Player Matchup

Fenrir
Fenrir
JrodL
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 209L
1,544 Elo+
Solo
Athena
Athena
MaidènHeaven
Athena
Level 117
God Stats
1W - 3L
1,423 SR
Queue Stats
289W - 256L
1,584 Elo+
Party 2
Artemis
Artemis
McGingy28
Artemis
Level 38
God Stats
0W - 2L
1,285 SR
Queue Stats
64W - 67L
1,570 Elo+
Solo
Thor
Thor
garashy2
Thor
Level 123
God Stats
7W - 7L
1,381 SR
Queue Stats
397W - 363L
1,545 Elo+
Solo
Janus
Janus
pintsizedbrute
Janus
Level 58
God Stats
2W - 5L
1,505 SR
Queue Stats
82W - 75L
1,595 Elo+
Party 2
Team Averages
Level 92
1,419 SR
1,568 Elo+

VS

Team Averages
Level 84
1,616 SR
1,525 Elo+
Lancelot
Lancelot
Dinoo0
Lancelot
Level 47
God Stats
2W - 0L
1,715 SR
Queue Stats
253W - 257L
1,509 Elo+
Solo
Rama
Rama
Siggelur
Rama
Level 116
God Stats
1W - 1L
1,554 SR
Queue Stats
53W - 60L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
TheAiryPickle
Baron Samedi
Level 39
God Stats
10W - 11L
1,505 SR
Queue Stats
191W - 155L
1,448 Elo+
Party 3
Cerberus
Cerberus
Torymu
Cerberus
Level 109
God Stats
1W - 0L
1,606 SR
Queue Stats
125W - 114L
1,564 Elo+
Party 1
Bellona
Bellona
iCome4YourPickle
Bellona
Level 108
God Stats
9W - 5L
1,701 SR
Queue Stats
270W - 231L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JrodL
Fenrir
10
1 / 4 / 2
5,930
456
7,534
11,716
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 5
6,778
521
6,674
13,996
11,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
McGingy28
Artemis
13
2 / 3 / 2
7,854
604
5,806
7,215
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
10
0 / 5 / 1
6,390
492
7,170
16,284
10,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 0
6,658
512
4,598
7,954
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dinoo0
Lancelot
13
6 / 3 / 6
7,895
607
7,709
11,338
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
12
3 / 2 / 2
7,424
571
5,081
9,707
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TheAiryPickle
Baron Samedi
13
2 / 0 / 7
7,728
594
12,104
8,371
4,033
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Torymu
Cerberus
11
2 / 3 / 10
7,327
564
7,182
15,770
11,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 0 / 2
7,659
589
7,721
10,999
10,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
8
Kills
19
19
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Dinoo0
Lancelot
6
3
6
3
L
Fenrir
JrodL
Fenrir
1
4
2
0.5
L
2
3
5
1.5
L
Artemis
McGingy28
Artemis
2
3
2
1
W
Rama
3
2
2
2
W
Baron Samedi
TheAiryPickle
Baron Samedi
2
0
7
5.5
W
Cerberus
Torymu
Cerberus
2
3
10
2.33
L
Thor
0
5
1
0.1
W
6
0
2
7
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,782
Damage
39,797
57,165
Taken
56,185
32,927
Mitigated
34,093
11,730
Healing
19,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Dinoo0
Lancelot
7,709
1,316
0
700
11,338
4,907
17
1,479
9,771
0
59,771
L
Fenrir
JrodL
Fenrir
7,534
2,088
0
1,628
11,716
5,139
0
4,629
7,087
0
38,247
L
6,674
2,399
259
3,012
13,996
11,431
0
5,820
8,176
20,582
0
L
Artemis
McGingy28
Artemis
5,806
3,526
0
2,563
7,215
3,158
923
2,016
5,199
0
58,264
W
Rama
5,081
4,332
0
4,442
9,707
3,474
112
1,727
7,952
0
53,605
W
Baron Samedi
TheAiryPickle
Baron Samedi
12,104
1,692
915
4,392
8,371
4,033
134
2,293
5,956
65,606
0
W
Cerberus
Torymu
Cerberus
7,182
847
1,761
4,633
15,770
11,186
0
4,257
11,403
27,517
568
L
Thor
7,170
933
0
3,028
16,284
10,171
0
2,659
13,625
0
44,763
W
7,721
2,301
0
2,410
10,999
10,493
41
1,144
9,831
0
46,024
L
4,598
477
0
1,240
7,954
3,028
0
3,594
4,360
40,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,610
Gold Earned
38,033
323
Minions Killed
432
0
Camps Cleared
0
1,270,869
Distance Traveled
1,346,218
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,895
607
82
6
0
307,924
0
L
Fenrir
5,930
456
57
4
0
290,385
3
L
Athena
6,778
521
19
1
0
274,623
0
L
Artemis
7,854
604
104
8
0
226,218
0
W
Rama
7,424
571
101
8
0
238,106
0
W
Baron Samedi
7,728
594
113
9
0
249,255
2
W
Cerberus
7,327
564
51
4
0
287,229
2
L
Thor
6,390
492
79
6
0
233,394
0
W
Bellona
7,659
589
85
7
0
263,704
2
L
Janus
6,658
512
64
5
0
246,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role