Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Hockeytown_71
Izanami
Level 18
God Stats
1W - 1L
1,717 SR
Queue Stats
4W - 4L
1,754 Elo+
Party 3
Kumbhakarna
Kumbhakarna
KingSuportBr
Kumbhakarna
Level 44
God Stats
23W - 24L
1,687 SR
Queue Stats
207W - 211L
1,507 Elo+
Party 3
Nemesis
Nemesis
MayStrider12
Nemesis
Level 66
God Stats
2W - 2L
1,582 SR
Queue Stats
260W - 223L
1,632 Elo+
Party 4
Anubis
Anubis
VADER619
Anubis
Level 178
God Stats
2W - 5L
1,895 SR
Queue Stats
118W - 101L
1,559 Elo+
Solo
Team Averages
Level 81
1,676 SR
1,590 Elo+

VS

Team Averages
Level 120
1,547 SR
1,526 Elo+
Fenrir
Fenrir
Leninv42
Fenrir
Level 139
God Stats
13W - 10L
1,730 SR
Queue Stats
216W - 204L
1,497 Elo+
Solo
Discordia
Discordia
N0 FATIGUE
Discordia
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,499 Elo+
Party 1
Ra
Ra
Nayborhood8Times
Ra
Level 142
God Stats
3W - 0L
1,516 SR
Queue Stats
35W - 27L
1,597 Elo+
Party 1
Khepri
Khepri
SIL3NTREBEL18
Khepri
Level 143
God Stats
158W - 108L
1,618 SR
Queue Stats
379W - 395L
1,529 Elo+
Party 2
Hou Yi
Hou Yi
Zantymills
Hou Yi
Level 158
God Stats
8W - 15L
1,373 SR
Queue Stats
631W - 637L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 0
6,612
509
1,633
7,875
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
12
0 / 3 / 0
6,801
523
7,072
8,315
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
KingSuportBr
Kumbhakarna
9
0 / 3 / 0
5,772
444
1,610
11,131
7,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
MayStrider12
Nemesis
12
2 / 0 / 0
6,874
529
4,804
10,197
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
VADER619
Anubis
12
2 / 6 / 2
7,446
573
6,393
11,407
5,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Leninv42
Fenrir
13
2 / 2 / 4
7,737
595
5,053
12,531
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
N0 FATIGUE
Discordia
12
4 / 2 / 3
7,859
605
7,812
7,439
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 0
9,344
719
3,238
4,732
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 5
7,680
591
3,039
6,356
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
Zantymills
Hou Yi
14
5 / 0 / 1
8,683
668
12,666
8,514
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
14
14
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
L
Izanami
0
3
0
0
L
Kumbhakarna
KingSuportBr
Kumbhakarna
0
3
0
0
W
Fenrir
Leninv42
Fenrir
2
2
4
2
L
Nemesis
MayStrider12
Nemesis
2
0
0
2
W
Discordia
N0 FATIGUE
Discordia
4
2
3
2.75
W
3
0
0
3
W
0
0
5
2.5
L
Anubis
VADER619
Anubis
2
6
2
0.5
W
Hou Yi
Zantymills
Hou Yi
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,512
Damage
31,808
48,925
Taken
39,572
25,812
Mitigated
17,872
12,893
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,633
88
0
1,100
7,875
4,555
0
1,830
5,763
41,323
0
L
Izanami
7,072
5,573
0
1,838
8,315
2,904
0
1,028
7,287
0
63,135
L
Kumbhakarna
KingSuportBr
Kumbhakarna
1,610
335
0
3,695
11,131
7,850
0
2,494
8,637
12,292
0
W
Fenrir
Leninv42
Fenrir
5,053
2,288
0
3,825
12,531
4,985
0
2,714
9,817
0
60,231
L
Nemesis
MayStrider12
Nemesis
4,804
1,252
0
2,366
10,197
4,627
0
2,966
7,169
0
53,133
W
Discordia
N0 FATIGUE
Discordia
7,812
530
0
1,480
7,439
2,106
0
3,202
4,237
41,013
0
W
3,238
288
96
3,032
4,732
1,861
0
1,556
3,176
71,860
0
W
3,039
148
0
2,332
6,356
5,091
0
1,188
5,168
22,927
0
L
Anubis
VADER619
Anubis
6,393
318
0
3,894
11,407
5,876
906
5,409
5,980
56,044
0
W
Hou Yi
Zantymills
Hou Yi
12,666
7,704
0
4,582
8,514
3,829
0
1,440
7,074
0
86,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,505
Gold Earned
41,303
387
Minions Killed
454
0
Camps Cleared
0
1,251,223
Distance Traveled
1,346,169
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,612
509
74
6
0
217,706
0
L
Izanami
6,801
523
115
9
0
241,209
0
L
Kumbhakarna
5,772
444
18
1
0
225,100
0
W
Fenrir
7,737
595
76
6
0
318,081
5
L
Nemesis
6,874
529
80
6
0
333,999
0
W
Discordia
7,859
605
79
6
0
251,476
0
W
Ra
9,344
719
130
10
0
273,475
0
W
Khepri
7,680
591
33
3
0
266,653
0
L
Anubis
7,446
573
100
8
0
233,209
3
W
Hou Yi
8,683
668
136
10
0
236,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role