold II
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 87L
1,496 MMR
Solo
Hun Batz
Hun Batz
Gold III
Ungelmann
Hun Batz
Gold III
Level 134
God Stats
0W - 1L
1,713 SR
Queue Stats
129W - 127L
1,508 MMR
Solo
Medusa
Medusa
Silver I
thenach02
Medusa
Silver I
Level 81
God Stats
0W - 1L
1,723 SR
Queue Stats
51W - 42L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
10 / 0 / 5
7,423
742
9,241
8,070
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
10
4 / 2 / 3
6,300
630
7,126
6,800
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
 
Horus
10
2 / 0 / 8
5,981
598
2,689
6,043
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Janus
Jor_Nic
Janus
12
4 / 0 / 4
6,977
698
4,292
5,634
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
azzepes
Ao Kuang
11
1 / 1 / 1
6,506
651
2,801
6,109
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ThorAwilixAnubisSusano

VS

Bans
AgniMartichorasKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 1 / 0
5,169
517
3,391
4,992
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Athena
 
Athena
5
0 / 6 / 1
4,328
433
2,392
9,197
5,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Archon1st
Raijin
10
0 / 6 / 0
5,560
556
3,411
7,463
1,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Ungelmann
Hun Batz
9
1 / 3 / 0
5,460
546
3,170
9,379
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
thenach02
Medusa
9
1 / 5 / 1
5,465
547
3,392
7,475
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
21
Kills
3
3
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
0
5
12.5
W
Sol
 
Sol
4
2
3
2.75
W
Horus
 
Horus
2
0
8
6
L
Sun Wukong
 
Sun Wukong
1
1
0
1
L
Athena
 
Athena
0
6
1
0.08
L
Raijin
Archon1st
Raijin
0
6
0
0
W
Janus
Jor_Nic
Janus
4
0
4
6
L
Hun Batz
Ungelmann
Hun Batz
1
3
0
0.33
W
Ao Kuang
azzepes
Ao Kuang
1
1
1
1.5
L
Medusa
thenach02
Medusa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
15,756
32,656
Taken
38,506
13,944
Mitigated
14,733
18,670
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,241
3,423
0
8,838
8,070
3,310
0
1,218
6,788
0
53,253
W
Sol
 
Sol
7,126
3,492
0
2,621
6,800
1,970
52
777
6,023
51,374
3,221
W
Horus
 
Horus
2,689
1,232
657
2,827
6,043
3,859
0
1,586
4,399
0
10,201
L
Sun Wukong
 
Sun Wukong
3,391
589
0
1,174
4,992
2,386
0
1,476
3,516
0
28,773
L
Athena
 
Athena
2,392
1,002
0
950
9,197
5,124
0
3,176
6,021
8,833
0
L
Raijin
Archon1st
Raijin
3,411
283
0
525
7,463
1,661
0
1,990
5,393
41,609
0
W
Janus
Jor_Nic
Janus
4,292
622
0
750
5,634
2,110
0
1,934
3,534
61,332
0
L
Hun Batz
Ungelmann
Hun Batz
3,170
759
0
3,252
9,379
3,287
0
4,202
5,041
0
33,856
W
Ao Kuang
azzepes
Ao Kuang
2,801
537
0
2,977
6,109
2,695
0
0
6,109
40,336
4,357
L
Medusa
thenach02
Medusa
3,392
1,838
0
1,406
7,475
2,275
0
3,009
4,466
0
36,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
25,982
375
Minions Killed
263
0
Camps Cleared
0
1,105,104
Distance Traveled
923,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,423
742
82
8
0
240,517
0
W
Sol
6,300
630
78
8
0
195,332
0
W
Horus
5,981
598
25
3
0
235,335
0
L
Sun Wukong
5,169
517
45
5
0
158,361
0
L
Athena
4,328
433
11
1
0
174,345
0
L
Raijin
5,560
556
80
8
0
200,456
0
W
Janus
6,977
698
107
11
0
223,124
0
L
Hun Batz
5,460
546
69
7
0
207,518
0
W
Ao Kuang
6,506
651
83
8
0
210,796
0
L
Medusa
5,465
547
58
6
0
182,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role