Player Matchup

Anhur
Anhur
Bronsy
Anhur
Level 155
God Stats
32W - 34L
1,536 SR
Queue Stats
425W - 565L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
Fwigidaire
Gilgamesh
Level 62
God Stats
2W - 4L
1,544 SR
Queue Stats
164W - 170L
1,469 Elo+
Solo
Arachne
Arachne
Merhits
Arachne
Level 148
God Stats
13W - 10L
1,601 SR
Queue Stats
419W - 553L
1,460 Elo+
Party 1
Geb
Geb
Panktastic
Geb
Level 173
God Stats
7W - 8L
1,514 SR
Queue Stats
405W - 544L
1,455 Elo+
Party 1
Raijin
Raijin
Roxsas
Raijin
Level 118
God Stats
3W - 2L
1,801 SR
Queue Stats
218W - 215L
1,437 Elo+
Solo
Team Averages
Level 131
1,599 SR
1,456 Elo+

VS

Team Averages
Level 118
1,495 SR
1,417 Elo+
Apollo
Apollo
PowerPANDA26
Apollo
Level 113
God Stats
2W - 1L
1,745 SR
Queue Stats
225W - 211L
1,471 Elo+
Solo
Sobek
Sobek
RobDogRobba
Sobek
Level 101
God Stats
3W - 7L
1,231 SR
Queue Stats
15W - 27L
1,422 Elo+
Party 2
Achilles
Achilles
SludgeySloth
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,462 Elo+
Party 2
Ix Chel
Ix Chel
elli aceface666
Ix Chel
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,269 Elo+
Party 2
Fenrir
Fenrir
xDzBzz
Fenrir
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 30L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bronsy
Anhur
12
3 / 0 / 0
7,164
651
5,914
5,477
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Fwigidaire
Gilgamesh
11
1 / 0 / 1
6,883
626
5,312
8,901
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
Merhits
Arachne
13
3 / 0 / 2
7,143
649
3,818
9,424
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 0 / 3
6,411
583
4,700
5,563
3,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Roxsas
Raijin
11
3 / 1 / 2
6,939
631
7,051
4,486
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 2 / 0
6,013
547
3,189
6,929
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 0
5,522
502
2,864
10,873
6,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
SludgeySloth
Achilles
11
0 / 1 / 0
5,769
524
3,819
9,033
6,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 0
5,377
489
2,365
6,724
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xDzBzz
Fenrir
10
0 / 3 / 1
5,575
507
3,266
9,611
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bronsy
Anhur
3
0
0
3
W
Gilgamesh
Fwigidaire
Gilgamesh
1
0
1
1.5
W
Arachne
Merhits
Arachne
3
0
2
4
W
0
0
3
1.5
L
Apollo
0
2
0
0
L
0
1
0
0
W
Raijin
Roxsas
Raijin
3
1
2
4
L
Achilles
SludgeySloth
Achilles
0
1
0
0
L
1
3
0
0.33
L
Fenrir
xDzBzz
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,795
Damage
15,503
33,851
Taken
43,170
15,155
Mitigated
21,687
14,715
Healing
14,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bronsy
Anhur
5,914
4,238
0
2,967
5,477
1,986
670
822
4,655
0
56,983
W
Gilgamesh
Fwigidaire
Gilgamesh
5,312
1,354
0
2,805
8,901
4,095
0
306
8,595
0
51,442
W
Arachne
Merhits
Arachne
3,818
2,259
0
5,378
9,424
3,685
0
362
9,062
0
56,654
W
4,700
495
143
2,607
5,563
3,910
0
1,776
3,787
19,332
0
L
Apollo
3,189
2,293
0
2,381
6,929
1,941
0
1,186
5,743
0
49,232
L
2,864
59
1,224
4,783
10,873
6,340
0
5,306
5,567
17,647
0
W
Raijin
Roxsas
Raijin
7,051
1,007
0
815
4,486
1,479
0
1,963
2,523
55,151
0
L
Achilles
SludgeySloth
Achilles
3,819
580
0
2,617
9,033
6,729
0
147
8,886
0
41,671
L
2,365
368
147
1,657
6,724
2,079
0
3,838
2,886
35,581
0
L
Fenrir
xDzBzz
Fenrir
3,266
1,101
0
2,029
9,611
4,598
0
1,274
8,337
0
44,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,540
Gold Earned
28,256
387
Minions Killed
341
0
Camps Cleared
0
1,151,206
Distance Traveled
1,156,861
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,164
651
105
10
0
209,756
0
W
Gilgamesh
6,883
626
88
8
0
230,742
0
W
Arachne
7,143
649
86
8
0
279,288
0
W
Geb
6,411
583
21
2
0
228,960
2
L
Apollo
6,013
547
88
8
0
213,849
0
L
Sobek
5,522
502
37
3
0
252,454
2
W
Raijin
6,939
631
87
8
0
202,460
0
L
Achilles
5,769
524
73
7
0
216,776
3
L
Ix Chel
5,377
489
70
6
0
216,629
1
L
Fenrir
5,575
507
73
7
0
257,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role