Player Matchup

Hercules
Hercules
Byiro
Hercules
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 87L
1,524 Elo+
Party 1
Agni
Agni
SavageMass
Agni
Level 115
God Stats
1W - 2L
1,426 SR
Queue Stats
77W - 108L
1,367 Elo+
Solo
Anubis
Anubis
ThyIroni
Anubis
Level 104
God Stats
0W - 2L
1,262 SR
Queue Stats
105W - 107L
1,510 Elo+
Party 1
He Bo
He Bo
Tilah
He Bo
Level 147
God Stats
7W - 14L
1,476 SR
Queue Stats
611W - 629L
1,461 Elo+
Solo
Cupid
Cupid
euskal_kali
Cupid
Level 145
God Stats
0W - 4L
1,365 SR
Queue Stats
268W - 446L
1,404 Elo+
Solo
Team Averages
Level 135
1,406 SR
1,453 Elo+

VS

Team Averages
Level 103
1,604 SR
1,485 Elo+
Baron Samedi
Baron Samedi
DocSnuffy2
Baron Samedi
Level 148
God Stats
15W - 7L
1,479 SR
Queue Stats
537W - 543L
1,508 Elo+
Solo
Vulcan
Vulcan
Heavy02
Vulcan
Level 107
God Stats
4W - 0L
1,677 SR
Queue Stats
142W - 157L
1,438 Elo+
Solo
Hera
Hera
I S O Jebby
Hera
Level 69
God Stats
1W - 1L
1,304 SR
Queue Stats
27W - 32L
1,441 Elo+
Solo
Tiamat
Tiamat
KÃLZ
Tiamat
Level 129
God Stats
1W - 0L
1,854 SR
Queue Stats
232W - 208L
1,536 Elo+
Solo
Discordia
Discordia
Rozner98
Discordia
Level 63
God Stats
3W - 0L
1,706 SR
Queue Stats
120W - 98L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Byiro
Hercules
13
2 / 3 / 4
7,354
735
6,953
13,729
11,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 7 / 1
7,242
724
8,013
9,809
3,669
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
ThyIroni
Anubis
13
3 / 5 / 4
7,981
798
5,638
10,366
5,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Tilah
He Bo
14
1 / 1 / 5
7,340
734
3,428
5,876
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
0 / 0 / 7
7,632
763
3,076
7,872
3,320
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DocSnuffy2
Baron Samedi
13
3 / 1 / 7
7,871
787
7,342
5,070
4,416
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Heavy02
Vulcan
14
0 / 1 / 9
8,039
804
10,235
5,408
2,280
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
2 / 4 / 6
7,619
762
5,668
7,743
4,105
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
KÃLZ
Tiamat
15
6 / 1 / 9
8,779
878
7,569
10,969
16,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Rozner98
Discordia
17
5 / 1 / 9
9,051
905
13,079
3,529
1,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
8
Kills
16
16
Deaths
8
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
Byiro
Hercules
2
3
4
1.33
W
Baron Samedi
DocSnuffy2
Baron Samedi
3
1
7
6.5
W
Vulcan
Heavy02
Vulcan
0
1
9
4.5
W
2
4
6
1.25
W
Tiamat
KÃLZ
Tiamat
6
1
9
10.5
W
Discordia
Rozner98
Discordia
5
1
9
9.5
L
2
7
1
0.36
L
Anubis
ThyIroni
Anubis
3
5
4
1
L
He Bo
Tilah
He Bo
1
1
5
3.5
L
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,108
Damage
43,893
47,652
Taken
32,719
26,132
Mitigated
28,483
19,072
Healing
14,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Byiro
Hercules
6,953
1,741
241
3,220
13,729
11,241
0
12,456
1,179
168
12,765
W
Baron Samedi
DocSnuffy2
Baron Samedi
7,342
185
2,017
1,535
5,070
4,416
238
1,570
3,500
12,750
0
W
Vulcan
Heavy02
Vulcan
10,235
6,439
124
1,339
5,408
2,280
299
2,902
2,506
26,248
0
W
5,668
1,209
863
1,436
7,743
4,105
473
4,280
3,463
10,580
0
W
Tiamat
KÃLZ
Tiamat
7,569
881
1,247
4,516
10,969
16,266
318
5,711
5,258
10,994
0
W
Discordia
Rozner98
Discordia
13,079
603
430
654
3,529
1,416
232
2,748
781
29,879
0
L
8,013
346
326
905
9,809
3,669
0
8,330
1,347
16,182
0
L
Anubis
ThyIroni
Anubis
5,638
99
344
1,764
10,366
5,380
0
10,133
209
14,942
0
L
He Bo
Tilah
He Bo
3,428
354
402
1,038
5,876
2,522
0
5,641
169
12,031
0
L
3,076
622
6,166
4,666
7,872
3,320
0
6,927
855
0
22,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,549
Gold Earned
41,359
124
Minions Killed
113
0
Camps Cleared
0
902,234
Distance Traveled
884,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,354
735
13
1
0
191,883
0
W
Baron Samedi
7,871
787
16
2
0
142,752
0
W
Vulcan
8,039
804
39
4
0
203,631
0
W
Hera
7,619
762
20
2
0
150,173
0
W
Tiamat
8,779
878
10
1
0
192,939
0
W
Discordia
9,051
905
28
3
0
194,784
0
L
Agni
7,242
724
17
2
0
158,267
0
L
Anubis
7,981
798
28
3
0
156,839
0
L
He Bo
7,340
734
24
2
0
171,244
0
L
Cupid
7,632
763
42
4
0
224,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role